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 Character Development and Storytelling for Games Chapter 5
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The villan from halloween is Michael Myers. Its not really important but every time he mentions 'Jason from Halloween' it makes me wince. And now that you've read this it will bother you too.>:)
-From reading sample chapter-

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Wow, this guy really must know his subject matter instead of trying to make a quick buck!

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Original post by OOCCO
Wow, this guy really must know his subject matter instead of trying to make a quick buck!
I'm not sure what you mean by that, but Lee does know his subject matter. Here's his bio:
Lee Sheldon began his career in Hollywood writing and/or producing many popular television shows including "Star Trek: The Next Generation", "Charlie’s Angels", and "Edge of Night" in the 1970s and 1980s. While continuing his Hollywood projects, Lee branched into writing and designing games in 1994. His work includes solo games such as the award-winning The Riddle of Master Lu, Dark Side of the Moon, and Wild Wild West:The Steel Assassin. Since 2000, he has written and designed massively multiplayer worlds for companies including Cyan (URU) and Disney (Virtual Kingdom). He has just recently completed a secret code-named project for Microsoft. Upcoming projects include a genre-breaking single player game for Atari and a new massively multiplayer world. Lee, from Palm Harbor, Florida, is recognized as one of the leading experts in the games industry on storytelling and character development in games. Since 1993, he has given a full day tutorial on these and related issues at the Game Developers Conference, and has appeared on panels and given presentations elsewhere. He is a charter member of the exclusive invitation-only Game Design Workshop that includes most of the major game designers in the industry. He is the author of "Impossible Bliss" (0595194818), a mystery novel.
Also, no one writing game development books is doing it for a "quick buck". It doesn't pay that well, especially considering how long it takes to write a book. They mostly do it because they want to contribute to the community.

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Original post by Myopic Rhino
Quote:
Original post by OOCCO
Wow, this guy really must know his subject matter instead of trying to make a quick buck!
I'm not sure what you mean by that, but Lee does know his subject matter. Here's his bio:
Lee Sheldon began his career in Hollywood writing and/or producing many popular television shows including "Star Trek: The Next Generation", "Charlie’s Angels", and "Edge of Night" in the 1970s and 1980s. While continuing his Hollywood projects, Lee branched into writing and designing games in 1994. His work includes solo games such as the award-winning The Riddle of Master Lu, Dark Side of the Moon, and Wild Wild West:The Steel Assassin. Since 2000, he has written and designed massively multiplayer worlds for companies including Cyan (URU) and Disney (Virtual Kingdom). He has just recently completed a secret code-named project for Microsoft. Upcoming projects include a genre-breaking single player game for Atari and a new massively multiplayer world. Lee, from Palm Harbor, Florida, is recognized as one of the leading experts in the games industry on storytelling and character development in games. Since 1993, he has given a full day tutorial on these and related issues at the Game Developers Conference, and has appeared on panels and given presentations elsewhere. He is a charter member of the exclusive invitation-only Game Design Workshop that includes most of the major game designers in the industry. He is the author of "Impossible Bliss" (0595194818), a mystery novel.
Also, no one writing game development books is doing it for a "quick buck". It doesn't pay that well, especially considering how long it takes to write a book. They mostly do it because they want to contribute to the community.
Consider my wrists well and truly slapped, Dave

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