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 Games and the Imagination Part IV: Integrating the Imagination
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I think that this article compliments Chris Crawford's book Chris Crawford on Interactive Storytelling. This book does a good job of addressing the issue of "creating a truly dynamic narrative, of creating virtual worlds where although the themes and imagery in the world remain consistent, the actions of different players lead to utterly different and utterly credible outcomes." The Jungian approach providing a theoretical framework and Crawford's book providing many practical implementation strategies together might provide a workable system.

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How does one survives German opera? Can I mute it somehow?

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To me the significance of the concept is not the technical feats that can be accomplished in terms of highly realistic and convincing narrative, but rather in the psychological benefits that a game can be made to have for the player. This follows logically from the idea of the primacy of the imagination.
The destinction is comparable to that between the beauty and profundity of the Mona Lisa, versus the chemical formulae of the paints used to create it. Technical details matter only in their necessity to the expression of inner life.

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Thank you for your article Games and the Imagination on gamedev.net! I just finished part one and found it very encouraging. I was on this website because I'm putting together a curriculum for 4th grade and above students to learn about game design by creating their own design document (without the huge amount of technical language).
As a gamer, I find it extremely frustrating that my fellow teachers are so negative about the students gaming. On the last day of school you hear them saying to the students, "Don't spend your summer playing the GameCube, go outside." I agree that playing from sunrise to sundown is unhealthy, but their complete repulsion towards gaming is also extreme. But still it is hard to pin down a defense.
The way your article discusses how gaming engages our imaginations gives a much more positive perspective. I was an avid reader of fantasy books as a kid, but it was all ways frustrating when the characters made choices that I, as the reader, knew was going to get them in trouble. Playing Jade Empire this spring gave a completely different experience, in many ways more rewarding. I had control over my character's dialogue, the order in which she figured out the story plots, and even whether or not she fell in love. After playing I feel I have experienced Chinese lore. After reading the Joy Luck Club, I still felt like an outsider. Whether or not, what I experienced is factual, is beyond the point of course, because my imagination was engaged.
The other thing that fascinates me about games is their potential to immerse the human being in another world. As a Trekkie growing up, I longed for the ability to escape to the holo-deck and walk among AI in any time or place I chose. However dreamy it may be, I see games as a technological foundation for hologram technology.
I look forward to having the time to finishing your series.

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