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| 2D Car Physics |
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![]() Wan Member since: 9/8/2004 From: Amsterdam, Netherlands |
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If the article is hosted there, shouldn't it at least be a direct link? Edit 1: http://www.gamedev.net/reference/articles/article2442.asp with http://www.gamedev.net/reference/articles/article2443.asp Edit 2: I now see that a post with the correct link already exists in the feedback forum, so I suppose this one can be deleted. ![]() [Edited by - WanMaster on December 15, 2007 11:11:29 AM] |
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![]() liadon666 Member since: 10/11/2007 From: Roma, Italy |
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| hi dude...awesome tutorial !!! however...what about a gearbox with a rpm/kmh counter XD ??? that will be ASTONISHING !!!! lemme know ;-) |
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![]() kalaip Member since: 5/9/2008 From: Chennai, India |
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| Hi Kincaid, I am developing 3D car game application. Fortunately I saw your "2D Car Physics" article in gamedev.net. It gave me lots of idea & I implemented that for 3D game application. I got the linear movement perfectly. But I am not getting the angle & angular velocity properly. Please help me to find out the solution for this problem. Thanks in advance. Regards, Kalai |
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![]() kalaip Member since: 5/9/2008 From: Chennai, India |
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| Hi Kincaid, In the previous post I mentioned I didn't get the angle. Even if I hard coded the angle value, car object rotates with a angular velocity. But it isn't getting translated in Z direction after its rotation. Its getting translated in -X direction. Help me out of this problem. Note : I am very weak in Physical mathematics Thanks in advance. Regards, Kalai |
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