Ten games every designer should play

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224 comments, last by Ronnie Mado Solbakken 11 years, 11 months ago
Partly because of some the comments on a thread about innovation in games, and partly because I think it would be helpful to people. I thought I would start this topic. What in your opinion are ten games every game designer should play? and why? Here's my list in no particular order: 1) Civilization 1 and 3 - PC - By far the best 4x earth based games ever made. Containing just the right amount of micromanagement to allow you develop in the manner you see best but not enough that you are bogged down in details. Well balanced play and a definite sense of progress allow you to easily measure your performance against your opponents. 2) Masters of Orion 2 – PC - The finest example of a 4x game ever released, while it has a different focus then civilization it is defiantly superior in many ways. A tech tree and the freedom to design ships as you see fit allows you to create numerous successful battle strategies. By further allowing the player to customize their race, and expand at their own pace and still achieve one of the various victory conditions make it must play by anyone’s standards. 3) Spellcross – PC- An excellent blend of tactical combat and strategy that falls into the strategy category somewhere between X-Com and Masters of Orion 2. What makes this game particularly interesting is the each game level or area is divided into different territories each representing a separate mission. Each territory once captured produces a set number of resources for a set number of turns, the player then controls how to divide the total resources they receive between cash and research points. Cash is used to by new units, equip units with improvements, and repairing damaged units. This strategy aspect makes from interesting play as it adds a logistical aspect which is lacking most strategy games. 4) Darklands – PC – A great game set in Europe. While it would technically be considered an RPG its nothing like your typical rpg. You create characters by choosing a family background and then deciding which occupation they will pursue over a 5 year interval which determines how many skill points you get, how many points you can place in each skill, and points to certain stats and skills. Certain occupations also provide other bonuses such alchemic formulas. You can have up to character in your party at a time and if one dies you can make another at any town. Equipment has a quality rating which determines how good it is and quality can be reduced when a character is inquired. Add to this complete freedom to explore the game world, random events that allow for different player responses based on what equipment and skills the characters, and no real objective then to gain us much fame as you can. Make it a truly enjoyable experience. 5) Persona 2 eternal punishment – PS1 – An excellent rpg that bares the unique status of one of the few rpgs set in the present day. One of truly interesting aspects of this game is the ability to converse with enemies and convince them to provide you with some kind of aid rather then just killing makes for an excellent change of pace. Has an interesting story as well surrounding rumors become true, which the player can use to create various in game changes. 6) Quest for glory 1-4 – PC - These enjoyable games are an excellent blend of adventure, rpg, and humor. With 3 different character types each possessing there own path through the game and methods for overcoming obstacles, make a lot more then you standard adventure game or rpg. Add to this the fact that you can bring your character along from one game into the next and you have one of the most enjoyable game series ever made. 7) Final Fantasy IX - PS1 – This particular installment of final fantasy franchise had a number of interesting and noteworthy features. First was the pure the nostalgia factor the moment you first see the cute little Black mage it brings you back to long past days you spent playing the original final fantasy game, with several other reference to the original game throughout it makes for a really nice touch for any long time fan. Numerous story related mini games it makes for good break for the normal repetition of things when the game enters one of the many little mini games, this was a nice feature that was sorely underused within the game, it could have benefited greatly from a larger number of these non repetitive mini games. Another feature that should be common place in rpgs was an attention bubble that appear over the characters head when they where near object they could interact with, whether it was a chest to open, a hidden switch, or secret item. That is defiantly one feature I would like to see used more often I don’t like the idea of missing things in a game because I didn’t spend the time pressing the interact button in front of everything. 8) Tekken 3, 4 and tag – PS1 and PS2 -The Tekken series is an excellent series of games that does it job very well. It has easy to use controls, intuitive moves, plus a larger variety of different characters, and moves to learn and use. All and all it is well balanced game, with no obvious flaws and is good place to look if you want to see what a well polished game should look like. 9) Counter strike – PC - What makes counter strike such a successful is fps even after all these years has to be it faced paced player vs player game play coupled with the frustration of waiting for the next round to start before you can start playing again. It keeps people playing again and again hour after hour, despite the various other similar games that technically superior people continue to play counter strike. 10) Fallout 2 – PC – An excellent rpg in every sense of term. That combines an interesting story and setting to explore, with an excellent set of game mechanics to explore it with. A character system that allows the player design a character to fit any role they choose and a game design that accommodates the place style of nearly any kind of character the player chooses to make, show just how you should go about designing a nonlinear rpg.
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Definately play some of the great SNES RPGs if you want to make an RPG. Crono Trigger, Final Fantasy III, Earthbound and Super Mario RPG would be my recommendations. These games all have an engrossing story, and are all very long (which is in my opinion a strength for an RPG.) Not only that, but they have tons of items, bosses, and things to do. Definately check them out.

