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 Interview with Microsoft Casual Games
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Quote:
Original post by Myopic Rhino
Comments for the article Interview with Microsoft Casual Games
The article appears to be broken from www2.

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Nice interview. I'm unfamiliar with Xbox Live Arcade, but is development for this possible for a tiny budget indie developer? I'm interested in making casual games as a hobby, which I may extend into a side business, so the Xbox 360 would be a great potential platform to sell for.


David Shaw, a.k.a. "Trapper Zoid" | trazoi.net - visit my website and try my games! | Inkscape Adventures - a tutorial on Inkscape and art

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Quote:
Original post by doynax
Quote:
Original post by Myopic Rhino
Comments for the article Interview with Microsoft Casual Games
The article appears to be broken from www2.
www2 is literally a copy of the live site, so anything not db-based has to be copied over. Since it's our plan to phase out www2 (and replace it with themes), we won't be putting new content on www2.

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Nice interview, I'm keeping an eye on Live Arcade, it's a great launching point for independent development with little and publishing effot. Now the question is, how available is Microsoft going to make developent information available to smaller shops. Although it appears that games have already been ported (Marble Blast iirc etc) so the tools exist in an easily obtained form.

edit:
Marble Blast not Marble Madness (although is the same game, one in 2d vs 3d :P )
also screeneies for marble blast ultra
http://screenshots.teamxbox.com/gallery/1333/Marble-Blast-Ultra/p1/

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But to develop for the 360 you need a 360 dev-kit right? And you can't get them unless you are a MS-approved developer with lots of cash... why would a big developer make little 2d puzzle-games for the 360?

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Quote:
Original post by d000hg
But to develop for the 360 you need a 360 dev-kit right? And you can't get them unless you are a MS-approved developer with lots of cash... why would a big developer make little 2d puzzle-games for the 360?


Actually, MS is working with some smaller developers and indie publishers for Live Arcade. Based on information presented at Indie Games Con, they probably aren't going to be expanding the list of developers much, but through publishers like Garage Games, indies can get access to dev kits and get their games on Live Arcade.

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Quote:
Original post by d000hg
But to develop for the 360 you need a 360 dev-kit right?

Not necessarily. Garage Games, for example, had a publication relationship with Microsoft for Xbox Live Arcade on the first Xbox, such that you could write your games based on their middleware and then the translation to an Xbox-ready bundle was done seamlessly between Garage Games and Microsoft. And that was the previous generation.

Because of the Xbox's use of DirectX, you will probably receive instructions to design your game for a specific version of the DirectX runtime (the version that served as the basis for the Xbox 360 version) running on a PC with a specific configuration, then, when feature complete and mostly defect-free, you will be given access to one or more development kits, probably in concert with Microsoft Casual Games or one of their content suppliers, to lock your game down for the platform. This is pretty much what the incubator program for the original Xbox was, so it stands to reason that a similar, albeit improved process would be followed.

Quote:
why would a big developer make little 2d puzzle-games for the 360?

The profit margins are superior, and the overheads are smaller. Notice that it was mentioned in the interview that Geometry Wars was developed by Bizarre Creations, they of Project Gotham Racing fame, and it was stated that it was done "during a little downtime." The ability to convert downtime into a cost-effective and profitable small title is appealing to big name companies. Add to that the fact that a successful casual title can create substantial goodwill toward that developer and help to drive sales of big budget titles by the same.

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Thanks for those illuminating replies, most helpful.

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I cant read the article due to a commercial blocking parts of the text. Do I really have use an ad blocker to read this site?

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Quote:
Original post by keen
I cant read the article due to a commercial blocking parts of the text. Do I really have use an ad blocker to read this site?


If you're talking about the Google text ads, they shouldn't pop up unless you move your mouse over them. If it's something else, then I don't think it's anything we've done - we have one banner ad in the header and one skyscraper ad on the right hand side. You might want to check yourself for spyware.

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Quote:
Original post by superpig
If you're talking about the Google text ads, they shouldn't pop up unless you move your mouse over them. If it's something else, then I don't think it's anything we've done - we have one banner ad in the header and one skyscraper ad on the right hand side. You might want to check yourself for spyware.


That right hand ad is the one that's doing it. It works fine in FF but not in IE. Here's the IE screenshot and the FF screenshot

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Ah, thanks. I'll make sure Dave knows about this.

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I have pretty much the same problem with IE except the banner is behind everything.

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Any idea where I would go if I, a one-man-shop, would go if I had a game that I wanted to put on XBOX Live Aracade?

I am looking for a URL with comprehensive information or a phone number to call and speak with a real person.

Thanks!

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www.priceplay.com is seeking online game developers and wireless game developers

Took 6.5 years, a hard fought business method patent is issued
today(12/20/2005).

A new patent on dynamic pricing business method is issued by the United
States Patent and Trademark Office today as Patent Number 6,978,253.
It
took the US Patent Office and the Patent Board of Appeal and
Interference a
total of 6.5 years to examine and issue this patent. Dynamic pricing
such
as online auction has created successful businesses like ebay.com and
priceline.com. The newly issued patent covers a broad range of
potential
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more. Buyer’s purchase price of a product or service is scaled to
the
buyer’s performance during a price-determining-activity such as
online
game, as www.priceplay.com shows a demo of one of the applications.
The business method creates a dynamic price scheme and is particularly
valuable to products or services have a time horizon. These include
airline tickets and hotels rooms. Sellers will be able to utilize this
business method to dynamically price their near expired airline tickets
and
hotel rooms, and at the same time attract buyers to revisit or stick to
their web sites. Companies use similar schemes include Dell.com,
ebay’s
price coaster, and numerous online game sites.

“This is the next generation of internet business model. The
internet
provided the opportunity to inventions like this. A buyer sees his
price
changes simultaneously as he engages in an online activity such as
online
game, and the price is scaled to the performance during the game. The
better your performance, the lower the price.â€


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