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| Real-Time Cartoon Rendering with Direct-X 8.0 Hardware |
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![]() thedo Member since: 11/1/2001 From: Gillingham, United Kingdom |
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| Good article. Was a bit sceptical at first - "Another cartoon renderer?!??! Surely we've seen enough of these things to last a lifetime......". This was sufficently different and interesting enough to be worth it. Only one (very minor) point - PS1.4 is supported in DX8.1, yet you say we cant use it. So maybe the article should be "Real-Time Cartoon Rendering with Direct-X 8.0 Hardware" Regards Neil WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?! [edited by - thedo on December 7, 2003 4:52:26 AM] |
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![]() gfx_playa Member since: 12/7/2003 |
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| hi in this article there are assembly instructions for the graphics hardware, how do i compile them and what do i need for it? can i use visual c++6.0 or linux? thx |
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![]() Pipo DeClown Member since: 2/16/2002 From: Amsterdam, Netherlands |
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| Too bad I can't use PS. -- You're Welcome, Rick Wong - sitting in his chair doing the most time-consuming thing.. |
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![]() Muhammad Haggag Moderator Member since: 9/22/2000 From: Redmond, WA, United States |
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quote: Tried sw-shader? (sw-shader.sourceforge.net or something similar). It provides fast emulation for vs2/ps2 Muhammad Haggag |
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![]() Muhammad Haggag Moderator Member since: 9/22/2000 From: Redmond, WA, United States |
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quote: I suggest that you go through some introductory DirectX tutorials first. Try www.drunkenhyena.com, for example (you can also do a search for "andy pike DirectX tutorials") Anyway, to answer the question: The shader assembly is compiled using shader assemblers (which come with the SDK. vsa.exe for vshaders, and psa.exe for pshaders), or through some D3DX functions. Muhammad Haggag |
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![]() Muhammad Haggag Moderator Member since: 9/22/2000 From: Redmond, WA, United States |
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| [After reading the article] Nice trick to do the image-space edge-detection. I've seen it done in ps2 in one shader (possible with the number of instructions available and the ability to sample more than once), but I've never thought of doing it in ps1.1. Neat Muhammad Haggag |
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![]() AsydRayne Member since: 8/21/2000 From: USA |
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quote: Thanks for pointing this out Neil. I forgot that PS1.1 was available in direct-x 8.0, I'll send a message to gamedev and see if they can change it. Vishvananda [edited by - AsydRayne on December 7, 2003 3:23:13 PM] |
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![]() thedo Member since: 11/1/2001 From: Gillingham, United Kingdom |
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| Witness my power as I rule Gamedev! All quake with fear........ Neil WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?! |
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