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 Making Games with Excel
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Wow, what with this and the intel one, GDNet must be getting really desparate for articles.

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While id software obviously have nothing to worry about, this is a fun proof of concept. Just on recommendation to the original author: add an "on error resume next" somewhere. This would allow it to run on Excel 97, which doesn't support the "speak" command.


Kippesoep

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Good god...

That's it, I'm putting a maze game into our localisation spreadsheet at work on Monday.

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Quote:
Original post by Myopic Rhino
Comments for the article Making Games with Excel

The link appears to be broken. For some reason I am redirected to http://www.gamedev.net/columns/events/gdc2007/.

Quote:
Original post by OrangyTang
Wow, what with this and the intel one, GDNet must be getting really desparate for articles.

Admittedly, since I currently can't access the article, I haven't read it. But I like the idea. It most probably won't spawn a new industry of spreadsheet games any time soon, but I consider researching alternative ways to create games a part of game design/development, and for that reason it deserves place in the GameDev's article section in my opinion. The article may be badly written, but like I said, I have no way to find that out at the moment.

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Quote:
Original post by WanMaster
Quote:
Original post by Myopic Rhino
Comments for the article Making Games with Excel

The link appears to be broken. For some reason I am redirected to http://www.gamedev.net/columns/events/gdc2007/.
Real Link



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Quote:
Original post by Evil Steve
Quote:
Original post by WanMaster
Quote:
Original post by Myopic Rhino
Comments for the article Making Games with Excel

The link appears to be broken. For some reason I am redirected to http://www.gamedev.net/columns/events/gdc2007/.
Real Link

Thank you. Well in that case, it is badly written.

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Quote:
Original post by WanMaster
Quote:
Original post by OrangyTang
Wow, what with this and the intel one, GDNet must be getting really desparate for articles.

Admittedly, since I currently can't access the article, I haven't read it. But I like the idea. It most probably won't spawn a new industry of spreadsheet games any time soon, but I consider researching alternative ways to create games a part of game design/development, and for that reason it deserves place in the GameDev's article section in my opinion. The article may be badly written, but like I said, I have no way to find that out at the moment.

Don't get me wrong, the idea of games within Excel is pretty neat, I remember being very impressed by someones implementation of PacMan in Excel a few years ago. And the actual game presented is quite neat too.

But the "article" is horrible. There's a great oppertunity to explain the basics of writing a game in Excel, the limitations you'll come up against, and the workarounds that you'll find useful. Unfortunately theres nothing like that included, just a few badly written paragraphs about how to edit this game's particular level structure, and a vauge indication that the author is still working on this project. It'd make a great Your Annoncements post, but it's nowhere near an actual article.

Do any of the staff actually review articles any more, or just post whatever they receive without even reading it?

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When I first heard of a spreadsheet game, I assumed that they were gonna present this:

http://www.pixer.org/excit/

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Very informative artical. It completely explains why many programmers are unproductive in the workplace. geezus.

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Quote:
Original post by johnhattan
When I first heard of a spreadsheet game, I assumed that they were gonna present this:

http://www.pixer.org/excit/

Which wouldn't have been a bad thing at all. That is well realised and a lot of fun.

However, the article review process does seem a little lacking of late...

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Quote:
As far as I know, I am one of the first people to try to do such a thing


Unless this article was written in 1993 this author has no idea what he is talking about!!!!

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