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| Using Direct3D For 2D Tile Rendering |
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![]() helpo Member since: 4/29/2001 From: USA |
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| What *.lib do i include in my project to make D3D work? |
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![]() CarloSpain Member since: 11/13/2007 From: Sevilla, Spain |
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| Hello. First at all sorry for mine english, Im from spain, and seems that this kind of tutorials are just write in english. Well, I must tell you that ur tutorial is so great! But I have some questions... I wanna make a isometric tile based engine, with Direct3D, like your guide. But I read in other site that I just can 8 textures at time, then... Can I only use 8 sprites? I thought that I can use one sprite, release from the memory, and use another one... but then I must draw the tiles having in mind the sprites that this tile use. Then if I have this map: 02112 21022 12202 I must draw tiles with the number 0, then tiles with number 1, and finally tiles with the number 2? Can this be done with just a while (looking for tiles) and if (looking if the number of tile is what I need) ? Or I can use how many textures I need? See u, and thanks for the guide. Carlos. |
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