|
||||||||||||||||||
|
|
previous story
next story ![]() |
|
"Darwinia Wins Grand Prize of $20,000 for Best Independent Game" Discussion |
|
![]() glenrm
Member since: 8/4/1999 From: Oviedo, FL | ||||
| Congrats! Also great job on being part of Steam! Go Digital and Direct (D&D) channel! | ||||
| ||||
![]() SnOrfus
Member since: 2/28/2006 From: North Bay, Ontario | ||||
| No doubt that it's a great game, but at what point does a game company stop being 'indie'? They already had a successful title a few years ago (Uplink). | ||||
| ||||
![]() Mayan Obsidian
Member since: 1/31/2003 From: USA | ||||
| Just because they make money, doesn't mean that they're not indie anymore. Then again, it all depends on how you interpret what "indie" is. | ||||
| ||||
![]() Tesseract_Hotplate
Member since: 6/6/2005 From: Atlanta, GA | ||||
| Yeah, I don't know how much I agree with calling them 'indie' either. They are distributing via Steam. It's not like it's three guys in a garage anymore. | ||||
| ||||
![]() Anonymous Poster | ||||
| ||||
| Yea i also dont agree with calling them indie, and giving them $20k give me a break. That money should go towards a group of real garage indies who could use it to fund a title. Clearly the darwinia developers are already in direct contact with valve and are making money (i bet theyve earnt way more from steam sales than other indie devs..), as far as im concerned the money went to the wrong team. | ||||
| ||||
![]() Anonymous Poster | ||||
| ||||
I personally have to disagree with the above comments. The guys have worked hard on both Uplink and Darwinia and their success gave them the boost needed to be featured in steam. If there is anything worth realising, its that being a good indie developer isnt just about developing, but taking the initiative to also try promoting your product. Now that they have the edge both in sales and the extra winning cash, I would probably say they no longer classify as indie developers. That I think is the real difference and probably the reason for the disagreements on whether they deserve the cash or not. Lets see how far they get. If anything, the cash given is well given if they can take that and invest it back into funding the next innovative title. | ||||
| ||||
![]() Anonymous Poster | ||||
| ||||
| don't mean to sound the odd one out here... but i found both of these games VERY boring. Give me Max Payne1/2/3?(please yes!), GTA(all of em), The Suffering 1/2, Final Fantasy 1-99 LOL, Resident Evil 1-99 haha, Silent Hill 1-99 hehe, Morrowind, Half-Life 1/2, Doom 3, or Oblivion and simiar type games from an Indie Dev or a few guys working from home and i would be impressed ;-) It's an achievment for sure, this Darwinia for a few guys to make, but let's not get carried away here please... it's still only on the same ground (in my eyes anyway )as one of those crappy "match 3" type games compared to the ones i posted above. If that's your bag, then fine, i'm happy that these type of games make you feel good, but it isn't my type of game (and probably not a lot of other peoples...i.e not dev's , proper paying people who buy games), if i was given these games for free, i probably couldn't be arsed to finish them, let alone be bothered to buy them. Sorry, i don't mean to sound so harsh, but dev's tend to get carried away with these type of posts.. that's just my opinion of course :) If you'd like to discuss what is so marvelous about these games from IntroVersion, that the game titles i posted above don't touch upon, please do... i'm curious.. later ;-) | ||||
| ||||
![]() Anonymous Poster | ||||
| ||||
Realistically speaking I dont think that you will find indie developers making anything like Half-Life 2 without a full fledged team of artists and developers. Looks like the gamer got carried away :) As a gamer I would agree that Darwinia wouldnt actually be my kind of game. With that said, I have seen many superb games from indie developers and most of them actually have been the result of competitions with great prizes. I dont need to remind you that some of the older classics such as Prince of Persia 1 were developed by bed room developers. | ||||
| ||||
![]() Anonymous Poster | ||||
| ||||
| In my opinion, an indie developer is someone (or a group/company) that makes their game without external financial assistance. Therefore, they have total control over their product because they have no business obligations. Even now that Introversion has won prize money they are still indie because they are not obligated to turn a profit. They still have exclusive creative control of their games. Some people are afraid of successful indies, because that is their excuse. Disclaimer: I am NOT affiliated with Introversion, IGF or a successful game; because I'm indie. ;) | ||||
| ||||
![]() Anonymous Poster | ||||
| ||||
| I don't mean just Half Life 2 clones ;-) There was one game done by 1 guy (yes just 1 not 2 or three), the whole thing from designing it, to programming it, advertised here on GD.net a while back. He worked on it full time, and bought models from Turbo Squid or hired a few freelance artists. Damn, i wish i could remember the name of it now, or find the link to it to show you what i think is impressive for an indie. It was like a Grand-Thef-Auto game, with strategy elements. He had a decent publisher for it too. Now, that game (although it wasn't finished when i saw it) REALLY impressed me... i'll have to dig through the image of the day here to find it, i'm sure it's there somewhere. Seriously, i could write the type of games most Indies choose to go for, pretty easily i think by myself (you know, the match games, and stuff you get from popcap and that), but i have to feel passionate about a project, else it aint worth me doing it;-) I would rather go for a really ambitious game project, than something that i wouldn't enjoy playing myself. @ the last poster... yes, your right about the indie thing... but a bedroom coder or "LoneWolf"..has a totally different meaning(to me,anyway). | ||||
| ||||
![]() Anonymous Poster | ||||
| ||||
| Found it... The game is called "Gang War" : http://www.gamedev.net/community/forums/topic.asp?topic_id=347017 I believe this guy also wrote the engine for it from scratch all by himself too. Later ;-) | ||||
| ||||
![]() SnOrfus
Member since: 2/28/2006 From: North Bay, Ontario | ||||
Quote: Correct me if I'm wrong, but basically you're saying that any company out there that doesn't hold financial debt is 'indie'? I'd have to disagree. That pretty much encompasses any company that isn't publically traded and does not have a publisher/VC. | ||||
| ||||
![]() Anonymous Poster | ||||
| ||||
| well, i can't understand why nobody has posted any comments since my last post about the game gang wars that i mentioned. Just out of curiousity, how many members does the IntroVerson team consist of? I recently seen a post on the Conitec game studio forums, where there were said to be between 12- 17 people? is this true? if so, don't you find the example i posted above (Gang Wars) more impressive, since 1 guy did it by himself (and IMHO seems a better game) than these games by IntroVersion? | ||||
| ||||
All times are ET (US)![]() | previous story
next story ![]() |
|