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| How To Build a Game In A Week From Scratch With No Budget |
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![]() Fruny Moderator Member since: 11/16/2001 From: Paris, France |
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| An excellent read. |
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![]() indieboy Member since: 7/13/2004 From: Rio de Janeiro, Brazil |
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| "MS Paint (which comes with Windows) – for pasting up screen shots grabbed by hitting the PrintScreen key (GiMP doesn't like these for some reason) " of course gimp likes it.. just click in File -> capture -> from clipboard =p by the way, nice article. |
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![]() evolutional Moderator - Alternative Game Libraries Member since: 1/25/2002 From: Leeds, United Kingdom |
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| I really enjoyed this article. |
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![]() Codexus Member since: 11/11/2001 From: Geneva, Switzerland |
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| Nice. But now you should try to pack those 40 hours of work in a single week-end that's a lot more fun :) That's what we do for the Ludum Dare game programming competitions (we don't have to use only free tools but many people choose to anyway). |
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![]() Oberon_Command Member since: 5/7/2003 |
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| Wow. I wish I had the skills to pull something like that off... |
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![]() Balaam Member since: 7/20/2002 From: Ashton, United Kingdom |
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| Did you use a Python IDE? If so which one? Good article! |
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![]() swiftcoder Member since: 7/3/2003 From: Boston, MA, United States |
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| Very nice article, it has certainly made me think again about how I develop my game projects. |
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![]() DEVLiN Member since: 6/15/2004 |
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| Excellent read. The points brought up at the end are very useful for everyone, regardless of skill level. |
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![]() Kuladus Member since: 10/26/2002 From: Melbourne, Australia |
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| Nice, kind of what I'm trying to do with my 4e4 entry. Start to Finish in 3 weeks. |
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![]() fraKtal Member since: 2/22/2003 |
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| Really enjoyed the article! But I have been having some problems reaching the website you linked to for the game files... I'm curious, is this just me? Can anyone else reach even http://www.rampantgames.com/ ? |
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![]() nilkn Member since: 3/10/2005 From: Lebanon, MO, United States |
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Quote: I had some problems, but eventually I got through. Just keep trying and you should get it soon enough. |
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![]() cloak Member since: 7/27/2000 From: Vancouver, Canada |
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| Very nice. I enjoyed this article. Too bad I can't get to the website to see the end product.. |
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![]() Strewth Member since: 7/23/2003 From: Sydney, Australia |
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| Great stuff, very enjoyable read! Plenty for newbies to game development to learn in that article. |
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![]() Jay Barnson Member since: 9/15/2003 From: Salt Lake City, UT |
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| The website is having issues right now - I apologize. They are working to resolve it right now. If it's not fixed by this evening, I'll post a secondary link here so that people can download the game + source code. |
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![]() mike25025 Member since: 11/28/2003 |
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Cache |
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![]() Jay Barnson Member since: 9/15/2003 From: Salt Lake City, UT |
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| I'm glad you liked the article! I used the standard PythonWin as an editing tool - I considered grabbing a better IDE, but I'd been using PythonWin for a while, and figured I'd stick with what I knew when I was working on this. When I originally talked about creating a game in a week, I didn't have quite the idea of doing it so completely from scratch - I was thinking of using one of many existing engines out there (many of which ARE free). And I was thinking of using MS Visual Studio for development work, etc. Tom Bampton of the Game In A Day competition was the one who challenged me to start literally from square one - I could use an API (like DirectX or OpenGL), but no full-featured engine. The point was really to show that you don't need ANYTHING to get started making games - not even that much time. I did this on 2-4 hours a night over a course of about two and a half weeks. Except for experience (and not THAT much - this was my first time using PyGame!), I had nothing that any 12-year-old with a desire to make games wouldn't have. Considering I whipped this out in 40 hours, I don't see why anyone couldn't make something better in 80 - particularly if they started with some of the more advanced engines that are already out there! The other purpose was to kind of show a game project under a microscope - the sorts of decisions that get made, all the details that have to be addressed, etc. Hopefully I pulled it off! P.S. Mike25025 - you rock, thank you! The links there go to a secondary download site, and they still work. |
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![]() fosters Member since: 7/8/2005 From: Guildford, United Kingdom |
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Quote: The usual game in a day rules is 24 hours over a weekend, but most of the regulars tend to ignore time now and just spend the two days doing as much as they can. I guess the normal GID is quite a lot like Ludum Dare, but possibly with less rules/restrictions. The next one is next weekend (July 16th / 17th), drop by #gameinaday on irc.maxgaming.net if you want to particpate/see what goes on. T. |
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![]() choffstein Member since: 6/27/2004 From: Boston, MA, United States |
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| Superb article. |
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![]() Seriema Member since: 6/15/2001 From: Stockholm, Sweden |
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| Coolish! I saw your game by accident somewhere and now I see this article here :D I've also done a RPG in a week, for a gamedev competition over at rpg-dev.net. The game can be found here if anyone's interested. Although I did everything from scratch, except the art. I only had basic leveling and fighting. No equiping etc. You came alot further, congrats :D And I think I worked like 60 hours or more on that week *hehe* Using Python and PyGame was a good call, enough with reinventing the "game engine"! *applauds* I hope to loose my stubbornes one day and do the same ;) EDIT: I misspelled pyTHONG... *giggles* [ ThumbView: Adds thumbnail support for DDS, PCX, TGA and 16 other imagetypes for Windows XP Explorer. ] [ Chocolate peanuts: Brazilian recipe for home made chocolate covered peanuts. Pure coding pleasure. ] |
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![]() Shadowdancer Member since: 6/25/2000 |
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| There's one little problem with running the game on non-windows systems (Linux in this case): the path names are using backslashes as path separators which isn't portable. Changing the few occurances in hackenslash.py and PlayerData.py to normal slashes made it run just fine. Using "file"-URLs might help, but I don't know zilch about Python. |
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![]() mike74 Member since: 8/2/2004 |
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| I didn't fully read the article because I was eager to try the game first. Basically, my take on the game is that it's so buggy that it's basically unplayable. It wouldn't even start a new game when I clicked the "New game" button. And, how do you move forward in the game? The wheel button on my mouse seems to do that sometimes, but not always. I hate to seem like a dark spirit, but I hate when people add bells and whistles when the core functionality isn't even solid. Mike C. http://www.coolgroups.com/zoomer |
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![]() Anonymous Poster |
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Quote: Read the article? :) Quote: See? You miss so much by not reading the article! Click the mouse... |
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![]() Nice Coder Member since: 1/20/2004 From: Lithgow, Australia |
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| :-) nice article. (shame about the adds tho...) It 'inspired' me to start making my own 'clone'. Well, its sortov a clone. (going to be completely different.) ![]() Thats a little screenie. What i've got working so far: Collision detection Map loading Portols Movement And the main game loop. What i need to do: Stats Items Attacks Enemies Maybe - Scripting and keybinding to scripts. From, Nice coder |
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![]() Tim Cowley Member since: 8/30/2003 From: Taupo, New Zealand |
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Bloody great article. Inspiring for me because I'm currently in a state of extreme burnout. Nice job man ![]() |
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