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| Difficulty in Dexterity-Based Platform Games |
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![]() Anonymous Poster |
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| Excellent article. I think many of the rules apply to action games in general, instead of only platform games. |
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![]() SnprBoB86 Member since: 5/29/2001 |
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| ::clap::clap:: interesting stuff... the kind of thing you already know, but I now see had to be spelled out to make you fully aware of. -SniperBoB- |
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![]() ToohrVyk Member since: 9/12/2002 From: Paris, France |
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| I'm glad you liked it. Hopefully I'll have some time to write some more things down this summer. Victor Nicollet, INT13 game programmer |
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![]() Mulligan Member since: 2/11/2002 From: Virginia |
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| Me likes. I feel that this would make a good set of articles under 'general game theroy'. Lots of people could contribute without specific technical knowledge. good job. |
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![]() DakeDesu Member since: 7/12/2001 From: Edmonton, Canada |
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| I liked it myself too. It featured game theory designs that should be obvious to most seasoned players, in a form that explains something that is in front of our faces. A position that makes it even harder to notice |
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![]() IvanMilles Member since: 2/14/2004 From: Stockholm |
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| Why, oh why didn't you write this a year ago? :D Now our platformer is nearing completion. Ohwell, I'll send this over to the level editor, it was an extremely interesting article. Getting the obstacle types broken down like that makes for a very powerful tool. Thanks a lot for your time! |
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