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![]() litewarri Member since: 1/14/2004 From: Eugene, OR, United States |
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Rinth Island is the sequel to a series of games I've made over the years based on a similar game model. The character is a blue ball with eyes that can't jump, but somehow is able to climb ladders. It's an adventure/puzzle game, where the goal is to progress through each stage by manipulating objects like crates, barrels, bombs, and switchable platforms. This is the 6th in this particular series of games I've done, the very first of which I did as a youngster using Klik & Play in the early 90s. The series' games were originally named 'Mazeball,' but there are already two games out there called Mazeball so I recently changed it to avoid confusion. Rinth Island was programmed in C++ and uses OpenGL to render the 3D scenery. I used Milkshape3D for the modeling. This is a two-world demo of the game: RinthIsland.zip (8.5 MB) The controls (including the ALL-IMPORTANT 'X' KEY) are in the "Info" menu. |
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![]() Gauvir_Mucca Member since: 10/1/2003 |
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| This is an excellent game. Add a bunch of levels, some polish (menu screens, configurable options, ending, etc.), and you could have a real nice commercial game on your hands. I'd even consider making a publically available Level Editor packaged with it! -Gauvir_Mucca |
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![]() Jervin Member since: 8/29/2005 From: Seattle, WA, United States |
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| I second everything Gauvir just said. Your game is fantastic and you should definitely keep working on it. |
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![]() Ezbez Member since: 5/10/2005 |
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| That looks very nice! I've always liked these types of games, so I'll be trying this one out shortly. Since I've never made any of these styles of games, how long and hard is it to make levels for them? I'm always baffled by how their makers can think up these really-challenging levels. I'm a little curios as to why half of the pictures have a different Windows look than the other two.(the first two have a gray to black gradient at the top, the other two have gray to red) |
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![]() davepermen GDNet+ Member since: 3/31/2000 From: Augst, Switzerland |
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| wow, now that was a fun break i've got. this is a great game. keep up the good work. i hope to see more stages. If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia davepermen.net |
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![]() Undeadlnsanity Member since: 9/24/2005 |
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| Great game. Add in some menu screens, level select, configuration options, controls screens etc. and the game will feel more complete. The levels are great, but perhaps you could also add in some kind of gravitational physics? E.G If you go up a ladder really fast then instead of stopping at the top of the ladder you kind of jump off of the top of it. The levels are great, well thought out and the textures/models look really nice too. Good job, keep it up. |
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![]() FlowingOoze Member since: 1/19/2005 |
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| Rather enjoyable game, although I would've liked to be able to turn off the annoying music and the loading times seem strangely long. |
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![]() litewarri Member since: 1/14/2004 From: Eugene, OR, United States |
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| Thank you very much for all the supportive comments. I plan to keep working on it, polish it up, and homefully release it someday. ~ A level editor would be SORT OF easy to do. I already made a level editor, but it has a bunch of "user must know to do this / not to do this" issues. I suppose that would be a little project to do afterward. ~ The levels are a puzzle in themselves to make (have to make sure there aren't multiple ways to solve it while also making sure it IS solvable). Just a basic idea, prototype, and lots of testing to refine each puzzle. A lot of it is glorified key/door theory, so it's not as bad as it could be. ~ I will be retrofitting these levels with some additional graphics as well as adding little special effects (I want Rinth to "roll" up the ladders instead of just slide, etc). ~ The screens have two title bars because two I did at home and two I did at work. :) ~ The loading times are long because the levels are in XML. I'm sorry you thought the music was annoying! I know the first theme is a short loop, but I was particularly proud of the cave theme. |
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![]() et1337 Member since: 11/11/2004 From: Columbus, OH, United States |
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| Absolutely awesome. Two improvements would make it a successful professional puzzle game: 1. Professionalism. It needs a menu, a built-in help guide, etc. 2. Better sound. Consider buying a professional sound library with some better gameplay sounds and a few ambient noises. Other than that, it was really cool!! Good luck! [Edited by - evanofsky on October 17, 2005 11:32:42 AM] a3p.sf.net | et1337.wordpress.com |
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![]() JepMasterAce Member since: 9/19/2005 From: Brooklyn, NY, United States |
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| I get and error apon opening the exe. "Error Loading Jpg." NewbiesNetwork.com A place where newbies strive. :) |
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![]() litewarri Member since: 1/14/2004 From: Eugene, OR, United States |
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Quote: Did you make sure to extract the entire contents of the zip file to a directory on your hard drive? You must make sure that "gamedata" is completely intact and in the game's directory tree. There's no installer yet so you have to do this manually. The exe cannot be run directly out of the zip file. I hope that fixes it! @evanofsky: thanks for the good advice and encouragement |
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![]() JepMasterAce Member since: 9/19/2005 From: Brooklyn, NY, United States |
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| I'm absolutely sure I extracted all the contents from the zip file. That's very strange. Well I guess next time :) NewbiesNetwork.com A place where newbies strive. :) |
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![]() Boder Member since: 5/14/2004 From: Santa cruz, CA, United States |
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| Good job, really very fun and graphically pleasing. Couple of things. I have some black line artifacts, or so it appears compared to the screenshot above. Nvidia 6600GT. I had similar problems with the lava rock. ![]() ![]() Also, when I look at the Info>Controls or Info>About the game runs at super speed for about the same amount of time I spent in one of those menus. Hope that helps, and good luck! |
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![]() Jesse Chounard Member since: 1/20/2000 From: Saint Peters, MO, United States |
