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| Unraveling Beziér Splines |
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![]() Koshmaar Member since: 11/21/2003 From: Cracovia, Poland |
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I think there are typos in the code, main loop should look like:x = controlP[0].x*B1(count) + controlP[1].x*B2(count) + controlP.x[2]*B3(count); y = controlP[0].y*B1(count) + controlP[1].y*B2(count) + controlP.y[2]*B3(count); Right? Koshmaar Magic Pencil | SDL_Config (Homepage, Download) ) |
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![]() ddlox Member since: 11/11/2006 From: Kiamuluvumbi, Zaire |
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| Koshmaar: yes there's typo in there. It would be nice to see how a Bezier surface could be optimised for rendering. |
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