Hi
Well, I am working on my game/engine, and I encountered a strange problem. It seems that my program works OK on some PC's , but on one PC it causes a crash. I don't know the exact cause, it may be my code flow. That's why I am asking your help.
The error is found in my particle loading class.
Here is the log without error:
Quote:
-- -- -- --
-- Starting log : log.txt
-- Program build : Jul 1 2005 , 19:11:31
-- -- -- --
-- game version 0.240000
[Sat Jul 02 23:42:33] Main
[Sat Jul 02 23:42:33] Main::SDL_Init - [OK] Video initialization
[Sat Jul 02 23:42:33] Main::SDL_GetVideoInfo - [OK] Video query
[Sat Jul 02 23:42:33] Setting video mode: 640x480x32
[Sat Jul 02 23:42:33] Main::SDL_SetVideoMode - [OK] OpenGL initialisation
[Sat Jul 02 23:42:33] setup_opengl
[Sat Jul 02 23:42:33] mainScene::GameStart
[Sat Jul 02 23:42:33] mainScene::ilInit
[Sat Jul 02 23:42:33] mainScene::KNA_model_StartAll
[Sat Jul 02 23:42:33] mainScene::font.BuildFont
[Sat Jul 02 23:42:34] mainScene::backmap.Load - [OK]
[Sat Jul 02 23:42:34] mainScene::globalp.Start
[Sat Jul 02 23:42:34] mainScene::objects.Load - [OK]
[Sat Jul 02 23:42:34] mainScene::triggers.Start
[Sat Jul 02 23:42:34] mainScene::artefacts.Load
[Sat Jul 02 23:42:34] mainScene::pwrapper.Start
[Sat Jul 02 23:42:34] mainScene::pwrapper.Started
[Sat Jul 02 23:42:34] mainScene::pwrapper.1
[Sat Jul 02 23:42:34] mainScene::pwrapper.2
[Sat Jul 02 23:42:34] mainScene::pwrapper.2
[Sat Jul 02 23:42:34] mainScene::pwrapper.3
[Sat Jul 02 23:42:34] mainScene::pwrapper.4
[Sat Jul 02 23:42:34] mainScene::camera.Start
[Sat Jul 02 23:42:34] mainScene::energyes.Start
[Sat Jul 02 23:42:34] mainScene::weapons.Start
[Sat Jul 02 23:42:34] mainGUI::GameStart
[Sat Jul 02 23:42:36] mainScene::GameEnd
[Sat Jul 02 23:42:36] mainGUI::End
[Sat Jul 02 23:42:36] Main - [OK] - No memory leaks found
Here is the log with error:
Quote:
-- -- -- --
-- Starting log : log.txt
-- Program build : Jul 1 2005 , 19:11:31
-- -- -- --
-- game version 0.240000
[Sat Jul 02 23:52:12] Main
[Sat Jul 02 23:52:12] Main::SDL_Init - [OK] Video initialization
[Sat Jul 02 23:52:12] Main::SDL_GetVideoInfo - [OK] Video query
[Sat Jul 02 23:52:12] Setting video mode: 640x480x32
[Sat Jul 02 23:52:12] Main::SDL_SetVideoMode - [OK] OpenGL initialisation
[Sat Jul 02 23:52:12] setup_opengl
[Sat Jul 02 23:52:12] mainScene::GameStart
[Sat Jul 02 23:52:12] mainScene::ilInit
[Sat Jul 02 23:52:12] mainScene::KNA_model_StartAll
[Sat Jul 02 23:52:12] mainScene::font.BuildFont
[Sat Jul 02 23:52:12] mainScene::backmap.Load - [OK]
[Sat Jul 02 23:52:12] mainScene::globalp.Start
[Sat Jul 02 23:52:12] mainScene::objects.Load - [OK]
[Sat Jul 02 23:52:12] mainScene::triggers.Start
[Sat Jul 02 23:52:12] mainScene::artefacts.Load
[Sat Jul 02 23:52:12] mainScene::pwrapper.Start
[Sat Jul 02 23:52:12] mainScene::pwrapper.Started
[Sat Jul 02 23:52:12] mainScene::pwrapper.1
[Sat Jul 02 23:52:12] mainScene::pwrapper.2
[Sat Jul 02 23:52:12] mainScene::pwrapper.2
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
The hardware specs on which the error occured are:
Quote:
P4 3.2Ghz
GeForce FX 5700
1GB RAM
Intel 875 mother
250GB HDD
I am asking people to check this version of my engine + posting specs. And if errors are found, then posting the log also. I am mostly interested in people that have similar specs (P4).
The version can be downloaded from here :
pre_version.zip
I thank you for any input , and help.