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| LiveJournal - EA Games write up |
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![]() Jenison GDNet+ Member since: 9/18/2000 From: Mi, USA |
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| Didnt see this posted yet so I thought I would pass it along http://www.livejournal.com/users/ea_spouse/274.html |
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![]() Umbongo Member since: 8/29/2002 From: England |
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| Doesn't suprise me one bit. There will be a peak when the big studios that have this practice collapse and I doubt EA is the only one. |
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![]() paulecoyote Member since: 7/14/2003 From: Alton, United Kingdom |
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| Very interesting, thank you! |
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![]() Prozak GDNet+ Member since: 2/22/2000 From: Lisbon, Portugal |
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| Quite a worrying outlook on our industry... hopefully things will change for the better soon... </ Positronic Dreams / Colibri 3D Engine / My Journal > * What the hell is an aluminum falcon? |
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![]() cdrw Banned Member since: 8/3/2004 From: USA |
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| i hate sports games so much i hate sports, i wish sports would drop off the face of the earth and let church aloen to stimulate people on that wavelength, sports are blasphemous (im a heavy smoker) |
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![]() nev Member since: 10/13/2001 From: Salzburg, Austria |
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| EA being evil is common knowledge. and they don't only make sports games. they buy/dissolve/enslave good companies too (looking glass, anyone?) |
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![]() cdrw Banned Member since: 8/3/2004 From: USA |
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| there was a tennis rpg game for the turbo graphics 16 and i played it and liked it, and i beat it in one rental. and if i got done making a game, i might be into video games that much again .dragon warrior + tennis enemies/matches |
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![]() LogicalError Member since: 5/18/2004 From: Rotterdam, Netherlands |
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Quote: no, looking glass died at the hand of eidos.. altough the story goes that eidos tried to save the company, but couldn't get another loan at the bank because of the whole ion-storm thing (which ironically hired most ex-lg people + bought the rights to the thief franchise) |
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![]() rick_appleton Member since: 8/29/2002 From: Delft, Netherlands |
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| This is appalling. What is GameDev's stand on something like this on the frontpage? |
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![]() nev Member since: 10/13/2001 From: Salzburg, Austria |
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Quote: hmm maybe i got that mixed up ;-) thx for clarifying. (my point stands nonetheless) and i dislike eidos just as much as EA. and i think interplay can join them soon yeah, the world is going down the drain |
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![]() walshb Member since: 12/19/2002 From: Ann Arbor, MI |
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Quote: I would like to know why this hasn't gotten more attention here... |
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![]() mattnewport Member since: 6/4/2003 From: Vancouver, Canada |
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| I work for EA and my experience hasn't been like the one described in the article. I do have friends on other teams who've been through some fairly nasty crunch periods but that is a problem faced by the whole industry not just EA. Whilst it's true that there is no overtime pay that is also an industry problem, not specifically an EA problem (I don't know of any games companies that pay overtime). The same is true for the time off in lieu - most people I know who've been through heavy crunches have had some extra time off at the end of the project but there's no official policy on it that I know of. The only case I've heard of where a company actually has an agreed system for compensating overtime with time off in lieu is Rockstar Vienna (I have a friend who works there). There are positive benefits to working for EA as well which aren't mentioned - unlike other games companies I've worked for you can be confident that you're actually going to get paid on time and in full. Also unlike other companies I've experienced, bonuses aren't just a hollow promise used during crunch periods to squeeze that last little bit of effort out of people - they really do get paid and they can be quite generous. EA is a huge company and is split up into a number of different studios each of which have their own slightly different cultures and practices. It seems the experience described in the article happened at one of the US offices (based on the comments about employment legislation) so I can't really comment on how accurate it is (I work at EAC). I just want to balance out the article by saying that large parts of EA that I have experience of aren't as bad as the article suggests. I think the article does reflect wider problems that the industry as whole has to confront. The IGDA whitepaper on Quality of Life for industry employees is a hopeful sign that people are starting to think about this seriously. I could tell horror stories of experiences I've had and heard of in other companies, both large and small, but the issue isn't so much one of practices in particular companies but of the culture of the whole games industry. Work / life balance is something that much of the industry doesn't get right. The reasons for this are complex and varied but hopefully as people become more aware of the issues we might begin to see some change for the better across the whole industry. |
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![]() Nurgle GDNet+ Member since: 7/31/1999 From: Bath, United Kingdom |
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| Well, if you read the comments on the LiveJournal article, you'll see that EA Vancouver is excluded from the whole EA IS TEH EVIL thing. |
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![]() outRider Member since: 7/4/2000 From: Toronto, Canada |