I also agree with Fallout 2, which is one of my favorite RPGs. The original ain't bad either. In continuing with the RPG theme of this post, I'd say play Final Fantasy VII, which is one of my all time favorite games.
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Creative Labs' Poser: Finally a 3D package that describes its target audience.
Yes i agree chrono trigger and other SNE RPG's are what make the genre. Also I would suggest playing contra 3 and the castlevania series for mentions of side scrolling action games, and Doom and Wolfenstein 3D, as well as Duke Nukem 3D (which the source code for is readily available for online through current GPL licences "go figure").
PwebrickDeveloper - Looking for work in gaming industry
arnt we forgetting Final Fantasy VIII ? eh?
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Aww man! You left out one of the most important games. StarCraft! I do not have 10, and you did ask for opinions, but one of the 10 I'd say is StarCraft. Why? They used the K.I.S.S. model flawlessly. That game is so simple that anyone can learn, but so complex that it still provides a great challenge to any vetern. I don't want to get into a long post to why I think SC is one of the best games there ever was, but it is one that I feel should be played for innovation. I think it is the 'ideal' RTS.
Grand Theft Auto 3, Vice City - Why? Freedom and fun. I get lost in these games just fooling around and experimenting for hours, much like I did in Sim City back in the day. It's like a big urban sandbox. Also, I like the way that there are no breaks in the gameplay. If you die or get arrested, you just get dropped off at the police station or the hospital, and keep playing. If they had random missions generator to unlock after completion of the main game, they'd would be perfect. :) Also, they are packed with tons of other things to do to keep you busy. I wish more games allowed for free roaming and just playing around the way these games do.
I would have to agree with Drew Benton - just about anything from Blizzard should be considered a case study. The fact that StarCraft initially looked like "purple orcs in space" but then was redesigned to what it became - and even the WarCraft Adventures to Warcraft III story - are compelling case studies.

I thought Project Eden, from a design and play stand point, is one of the coolest games I have seen in a long time. I really wish co-op multiplayer would start to embrace these types of concepts (even by yourself it was enjoyable).

Prince of Persia on SNES would get my vote for a console game.

Deus Ex (PC), the first one, I thought was incedible desgin wise. Very well thought out plot, interesting characters, good character and plot development, etc..

The Thief games are very interesting as well. I think there is still some headroom for the ideas that were in those games.


Just mt 10 cents...


#dth-0

"C and C++ programmers seem to think that the shortest distance between two points is the great circle route on a spherical distortion of Euclidean space."Stephen Dewhurst
These are also in no particular order, and skipping any that have already been mentioned, such as the FF games.

1) Super Metroid
2) Vagrant Story
3) Yoshi's Island
4) EVO: The Search For Eden
5) Creatures 2 or 3
6) The Sims 1 or 2
7) Sanitarium
8) Warcraft II (Starcraft doesn't have trees, which I thought were a great strategic thing.)
9) Myst
10) Any Harvest Moon

Non-Computer games:
1) Fluxx (CG)
2) Once Upon A Time (CG)
3) Magic The Gathering (CG)
4) Fortunately-Unfortunately (storytelling game)


Does anybody have an opinion about whether or not Dungeon Keeper 1 or 2 should go on a list of this sort? I've never played it, but it was recommended to me, I'm trying to decide whether it's worth the effort of tracking a copy down.

[Edited by - sunandshadow on March 10, 2005 6:32:57 PM]

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Pac-Man: One of the few perfectly designed games ever.

Halo/Halo2: The gold standard in things like play-control, sound, weapons, health system, etc.

Knights of the Old Republic/KOTOR2: Light/Dark system. Fantastic dialogue system, very accessible cRPGs. 2 is also extremely noteworthy for having the absolute worst ending of all time.

Katamari Damacy: Simple game concept goes a long way.

Dance Dance Revolution: So simple. So fun. So many fatass gamer lives saved.

Metal Gear Solid: Um, duh.

Tetris: Right up there with Pac-Man in perfection land.

Zelda 3: Best top-down adventure

Super Metroid: Best side-scrolling adventure

Mario 64: Should be the starting point for any 3D game.
1. StarCraft - as close as possible resembling "Perfect RTS"
2. C&C Series - see above
3. Dungeon Keeper 1 - Best one on the Dark Side of this world
4. Chrono Trigger - Great story and plot
5. MechCommander - Great narrative, good story, cool weapons
6. Eye of the Beholder series - Great RPG
7. Lands of Lore 1 - ...
8. Legends of Kyrandia - Nice graphics (even now), excellent story
9. Deus Ex - twisted storyplot, excellent gameplay
10. Heroes of Might and Magic 4 - ...

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