Home » Community » Forums » » Real-Time Atmospheric Scattering
  Intel sponsors gamedev.net search:   
[Control Panel] [Register] [Bookmarks] [Who's Online] [Active Topics] [Stats] [FAQ] [Search]

Add Forum to Favorites |  Send Topic To a Friend | View Forum FAQ | Track this topic


 Last Thread Next Thread 
 Real-Time Atmospheric Scattering
Post Reply 
Holy Crapola, those demos are amazing, especially the 3d cloud one.

Damn!


---------------------------------------------------------

check
out
these
pictures
of
mine



 User Rating: 1185   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Thanks, I'm glad you liked them. I have another cloud one I haven't posted, and the planet one is pretty old. I need to clean up my latest ones and post them.


 User Rating: 1215   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Just wanted to let you know the NASA World Wind atmospheric scattering code was based on this, great work, now if I could only find the constants for Mars etc. I may be able to get a dev to implment them too.

 User Rating: 1015   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

All times are ET (US)

Post Reply
 Last Thread Next Thread 
Forum Rules:
You may not post new threads
You may post replies
You may not edit your posts
You may not use HTML in your posts
Jump To:
Administrative Options: