Vector3d temp = velocity;
temp.Normalise();
float modelview[16];
glGetFloatv(GL_MODELVIEW_MATRIX , modelview);
modelview[8] *= temp.y;
modelview[9] *= temp.y;
modelview[10] *= temp.y;
glLoadMatrixf(modelview);
But this just seems flatten the missile in the z axis and orient the plane to the vector perpendicular to the velocity vector. I have tried crossing the velocity vector with up (0,0,1) but this just gives the same results!
Does anyone have any ideas or suggestions as to what i might be doing wrong?
Orient a missile along it's velocity vector
If i have a missile that is travelling along a velocity vector, and i want to rotate the missile so that it is always facing in the direction of the velocity vector what do i need to do?
At the moment i am retreiving the modelview matrix and changing the z rotation for the model to the y component of the normalised velocity vector like this :
*cross post in the Graphics forum*
You have to remember that you''re unique, just like everybody else.
You have to remember that you''re unique, just like everybody else.
if u have the direction/facing vector of the missile and subsequently the velocity vector... u have all the details to obtain the angle from the dot product.. cant you?
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