"Shadow of the Colossus" Dominates 6th Annual Game Developers Choice Awards
Posted by: Leigh Stringer at March 23, 2006 7:58:38 PM
Sony Computer Entertainment's PlayStation® 2 adventure "Shadow of the Colossus" was the recipient of five top honors including Best Game at the 6th annual Game Developers Choice Awards.
The ceremony, produced and hosted by the Game Developers Conference (GDC) and presented by the International Game Developers Association (IGDA), is the only peer-based, open nomination awards program in the industry where honors are bestowed to developers by developers.
Recipients were announced last night at the 2006 Game Developers Conference (GDC) in San Jose.
"Game creators have earned the recognition we give other celebrities such as movie stars and pop singers, and they've provided an undeniable contribution to world culture in light of the hours of entertainment they deliver," said Jamil Moledina, director, Game Developers Conference. "Games really are a 21st century art form, and our goal in hosting and producing the Game Developers Choice Awards is to validate the achievements of these creative artists."
Nominations were free of charge and open to all IGDA members, ensuring that the nominees reflect the international development community's opinions. The IGDA membership voted on the finalists.
"Developers fuel the creative engine that propels the gaming industry forward and it is of paramount importance to recognize their hard work producing brilliant games," said Jason Della Rocca, executive director, IGDA.
The 6th annual Game Developer Choice Awards are supported by Platinum Sponsor Motorola and Gold Sponsor AGEIA.
For more information about the awards and all the recipients, please visit www.gamechoiceawards.com.
Recipients of 6th annual Game Developers Choice Awards
Best Game
Shadow of the Colossus (Sony Computer Entertainment Inc.)
- Kenji Kaido, Yasuhide Kobayashi, Fumito Ueda
Audio
Guitar Hero (Harmonix Music Systems / RedOctane)
- Eric Brosius, Kasson Crooker
Character Design
Shadow of the Colossus (Sony Computer Entertainment Inc.)
- Atsuko Fukuyama, Hitoshi Niwa, Shunpei Suzuki, Fumito Ueda
Game Design
Shadow of the Colossus (Sony Computer Entertainment Inc.)
- Junichi Hosono, Fumito Ueda
Shadow of the Colossus (Sony Computer Entertainment Inc.)
- Junichi Hosono, Fumito Ueda
Recipients for the evening's special awards
Lifetime Achievement
Richard Garriott
First Penguin
Will Crowther, Don Woods
Maverick
Mike Dornbrook, Eran Egozy, Greg LoPiccolo, Alex Rigopulos
Community Contribution
Chris Hecker
About the International Game Developers Association (IGDA)
The International Game Developers Association is a non-profit professional society that is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. For more information on the IGDA, please visit www.igda.org or e-mail info@igda.org.
About the CMP Game Group
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And its well deserved too! If people made less shooters, focused less on the 'genre' than on the creativity, we would get more awesome games like Shadow of the Colossus.
It certainly did have some impressive visuals. I haven't played the game, but I'm sure they can't all have been cut scenes. They used a background blur technique that's sure to become the new must-have (a lot like lense-flare was treated a few years ago). The blur effect imparts a sort of artistic still photo feeling, very nice.
SnOrfusMember since: 2/28/2006 From: North Bay, Ontario
Posted - 3/27/2006 3:43:27 PM
I'd like to know what basis they used for 'Best Game'. The game is cool, and I own it for the PS2, but it's the same game over and over after the first 10 minutes. The replay value of it is practically nil, and the originality of the game is all in the first 10 minutes.
It seems to me that a team of developers made a really spectactular engine, and then threw some stuff onto it and called it a game.
Ivan TenderlingMember since: 4/10/2006 From: Independence, MO
Posted - 4/11/2006 6:57:23 AM
I must say when I played the demo it scared the crud out of me to see the first boss just pop out of no where. The grafics were lifelike and the game play was simple yet it made you think,"okay how in the world am I gonna beat this one." It makes sense that it did great.