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| HASTE speed running game project seeking help (update images) |
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![]() phil18 Member since: 1/13/2006 From: Vienna, Austria |
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| Team name: DivZero Project name: HASTE Brief description: Basically, the aim of this project is to resurrect the legendary speed-running tournaments (like the cult Quake done Quick movie) using modern graphics technology and somewhat improved gameplay specifically designed for the needs of speed-running. We've been working on it for the past 3 months. Target aim: This project is not meant to be distributed commercially, the reasons being the tight timeframe, the intended public, as well as the possibility of being a portfolio of the participants. Compensation: None. Technology: We're using our own engine, for the moment we have per pixel lighting/bumpmapping working. However, here is a list of further (planed) features: * (Soft) shadow mapping (note: almost done) * Relief mapping (conestep mapping) * Perturbed transparency/reflections * Local fog * etc. Talent needed: Specifically, we'd need: * An additional level designer * An additional modeler * An additional texture artist * A concept art/2D artist * A musician / sound fx guy * ...and maybe a cinematic guy (for the intro showing some arhitectural walkthroughs, jumps and moves, not additional content creation) Team structure: * Chris - mapper, modeler * dv - engine programmer * eb - mapper, modeler, web designer * Finalspace - mapper * Gremolin - modeler * Hotkill - texturer * Jonathan - musician * Phil (me) - gamecode programmer, team coordinator Website: http://www.divzero-games.com Contacts: haste@divzero-games.com cyberdemon@gmx.at Additional Info: Visit our site for further info and screenshots/videos. Feedback: ANY UPDATE Some screens of our conestep implementation (originally described & implemented by Jonathan "lonesock" Dummer). Notice how the texture bends according to the heightmap. Our new renderer ![]() ![]() ![]() ![]() [Edited by - phil18 on June 5, 2006 4:41:21 AM] |
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![]() phil18 Member since: 1/13/2006 From: Vienna, Austria |
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| Bump. Come on guys, anyone? I'll put some new screenshots on the site soon, I know it doesn't look good yet, but it will, believe me. |
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![]() markdeaton Member since: 10/19/2003 From: Atlanta, GA, United States |
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| i remember quake done quick. are you actually creating an entirely new separate game just for people to speed run through? |
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![]() phil18 Member since: 1/13/2006 From: Vienna, Austria |
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Quote: Actually, yes. The advantage is that the gameplay is simple enough for a team of our size (altough tweaking the jump physics is a little bit tricky in terms of lacking testers), so we can concentrate almost entirely on the technology/design stuff. And it's still fun to play. |
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![]() markdeaton Member since: 10/19/2003 From: Atlanta, GA, United States |
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| cool, i'll be watching this one. good thing you're not going commercial with it as i think the .bsp format costs around 50k to license. |
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![]() phil18 Member since: 1/13/2006 From: Vienna, Austria |
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Quote: I tought the engine costs that much, not the file format only? However, we wouldn't be even able to license the vertices then :D |
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![]() phil18 Member since: 1/13/2006 From: Vienna, Austria |
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| Update. |
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![]() phil18 Member since: 1/13/2006 From: Vienna, Austria |
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| Update. |
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![]() phil18 Member since: 1/13/2006 From: Vienna, Austria |
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| Tech video (~3MB). Hope you like it. |
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