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"December 2005 DirectX SDK now available" Discussion Page: 1 2 »» |
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![]() Anonymous Poster | ||||
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| I put a few DirectX 10 Screenshots up, they are available here: http://spaces.msn.com/members/okaq/ The Instancing sample makes your heart go fast... | ||||
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![]() Deventer
Member since: 12/7/2005 From: Melbourne | ||||
| Windows 2000 is once again a supported platform. (Edit: I tried installing it today and it doesn't work). [Edited by - Deventer on December 15, 2005 5:19:33 AM] | ||||
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![]() clouds
Member since: 10/25/2005 From: Antwerpen, Antwerpen | ||||
| Good bye DirectX. | ||||
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![]() jollyjeffers Moderator - DirectX and XNA
Member since: 3/16/2000 From: London, Greater London | ||||
Quote: Where does it say that? Windows 2000 support across the whole of Microsoft was dropped on July 30th. Quote: But it's still on the reference rasterizer thoughJack | ||||
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![]() jollyjeffers Moderator - DirectX and XNA
Member since: 3/16/2000 From: London, Greater London | ||||
Oh, one other thing... DirectX 9 December 2005 SDK is now available... is the DirectX forum thread where it's being discussed ![]() Jack | ||||
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![]() MichaelT
Member since: 1/5/2003 From: Stockholm, Stockholms Lan | ||||
| Thanks for dropping the ancient cards support with dx10, really! That is the best thing that have happened in years. | ||||
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![]() MichaelT
Member since: 1/5/2003 From: Stockholm, Stockholms Lan | ||||
Quote: In the docs quote: "All operating systems after Windows 95 can upgrade DirectX to the current version" | ||||
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![]() NamelessTwo
Member since: 12/10/2003 | ||||
| Will Direct3D 10 run ot current hardware even partially? | ||||
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![]() dnsauve
Member since: 2/1/2005 From: Pickering, Ontario | ||||
Quote: It appears as though DX10 requires Vista, so I imagine that anything that runs Vista, will work. If you try to run the DX10 samples in XP it complains that it's missing d3d10.dll. | ||||
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![]() JohnBolton
Member since: 4/3/2002 From: Belmont, CA | ||||
| A December SDK? But I haven't even installed the October SDK yet! Are they planning to continue releasing a new SDK every two months? | ||||
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![]() andor
Member since: 7/24/2004 From: Edmonton, Alberta | ||||
Quote: Yeah, I'd assume so, since they've been doing that for the last year or so (since April I think). | ||||
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![]() Anonymous Poster | ||||
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| People, stop using DirectX. Use OpenGL! OpenGL Foerever. DirectX is (burgghhh!) :/ I currently programming only in OpenGL. | ||||
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![]() Cypher19
Member since: 12/31/2003 From: Waterloo, Ontario | ||||
Quote: Oh, you poor, poor soul. You sure D3DX and the Effects framework for D3D9 and 10 won't change your mind? | ||||
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![]() jollyjeffers Moderator - DirectX and XNA
Member since: 3/16/2000 From: London, Greater London | |||||
Quote: Not quite. Vista's GUI is built on Direct3D 9 (more specifically, 9.L I think) such that you only need a current SM2 graphics card to run Vista in it's full Aero-Glass glory. Direct3D 10 requires more than any piece of publicly available hardware offers (e.g. the Geometry Shader). I would imagine that D3D10 capable hardware will exist on or very soon after Vista launches. Quote: October 2004 was the first of the 2-monthly updates, so this marks the 7th of the series. I've not heard anything to indicate that this cycle is going to change - I'm expecting a February, April, June... etc... release ![]() Jack | |||||
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![]() Dave Hunt
Member since: 12/30/2002 From: Orlando, FL | ||||
Quote: That quote is in reference to the runtime version of DirectX. It has nothing to do with the SDK version. Check the DirectX FAQ under "Should game developers still be publishing games for Windows 2000?", as to whether they care about Windows 2000 support. There is no mention that the SDK supports Windows 2000 for development. | ||||
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![]() sthomas
Member since: 12/20/2002 From: Philadelphia, PA | ||||
Quote: I don't think that's true at all. From the release notes: Quote: | ||||
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![]() Twixn
Member since: 7/11/2004 From: Melbourne, Victoria | ||||
Quote: HA, they just make you lazy :P (Coming from an OpenGL+D3D+Sofware Rasterizer Programmer) -Twixn- | ||||
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![]() cow_in_the_well GDNet+
Member since: 4/8/2000 From: Sydney, New South Wales | ||||
Quote: No, they make you more productive. | ||||
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![]() Anonymous Poster | ||||
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| When will they port it to Mac/Linux ? ... Who's lazy? | ||||
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![]() Hercule
Member since: 9/26/2004 | ||||
Quote: But not bug free :) | ||||
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![]() Deventer
Member since: 12/7/2005 From: Melbourne | ||||
| Hmmn, I read this: DirectX December 2005 And I figured that it does support Windows 2000. Previous versions, such as: DirectX October 2005 and DirectX August 2005 Didn't list Windows 2000. (Edit: I tried installing it today and it doesn't work). [Edited by - Deventer on December 15, 2005 5:45:00 AM] | ||||
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![]() Dave Hunt
Member since: 12/30/2002 From: Orlando, FL | ||||
Quote: Hmmm... That's a horse of another color then. You may be right. | ||||
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![]() jollyjeffers Moderator - DirectX and XNA
Member since: 3/16/2000 From: London, Greater London | ||||
| As far as supported OS's go, I seem to remember Win2K was added to the "unsupported" list in the February 2005 SDK but it would still install. As of the April 05 SDK the installer would actually stop you from installing if it detected a Win2K OS. Jack | ||||
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![]() Anonymous Poster | ||||
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| You can still install any of them by unpacking the msi(with LesMSIrable), putting all the files in the right place, and running the install for the runtime. --noone | ||||
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