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"Screen Actors Guild Reject New Contract" Discussion Page: 1 2 »» |
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![]() Anonymous Poster | ||||
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| Does anyone really care? I know that the 'dir3' Driv3r had loads of highly paid actors in, yet I couldn't have told you which voice belonged to which actor, therefore there seems to me to be very little point in having big name actors 'starring' in games. It would have made no difference if the voices were supplied by complete unknowns. Voiceovers are mainly used for the frequently-skipped FMV sequences anyway. | ||||
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![]() capn_midnight GDNet+
Member since: 9/11/2000 From: Chambersburg, PA | ||||
| I guess the argument comes down to what sells more games: big-name voice actors or cutting edge technology? I'd wager that pretty graphics sell more games than someone's digitized voice, so really we need to be paying the 3D Engine Coders more than the voice actors. | ||||
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![]() Chandler
Member since: 7/25/2002 | ||||
| cant we just use different voice actors, the guy who did jason alexander's voice in "Duckman" was brilliant. | ||||
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![]() Anonymous Poster | ||||
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| I think the thing that was most annoying about this announcement is the fact that the bigger publishers offered to increase the payment, and they still refused because they want to hold out for this whole residual payment, unbelievable that the offer of 36% extra wasn't enough for them, smells a bit too much like greed in this situation than a moral point that they probably are trying to put across about sharing the wealth of a successful game. | ||||
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![]() BobV
Member since: 5/31/2003 From: Austin, TX | ||||
| Just as much as you can find people who are willing to take a paycut to program games I think publishers can find people who would take a paycut to do voice acting in games. Yea yea yea, it takes talent, but nobody said that the actors guild had a copyright on talent. Personally, I hope the industry turns it's back on these smucks and looks elsewhere for talent. (nothing against voice actors... obviously paid voice actors will still make games.. but this guild has to go...) | ||||
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![]() Anonymous Poster | ||||
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| the video game industry otta just tell um to go **** themselves. hire voice "artists" from another source. or i even better like the idea of programmers writing a replacement for human voice actors al togeather. | ||||
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![]() makeshiftwings
Member since: 7/13/2001 | ||||
| If voice actors start getting residuals before the people who actually make the game do, I'm going to shoot someone. | ||||
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![]() Megahertz
Member since: 10/19/2000 From: USA | ||||
| Shieet, I'll do voice acting for whatever they're paying. Prolly more than I'm making now =) -=[ Megahertz ]=- | ||||
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![]() coderx75 GDNet+
Member since: 11/9/2001 From: Brooklyn, NY | ||||
| I'm only concerned with gameplay. Get rid of the voice actors altogether. They complained about residuals when they were making money. Now, they can make no money, and I'll still be happy. =) | ||||
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![]() s_p_oneil
Member since: 11/26/2003 From: Atlanta, GA | ||||
| I think it hurts most games to use recognizable actors. It adds to the cost and detracts from the immersion you want to achieve in a game. The big game companies should tell SAG that they just lost a potential source of income and recognition for their members. I would find it hard to believe that game companies or publishers make a significant amount of money on games based on movies or TV shows. I can't think of many that were very good unless you count the Star Wars franchise, and I hardly count that because Lucas owns movie and game studios, and the merchandising clauses in his movie contracts include provisions for video games. Now if only Lucas were a lot better at writing and directing movies... ;-) EDIT: In short, I agree with coderx75 | ||||
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![]() Degra
Member since: 2/4/2005 From: Stafford, Staffordshire | ||||
| It's the programmers, designers & artists that make or break a game...not the voice actors. If it takes a big-star voice actor to sell a title, then it says a lot about the game... Degra | ||||
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![]() x_gamer_x
Member since: 7/21/2004 From: Boston, MA | ||||
| D. All of the above. | ||||
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![]() Conner McCloud
Member since: 1/28/2001 From: Golden, CO | ||||
Quote: From a consumer's point of view, the two most important aspects of a game are gameplay, and general aesthetic quality, neither of which are dependant on programmer ability. Anybody who's ever watched a fan dub of an anime can appreciate the importance of quality voice acting. Will the voices in a video game make or break it? Probably not. But will it affect sales? Most certainly. CM | ||||
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![]() sinrtb
Member since: 4/24/2005 From: Vancouver, WA | ||||
Quote: The probelm is that the actors in big name movies are in the screenactors guild and if you get them in your game like if youre doing one of the lord of the rings games or chronicles of riddick. in order to use the actual actors which is very important (of if in CoR they used the some lame duck as the main char). But to get these actors you have to hire all screen actors guild people. even for one liners. And in these instance the game sells extremely well whether it was done well or not (Enter the Matrix) | ||||
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![]() sinrtb
Member since: 4/24/2005 From: Vancouver, WA | ||||
| The most unfourtunate part is that the big companies that get the big name actors can afford to pay out the arse for one liners, where the smaller dev houses cannot and dont seem to have much say in this | ||||
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![]() BobV
Member since: 5/31/2003 From: Austin, TX | ||||
Quote: Ahh but Vin Diesel owns Tigon Studios. It's also one of the few games based on a movie that was actually recognized for it's merits as a game rather than it's franchise. In this case he was more then just a voice to this game. | ||||
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![]() MENTAL
Member since: 4/8/2000 From: Herne Bay, Kent | ||||