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| I had the same issue as Boder. (nvidia FX 5200 here) However, I was having a good time and didn't even realize that the lines were there until I saw his post and looked a second time. Fun game. :) |
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![]() doynax Member since: 1/8/2004 From: Sweden |
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| Neat game.. For some reason I get like 2 fps when I run the game in 16-bit color (my normal desktop depth), while everything is smooth in 32-bit mode (on a Geforce4 4600TI). |
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![]() litewarri Member since: 1/14/2004 From: Eugene, OR, United States |
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| My engine had its roots years ago in the Nehe tutorials, so I'll investigate that regarding the lack of antialiasing and the 16-bit color problem. Perhaps someone's tackled those issues already or knows what's up (My girlfriend's computer also doesn't antialias this game). The super-speed after a window popping up is my fault, and it's easy to fix. Thanks for pointing it out! |
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![]() mumpo Member since: 9/25/2004 From: Los Angeles, CA, United States |
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| Great work. I enjoyed both levels. I liked the music; the looping thing didn't bother me because it is so subdued. I find any glitches, errors, etc. |
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![]() Boder Member since: 5/14/2004 From: Santa cruz, CA, United States |
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| Here is the lava rock... Lava Rock That might give you clues, although i don't think a solution was given |
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![]() matthughson Member since: 8/10/2004 From: Vancouver, Canada |
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| Ran great and had a ton of fun! Can't wait to see the final version! GeForce 6600 GT 2 GHz Processor 1 Gig Ram Great work! Matt __________________________________ [ Website ] [ Résumé ] [ Contact ] [ Have I been Helpful? Hook me up! ] |
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![]() sinx Member since: 8/14/2005 From: Quebec, Canada |
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| That was fun :) very did the concept come from ? it reminds me of old school gaming but i dont know if you were inspired by a game in particular ? -: internet access is a human right :- |
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![]() litewarri Member since: 1/14/2004 From: Eugene, OR, United States |
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Quote: The first concept for the game was when I was a youngster about 9 years old, and it was inspired by the games The Adventures of Lolo for the NES and Tower Toppler for the C64 (also known as Nebulus). |
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![]() pTymN Member since: 9/9/2001 From: Durham, NC, United States |
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| fun game. great way to spend an hour :-D make more levels! |
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![]() Zeraan Member since: 4/14/2002 From: Utah, United States of America |
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| Fun game :) It doesn't scroll smoothly, but fun game nontheless. |
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![]() simonbowerbank Member since: 12/2/2004 From: Auckland, New Zealand |
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| Great game, you could quite easily sell this online. It does need more polish however and better sound. You should contact me about the sound and i may be able to help you out. Echophile Studios - Audio solutions for games and multimedia |
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![]() V-man Member since: 3/2/2002 From: Montreal, Canada |
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| Some errors in there, but otherwise a very cool game Function glShadeModel is being called before context creation Call to glShadeModel made outside of context/init Function glEnable is being called before context creation Call to glEnable made outside of context/init Function glClearDepth is being called before context creation Call to glClearDepth made outside of context/init Function glEnable is being called before context creation Call to glEnable made outside of context/init Function glDepthFunc is being called before context creation Call to glDepthFunc made outside of context/init Function glCullFace is being called before context creation Call to glCullFace made outside of context/init Function glEnable is being called before context creation Call to glEnable made outside of context/init Function glEnable is being called before context creation Call to glEnable made outside of context/init Function glLightfv is being called before context creation Call to glLightfv made outside of context/init Function glLightfv is being called before context creation Call to glLightfv made outside of context/init Function glLightfv is being called before context creation Call to glLightfv made outside of context/init Function glLightfv is being called before context creation Call to glLightfv made outside of context/init Function glEnable is being called before context creation Call to glEnable made outside of context/init Function glEnable is being called before context creation Call to glEnable made outside of context/init Function glGenTextures is being called before context creation Call to glGenTextures made outside of context/init Function glBindTexture is being called before context creation Call to glBindTexture made outside of context/init Function glPixelStorei is being called before context creation Call to glPixelStorei made outside of context/init Function glTexParameteri is being called before context creation Call to glTexParameteri made outside of context/init Function glTexParameteri is being called before context creation Call to glTexParameteri made outside of context/init Function glTexParameteri is being called before context creation Call to glTexParameteri made outside of context/init Function glTexParameteri is being called before context creation Call to glTexParameteri made outside of context/init Function glTexEnvf is being called before context creation Call to glTexEnvf made outside of context/init Function glTexImage2D is being called before context creation Call to glTexImage2D made outside of context/init FunctionParser::Parse - Unable to open file G:\Program Files\GLIntercept0_42\GLFunctions\gliIncludes.h GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GL ERROR - Function glTexParameteri generated error 0x0500 GLDriver - Shutdown - Current OpenGL context 0x20000? GLDriver - Shutdown - Outstanding OpenGL context 0x20000 ? ImageManager::Destructor - OpenGL id 1 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 2 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 3 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 4 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 5 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 6 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 7 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 8 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 9 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 10 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 11 is still active. (Image Memory leak?) ImageManager::Destructor - OpenGL id 12 is still active. (Image Memory leak?) 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