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Havok announces support for PS3 development

San Francisco, California, May 17, 2005—Havok, one of the video game industry's leading suppliers of physics and character animation middleware solutions for game developers, announced today its plans to support the development of game titles on “PLAYSTATION®3” by Sony Computer Entertainment Inc. Havok will optimize its entire suite of products – including Havok Physics and Havok Complete - for SCEI’s forthcoming platform, for use by leading game developers.

“We are thrilled to be optimizing our interactive physics and character animation solution for this powerful new game platform,” says Jeff Yates, VP of Product Management for Havok. Havok’s state-of-the-art approach to distributed physics, combined with the amazing potential of the “PLAYSTATION®3” will empower game character’s to respond to each other and to their physical environment on a continuous basis, with a subtlety and scale that has never been seen before. From full-contact character interactions in sports titles, to fully destructible vehicles and worlds – we believe our combined physics and character animation pipeline will unlock a whole new range of possibilities for game developers on “PLAYSTATION®3”.



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oh really i'm shocked

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Cynicism aside, you got to hand it to Havoc for the quality of their product. I was talking to Patrick Kennedy, former EVP of Sony Digital Entertainment and now game venture capitalist, at the GDC this year, and he believes it is a commodity.

By no means a physics programmer, nor will I ever be, it seem to me in the speculative sense, that physics engines, as they become more powerful, precise and comprehensive in their ability, someday we will be approaching a 'simulation in a box', which will be a great boon to development efforts. I understand simulations are a very complex, challenging and demanding programmatic undertaking, but surely there is necessity in this area of development for all kinds of purposes, games, serious games or elsewhere in application utilization.

I was speaking with a programmer at a chip maker a few years ago, and I said to him I'd love to see a simple program that had only one objective, to teach you how to make an orbital re-entry. He loved the idea, but even as an advanced and seasoned mathematical and programming professional, the physics involved gave him pause.

You can bet that Havoc, and other physics engines development business entities, are going to be in business and viably profitable entities for a long time, something not often the case in game development companies.

Adventuredesign

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