Quote: Erm, gameplay doesn't just appear on it's own. Someone has to program it. Same for art - if the graphics coders provide a crap interface (bad material language, strict model restrictions, etc) then the aethetics will be bad too. Just remember that for everything you see in a game, the programmer has a lot of responsibility for :) | ||||
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![]() Solias
Member since: 9/9/2004 From: Sacramento, CA | ||||
Quote: Things like AI, networking, and scripting language support all contribute to quality game play. Not to mention tool programming to enable those game designers to design that game play. Also, if the game is buggy, slow, or laggy that gameplay is going to go downhill fast. Quote: I'm assuming graphics fall in there somewhere. I'm not arguing that artists and designers don't contribute a lot to the game. I'm not even arguing that programmers contribute more. But I think we need to get away from this developer role infighting, it's just dragging everyone down. Quote: Professional quality voice acting is important for many kinds of games. While lack of voice may be acceptable for many games, it can also enhance the experience. And poor quality voice acting is worse than none at all (remember the mid 90s). At first I was annoyed by these articles. The quotes from the actors came off as arrogant and there seemed to be an argument that the actors deserved more than everyone else. But really is it wrong for them to ask for a better deal? There has been a lot of talk about quality of life issues over the last couple years, coming from all camps. This is just the latest case. Rather than calling this move unfair, see what can be learned from it. The rest of the game development community might be better served by working together to adress these issues. (Conner, I don't mean to direct any of this at you personally, your quote just made a good counter example to the arguments against the voice actors to illustrate my point.) | ||||
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![]() Conner McCloud
Member since: 1/28/2001 From: Golden, CO | ||||
Quote: So? It doesn't matter how great your programmers are, a bad game design is going to lead to a bad game. It doesn't matter how great your programmers are, bad artists are going to lead to bad art. The things that matter are what the consumer can see and experience. Joe Sixpack can't see that there's a whizbang BSP tree [or whatever] implementation, all he can see is that the graphics look pretty. He can't tell that there's a cutting edge scripting language behind the scenes, he just knows that when he walks up to the enemy he does something cool. We're very rapidly approaching a point where improving graphics won't get us anywhere, which means that audio is going to just get more important than it already is. CM | ||||
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![]() Conner McCloud
Member since: 1/28/2001 From: Golden, CO | |||||
Quote: Consumers don't care how things are done. They care about the end results. Sometimes the solution to slow and laggy gameplay is not to hire better programmers, but to tone back some of your features. Quote: I agree, one hundred percent. I'm just trying to defend the artists from what appears to be a bunch of nerds who refuse to accept that there's more to quality titles than a good engine. Quote: This last point is the important one. Its not great voice acting that gain sales, its poor voice acting that hurts sales. If you don't hire professional actors, you're a lot more likely to get the latter than for former. Something else to keep in mind is that this deal doesn't just deal with voice actors. It also affects motion capture models and things of that nature. Honestly, I know less about this second group than about the first, but its something to think about. CM | |||||
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![]() bit64
Member since: 3/26/2000 From: Rage | ||||
Quote: Exactly. I don't think many games actively seek out popular actors to do voiceovers. The issue is that if you don't have a good voice actor, then you are likely to have a suspension in disbelief, which is bad. There is a large pool of talented voice actors who don't belong to the SAG, and it sounds like the gaming industry already has them covered. | ||||
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![]() krez GDNet+
Member since: 10/10/2001 From: NJ - The Garbage State | ||||
Quote: go ahead and make a video game without any programmers, see if you can pull that one off (and yes i know, a game with "programmer art" won't go anywhere either). point is, you art fags need us nerds and vice versa, if any games are to be made. the voice actors, however, are not necessary, nor do they contribute even the smallest percentage of the work the real developers do. if they did i don't think they'd be scoffing at $173.75/hour minimum, double time pay after six hours, or a nice nappy nap every hour during their tortuous grind through the day in the office. Quote: i never know anything about the voice acting before i buy a game, hell i don't even know where to get information on whose voice is used so i can carefully consider if the guy yelling "cover me!" made a good enough game to spend money on. Quote: momma says unions are the DEVIL. | ||||
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![]() Conner McCloud
Member since: 1/28/2001 From: Golden, CO | |||||
Quote: With the advent of mods and licensing engines, the artists without programming is getting progressingly easier, while the opposite is becoming harder. What does that tell you? However, my point is that comments that downplay the importance of artists are idiotic. I'm not saying good programmers aren't vital, just pointing out that artists and designers are no less important, and in some cases are more important. Quote: In many games, they are. For instance, what was the last RPG you played without voice acting? I can't think of a single one since the PS2 came out. Quote: So? Name one job where pay is directly proportional to the contribution to real work. Wages are based on value, not work. If the artist feels that his time is worth $175/hr, and the bean counters think the contribution is worth $175/hr, then that's what the artist is going to be paid. It doesn't matter if programmers do 90% of the work or 2%. All that matters is what the artist contributes to the value of the product. Quote: So you never read reviews, or ask opinions of your friends, or rent games? You don't know anything about graphics [save a handful of misleading screenshots] or gameplay before you buy a game either, so what exactly do you base your decisions on? I'm willing to bet you don't look at the crew and go "WOW, Joe Shumacher developed the scripting engine? This game is going to ROCK" Before anybody says it, I know nobody looks at the cast and says the same thing about the voice actors. CM | |||||
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![]() The Alchemist
Member since: 5/21/2000 From: Brasilia, Distrito Federal | ||||
Quote: say that to any resident evil game | ||||
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