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 Moving Noise
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It is probably my under-caffeination and lack of (good) sleep, but how is this technique advantageous over adding another dimension to an ordinary noise function for animation?

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The aim of the article is to show that the method can be faster to process (often many noise evaluations are made at one time, so efficiency is desired) as implemented in hardware or software, without much baggage. If one is fine with Borgship-style processing, it may not directly matter a whit to a particular application.

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