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Bigfoot Networks Introduces LLR Technology to Reduce Lag and Latency in Gaming

Bigfoot Networks, Inc. today introduced its LLR™ Technology, which stands for Lag and Latency Reduction and is the industry’s first technology developed specifically to fight Lag in online video games.

In addition, the company also announced today that it is the lead sponsor for the EndLagNow.org community Web site which launched this week. EndLagNow.org provides a forum and community where gamers, developers and hardware manufacturers can collaborate on solutions to reduce the effects of Lag.

"LLR was designed exclusively to fight Lag in video games. Simply put, LLR will make game play more fun because gamers who buy products powered by LLR Technology will have lower latency, and less Lag," says Harlan Beverly, inventor, co-Founder, and CEO of Bigfoot Networks. "In addition, gamers who buy products with LLR Technology will have a competitive advantage in online games over those who choose traditional networking products."

LLR Technology is a hardware chipset which includes a Gaming Network Processor specifically designed to accelerate video games. LLR works by getting data to video games faster, more reliably, and with less system resources. Gamers who buy products designed with LLR benefit from less Lag because the technology reduces ping (latency), and reduces the effects of Internet problems such as packet loss. Since LLR Technology is built on a customized Gaming Network Processor, it reduces the load on the primary processor (CPU) meaning the potential for more Frames-Per-Second in online video games. LLR Technology will be available for sale in Network Interface Cards (NICs) later this year.

New Online Community Dedicated to Fighting Lag


"One of the more annoying aspects of Lag is that while it is easy to find places online to voice your frustrations, there was no place where gamers, game developers and hardware manufacturers could go to collaborate on solutions to fight Lag," said Bob Grim, co-Founder and VP of Marketing for Bigfoot Networks.

Responding to this need, Bigfoot Networks sponsored the development of a community devoted to preventing, reducing and eventually ending Lag. Within this community, users and contributors will talk about Lag in different games and evaluate products that fight Lag. EndLagNow.org will also include opinions from experts, blogs, reviews, and a community forum in which gamers, game developers, hardware vendors and others can come together to discuss Lag. Bigfoot is proud to be the first to sponsor this community and hope other companies join the effort.

About Bigfoot Networks


Bigfoot Networks is an innovative Austin-based start-up company with roots from the McCombs School of Business at the University of Texas at Austin. The company was formed by a team of Executive MBA students to develop hardware products that improve the performance and reduce Lag in online video games. The team has won numerous awards, including the 2005 Fortune Small Business Startup Competition and the prestigious 2005 Moot Corp. Competition at the University of Texas. The company recently received $4 million in funding from Venio Capital Partners, and is a member of the Austin Technology Incubator.


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 "Bigfoot Networks Introduces LLR Technology to Reduce Lag and Latency in Gaming" Discussion
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Hardware based lag reduction? Am I the only one that thinks this is a bunch of bull? How are these people, with a hardware component in MY machine, going to combat the lag of the internet. Perhaps it has one of those 'magic' chips?

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You're not the only one :-)

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Duke Nukem Forever has more chances to succeed than this.

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Yeah, I don't understand how making data go through yet another chip in my computer can speed anything up at all...

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these guys are the laughing stock of the games biz right now.

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I think this will be more succesful in server market than consumer market. Is this a chip which offloads part of the processing of the TCP/IP stack on hardware? If so, I don't understand how will buyng one of those will increase the game frame rate on an old machine since the cpu cycles are mostly spent in graphics and AI processing. I don't buy it.

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Quote:
Original post by Anonymous Poster
I think this will be more succesful in server market


Most server ethernet cards already offload some of the CPU consuming IP protocol stuff to the card like the CRC calculations. There are even cards that do SSL in hardware.

So these guys are making a consumer ethernet accelerator? Whatever it is, the network processing on the client is definitely not causing lag. lol. They're just selling snake oil, folks.




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