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| Free Resource Thread (updated 5/27/06) |
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![]() Michalson Staff Member since: 9/29/1999 From: Toronto, Canada |
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| Sticky thread. |
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![]() Moe Member since: 1/24/2000 From: Calgary, Canada |
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Wow... Come on now, we don't want to be helping people too much, now do we?![]() |
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![]() Wan Member since: 9/8/2004 From: Amsterdam, Netherlands |
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| Cool, nice job! Maybe another category for free textures and other game graphics? |
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![]() Promit Moderator - Graphics Programming and Theory Member since: 7/29/2001 From: Baltimore, MD, United States |
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Quote: I was working on it as an edit, I needed a short break ![]() |
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![]() Emmanuel Deloget GDNet News Lead Member since: 8/27/2003 From: France |
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| My bad! I just saw I never rated you up :/ This has been corrected. Thanks for your work, dear Promit :) -- Emmanuel D. [blog, in French] [blog, very bad googlized translation] [NEW: English version of teh blog! (WIP)] |
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![]() Anonymous Poster |
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| Promit you rating whore ;) Thanks |
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![]() paulecoyote Member since: 7/14/2003 From: Alton, United Kingdom |
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Hey Promit I have already rated you up before, so erm just thanks this time - awesome one-stop post there ![]() |
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![]() userjp Member since: 1/14/2005 From: Okeana, OH, United States |
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| Deled is also a very good 3D modeler. http://www.delgine.com |
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![]() Jason2Jason Member since: 4/23/2001 From: Guildford, United Kingdom |
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| Wow, thats a lot of googling! Thanks for that list, will be very helpful :-D -J |
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![]() caffeineaddict Member since: 9/15/2000 From: Augusta, GA, United States |
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| Holy crap, this is like the Holy Grail of resource threads. Thanks a lot for that list. |
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![]() Luke Philpot Member since: 3/16/2002 From: Aspendale, Australia |
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| You ams teh unlose! <3 |
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![]() jbadams Moderator - Help Wanted Member since: 9/26/2002 From: Seaford, Australia |
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| Nice list of links, pitty I can't rate you up any further. I maintain a list of places you can get SFX (and some music, but not as much as of yet) here which includes a reasonable list of free SFX sources if anyone is after some. That reminds me... must update that list... - The moderator formerly known as 'Kaz': Asking better questions | A 'tutorial' is not what you need |
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![]() Promit Moderator - Graphics Programming and Theory Member since: 7/29/2001 From: Baltimore, MD, United States |
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| Ok, I've linked in DeleD and Kazgoroth's list. Still looking for more apps/utilities and artwork. |
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![]() PnP Bios Banned Member since: 10/9/2003 From: Waseca, MN, United States |
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| I plan on writing an updated version of hxRender in C++ instead of C. I will make this publicly available for anybody interested. Oh, and get ready to be taken to school on this one. I need a good project to flex my muscle on. HxRender | Cornerstone SDL Tutorials Currently picking on: Hedos, Programmer One |
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![]() ildave1 Member since: 5/1/2004 From: Rohnert Park, CA, United States |
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| Whaoh! Thanks a ton Promit! ¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤ ¤ David McGraw ¤ Semper Fi ¤ http://www.david-mcgraw.com |
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![]() Moe Member since: 1/24/2000 From: Calgary, Canada |
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| http://www.findsounds.com is another decent one for finding sounds. |
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![]() Extrarius GDNet+ Member since: 4/1/2002 From: Psionic Ward |
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| Now that we have a huge list of content, who is going to go through it and find the pirate, ninja, zombie, and robot models/sounds/textures/etc =-P |
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![]() wiseman303 Member since: 10/11/2002 |
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| Don't forget Polycount for free 3D models. |
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![]() Ysaneya GDNet+ Member since: 1/7/2000 From: Brussels, Belgium |
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| These are "free" resources, ok, but are we allowed to use them ? I suppose we need to get the rights to use them, so we have to contact the authors in order to get a written authorization.. that's good for the theory, but will that rule be enforced by gamedev.net (ie. if you use some "free" resources without the explicit author agreeement, you will get disqualified?). Y. |
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![]() Promit Moderator - Graphics Programming and Theory Member since: 7/29/2001 From: Baltimore, MD, United States |
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Quote: That's the whole point. I did (quick) checks on all the links to confirm that their licenses were actually compatible with the competition. Now, that's not to say that you should immediately assume you can download and use whatever you want. A lot of these things (the engines and libraries in particular) have a lot of conditions on their use, so you need to be aware of the different restrictions that different things have. So, they are all usable, but not necessarily without strings attached. (I added Polycount to the links.) |
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![]() superpig GDNet Technical Lead Member since: 5/26/2001 From: Oxford, United Kingdom |
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Quote: Yes. And, beyond getting permission to use the resources yourself, you also need to get permission for us (GDNet) to use them (e.g. if we want to show off your entry at GDC2006 to help promote the site). See here for a more in-depth answer. |
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![]() Anonymous Poster |
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| Don't forget that Psionic has free zombie and ninja models (textured and animated) on his website. |
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![]() Promit Moderator - Graphics Programming and Theory Member since: 7/29/2001 From: Baltimore, MD, United States |
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| Thanks, added the Psionic link. |
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![]() Moe Member since: 1/24/2000 From: Calgary, Canada |
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| This seriously has to be the mother of all resource threads... |
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