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| If anyone has read Germinal, by Zola, it seems especially relevent here. Management in the games industry needs a reality check. Any system in which you must put in extra effort and aren't guaranteed anything in return for that extra effort is tantamount to theft. Your employer is free to demand extra time from you, but any compensation is solely at their discretion? That's like customers walking into a store, demanding product, and maybe paying for it before they leave... if they feel like it. We all obviously love games, but quite frankly that's no excuse to put up with this sort of theft. Unfortunately, every year there are grads who need jobs who will feed the system. I know that many people aren't so disenfranchised with their employer, but no guaranteed compensation for overtime (when the project is on schedule) is an industry-wide problem that needs to change, for everybody's sake. Any initiative that marginalizes giant publishers and redistributes the billions of dollars the industry generates more equally, specifically to the people that are the heart of the industry (programmers, artists, musicians, designers) has my support. |
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![]() psamty10 Member since: 11/26/2003 From: Los Angeles, CA, United States |
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| Seems to fit what I've heard from people who work there. But the idea of working insanely long hours exists at almost every game company - perhaps because of the prevailing, "If you can't work 90 hours a week, you must be a pussy", attitude exuded by most game execs... |
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![]() Jenison GDNet+ Member since: 9/18/2000 From: Mi, USA |
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| for anyone who has worked long hours they know why you cant do this for long. Its one of my only fears going into the gaming industry as a coder. I make a great living as a contract programmer for various industries and agencies. I set my own hours and have fun when I want. However, this type of coding has really gotten old after 8 years. I'm always excited to work on my personal game projects and I think ti would be really great to see how I code vs how the industry does. If my boss right now told me to work 7 days a week I would laugh. And I get paid every hour. |
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![]() sunandshadow Moderator - Writing for Games Member since: 4/23/2000 From: Pittsburgh, PA, United States |
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| While we're talking about EA games, Sims 2 is incredibly full of bugs and was obviously not play-ready when it was shipped. And after a month they haven't released any patches fixing any of the bugs. |
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![]() superpig GDNet Technical Lead Member since: 5/26/2001 From: Oxford, United Kingdom |
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| Anyone who hasn't already should read the IGDA Quality of Life whitepaper about the industry as a whole. It helps to put things like this into perspective (or at least, to show how much is EA and how much is 'normal' for the industry). |
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![]() mattnewport Member since: 6/4/2003 From: Vancouver, Canada |
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Quote: I looked at some of the comments but didn't spot that bit. Anyway, my experience of Vancouver is a lot better than what's described in the article and quite a bit better than my experience at other games companies. |
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![]() nuvem Member since: 1/17/2004 From: Ottawa, Canada |
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Quote: The funny thing about that, is by their own definition, they're all pussies. |
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![]() Ravuya Moderator - GDNet Lounge Member since: 2/13/2001 From: Okotoks, Canada |
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Quote: It's one really horrible piece of software. My girlfriend and I have been taking turns off and on for the past couple months trying to get it to run decently on her machine. ravuya: [Website][Not Your Journal] |
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![]() ViperG Member since: 11/7/2004 From: Chico, CA, United States |
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| It's also on slashdot if you want a ton more feedback on this. link |
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![]() Wavinator Moderator Member since: 6/26/2000 From: Saskatoon, Canada |
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Quote: Ironically, were it not for EA Maxis would never have done the Sims, since before the company was sold Maxis' upper management blocked Will Wright from implementing it. -------------------- Just waiting for the mothership... |
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![]() IFooBar Member since: 4/17/2002 From: manama, Bahrain |
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| No one should have to go through what that spouse did without being compensated for it. You know companies like EA can do this because of the mindset people are in. Crunch time is supposed to be part of the industry - that's what everyone thinks. People not actually working in the industry want to get in so bad, that they'd do anything to be part of it. In essence, they assume EA is doing them a favor by hiring them. This type of thinking should be gotten rid of. EA *knows* that if someone quits, there're a million other kids that would give their left leg to work in the industry - so EA can do whatever they want because there's always a replacement just around the bend. It's not just EA of course, this happens commonly in the industry. It should not be happening commonly, it should be an exception. And a well compensated exception at that. Something has to be done about this. Yes the IGDA is releasing papers on it and what not, but, more people need to get involved. If you've a blog or a website or anything wher eyou can spread the word and let more people know that this kind of thing should not be normal. The post something about it. Speading this is a step forward. The more people *know* the less this kind of thing will happen. :: Blog :: Site |
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![]() Garmichael Banned Member since: 10/13/2004 From: Bremerton, USA |
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Quote: You seem to be the only one here who realises that Maxis and EA are seperate companies. EA is just Maxis' publisher. They didnt develop the sims, people. |
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