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 Using Direct3D For 2D Tile Rendering
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What *.lib do i include in my project to make D3D work?

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Hello.
First at all sorry for mine english, Im from spain, and seems that this kind of tutorials are just write in english.

Well, I must tell you that ur tutorial is so great!
But I have some questions...
I wanna make a isometric tile based engine, with Direct3D, like your guide.
But I read in other site that I just can 8 textures at time, then... Can I only use 8 sprites?
I thought that I can use one sprite, release from the memory, and use another one... but then I must draw the tiles having in mind the sprites that this tile use.
Then if I have this map:
02112
21022
12202

I must draw tiles with the number 0, then tiles with number 1, and finally tiles with the number 2?
Can this be done with just a while (looking for tiles) and if (looking if the number of tile is what I need) ? Or I can use how many textures I need?

See u, and thanks for the guide.
Carlos.

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