Home » Community » Forums » » How To Build a Game In A Week From Scratch With No Budget
  Intel sponsors gamedev.net search:   
[Control Panel] [Register] [Bookmarks] [Who's Online] [Active Topics] [Stats] [FAQ] [Search]

Add Forum to Favorites |  Send Topic To a Friend | View Forum FAQ | Track this topic

Page:   1 2 3 »»

 Last Thread Next Thread 
 How To Build a Game In A Week From Scratch With No Budget
Post Reply 
An excellent read.

 User Rating: 2027   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

"MS Paint (which comes with Windows) – for pasting up screen shots grabbed by hitting the PrintScreen key (GiMP doesn't like these for some reason) "

of course gimp likes it.. just click in File -> capture -> from clipboard

=p

by the way, nice article.

 User Rating: 1022   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

I really enjoyed this article.

 User Rating: 1902   |  Rate This User  Send Private MessageView ProfileView Journal Report this Post to a Moderator | Link

Nice. But now you should try to pack those 40 hours of work in a single week-end that's a lot more fun :) That's what we do for the Ludum Dare game programming competitions (we don't have to use only free tools but many people choose to anyway).

 User Rating: 1023   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Wow. I wish I had the skills to pull something like that off...

 User Rating: 1419   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Did you use a Python IDE? If so which one?

Good article!

 User Rating: 1091   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Very nice article, it has certainly made me think again about how I develop my game projects.

 User Rating: 1743   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Excellent read.

The points brought up at the end are very useful for everyone, regardless of skill level.



 User Rating: 1072   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Nice, kind of what I'm trying to do with my 4e4 entry. Start to Finish in 3 weeks.

 User Rating: 1174   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Really enjoyed the article! But I have been having some problems reaching the website you linked to for the game files... I'm curious, is this just me? Can anyone else reach even http://www.rampantgames.com/ ?

 User Rating: 1043   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Quote:
Original post by fraKtal
Really enjoyed the article! But I have been having some problems reaching the website you linked to for the game files... I'm curious, is this just me? Can anyone else reach even http://www.rampantgames.com/ ?


I had some problems, but eventually I got through. Just keep trying and you should get it soon enough.

 User Rating: 1535   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Very nice. I enjoyed this article.

Too bad I can't get to the website to see the end product..



 User Rating: 1023   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Great stuff, very enjoyable read! Plenty for newbies to game development to learn in that article.

 User Rating: 1030   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

The website is having issues right now - I apologize. They are working to resolve it right now. If it's not fixed by this evening, I'll post a secondary link here so that people can download the game + source code.

 User Rating: 1052   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Cache

 User Rating: 1263   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

I'm glad you liked the article!

I used the standard PythonWin as an editing tool - I considered grabbing a better IDE, but I'd been using PythonWin for a while, and figured I'd stick with what I knew when I was working on this.

When I originally talked about creating a game in a week, I didn't have quite the idea of doing it so completely from scratch - I was thinking of using one of many existing engines out there (many of which ARE free). And I was thinking of using MS Visual Studio for development work, etc. Tom Bampton of the Game In A Day competition was the one who challenged me to start literally from square one - I could use an API (like DirectX or OpenGL), but no full-featured engine.

The point was really to show that you don't need ANYTHING to get started making games - not even that much time. I did this on 2-4 hours a night over a course of about two and a half weeks. Except for experience (and not THAT much - this was my first time using PyGame!), I had nothing that any 12-year-old with a desire to make games wouldn't have. Considering I whipped this out in 40 hours, I don't see why anyone couldn't make something better in 80 - particularly if they started with some of the more advanced engines that are already out there!

The other purpose was to kind of show a game project under a microscope - the sorts of decisions that get made, all the details that have to be addressed, etc.

Hopefully I pulled it off!

P.S. Mike25025 - you rock, thank you! The links there go to a secondary download site, and they still work.

 User Rating: 1052   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Quote:
Original post by Codexus
Nice. But now you should try to pack those 40 hours of work in a single week-end that's a lot more fun :) That's what we do for the Ludum Dare game programming competitions (we don't have to use only free tools but many people choose to anyway).


The usual game in a day rules is 24 hours over a weekend, but most of the regulars tend to ignore time now and just spend the two days doing as much as they can. I guess the normal GID is quite a lot like Ludum Dare, but possibly with less rules/restrictions. The next one is next weekend (July 16th / 17th), drop by #gameinaday on irc.maxgaming.net if you want to particpate/see what goes on.

T.

 User Rating: 1015   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Superb article.

 User Rating: 1654   |  Rate This User  Send Private MessageView ProfileView Journal Report this Post to a Moderator | Link

Coolish! I saw your game by accident somewhere and now I see this article here :D

I've also done a RPG in a week, for a gamedev competition over at rpg-dev.net. The game can be found here if anyone's interested. Although I did everything from scratch, except the art. I only had basic leveling and fighting. No equiping etc. You came alot further, congrats :D And I think I worked like 60 hours or more on that week *hehe*

Using Python and PyGame was a good call, enough with reinventing the "game engine"! *applauds* I hope to loose my stubbornes one day and do the same ;)

EDIT: I misspelled pyTHONG... *giggles*

[ ThumbView: Adds thumbnail support for DDS, PCX, TGA and 16 other imagetypes for Windows XP Explorer. ]
[ Chocolate peanuts: Brazilian recipe for home made chocolate covered peanuts. Pure coding pleasure. ]


 User Rating: 1352   |  Rate This User  Send Private MessageView ProfileView Journal Report this Post to a Moderator | Link

There's one little problem with running the game on non-windows systems (Linux in this case): the path names are using backslashes as path separators which isn't portable. Changing the few occurances in hackenslash.py and PlayerData.py to normal slashes made it run just fine. Using "file"-URLs might help, but I don't know zilch about Python.

 User Rating: 1137   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

I didn't fully read the article because I was eager to try the game first. Basically, my take on the game is that it's so buggy that it's basically unplayable. It wouldn't even start a new game when I clicked the "New game" button. And, how do you move forward in the game? The wheel button on my mouse seems to do that sometimes, but not always.

I hate to seem like a dark spirit, but I hate when people add bells and whistles when the core functionality isn't even solid.

Mike C.
http://www.coolgroups.com/zoomer

 User Rating: 956   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Quote:
It wouldn't even start a new game when I clicked the "New game" button.

Read the article? :)

Quote:
And, how do you move forward in the game?

See? You miss so much by not reading the article! Click the mouse...

 User Rating: 1015    Report this Post to a Moderator | Link

:-) nice article. (shame about the adds tho...)

It 'inspired' me to start making my own 'clone'. Well, its sortov a clone. (going to be completely different.)



Thats a little screenie.
What i've got working so far:
Collision detection
Map loading
Portols
Movement
And the main game loop.

What i need to do:
Stats
Items
Attacks
Enemies
Maybe - Scripting and keybinding to scripts.

From,
Nice coder

 User Rating: 1180   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Bloody great article. Inspiring for me because I'm currently in a state of extreme burnout. Nice job man

 User Rating: 1160   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link
Page:   1 2 3 »»
All times are ET (US)

Post Reply
 Last Thread Next Thread 
Forum Rules:
You may not post new threads
You may post replies
You may not edit your posts
You may not use HTML in your posts
Jump To:
Administrative Options: