Home » Community » Forums » News Discussion » Microsoft Invites the World to Create Its Own Xbox 360 Console Games
  Intel sponsors gamedev.net search:   
[Control Panel] [Register] [Bookmarks] [Who's Online] [Active Topics] [Stats] [FAQ] [Search]

Microsoft Invites the World to Create Its Own Xbox 360 Console Games

SEATTLE — Aug. 13, 2006 — In the 30 years of video game development, the art of making console games has been reserved for those with big projects, big budgets and the backing of big game labels. Now Microsoft Corp. is bringing this art to the masses with a revolutionary new set of tools, called XNA Game Studio Express, based on the XNA™ platform. XNA Game Studio Express will democratize game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas to life while nurturing game development talent, collaboration and sharing that will benefit the entire industry.

Read more here : http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx


ADVERTISEMENT

 previous story  next story 
 "Microsoft Invites the World to Create Its Own Xbox 360 Console Games" Discussion
Page:   1 2 »»
Post Reply 
I think this is the one I have been waiting for. Can't wait to try it! :-)

  User Rating: 1049   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

Do you think this will make for a big movement towards C# in professional game development? I sure hope so, down with old C++!

  User Rating: 1028   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

From the article, it states that you need to pay a subscription to release the games. Do you need to be a member of this special club to get those games too?

  User Rating: 1033   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

Quote:
Original post by newera
Do you think this will make for a big movement towards C# in professional game development? I sure hope so, down with old C++!


Not really. Perhaps in the indie/hobby sector, but the big games won't be effected by this too much imo.

  User Rating: 1464   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

"been reserved for those with big projects, big budgets and the backing of big game labels."

I disagree, people have been doing homebrew onmany consoles for many years. This may cut out the required extra hardware for homebrew, but i just wanted to point out the error ;)

  User Rating: 747   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

*** Do you think this will make for a big movement towards C# in professional game development? I sure hope so, down with old C++! ***

Old C++?

Sorry, but you need to learn more about game development to avoid such stupid comments.


  User Rating: 1015     Report this Post to a Moderator | Link

How is that a stupid comment? It is my opinion.

  User Rating: 1028   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

I am sticking with only C# since that is what I have become familiar with from my ASP.NET jobs

So will be soon start seeing a list of game engines meant to work with XNA ?

I am not smart enough to write my own.

So it is coming out in about a month?

And we can share the game with other people who have a xbox 360 without the need for a PC ?


  User Rating: 1025   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

*** How is that a stupid comment? It is my opinion ***

a stupid opinion based on what? have you enough knowledge to affirm that? Seems that you are a newcomer that thinks the world was born yesterday.

  User Rating: 1015     Report this Post to a Moderator | Link

Quote:
Original post by Anonymous Poster
*** Do you think this will make for a big movement towards C# in professional game development? I sure hope so, down with old C++! ***

Old C++?

Sorry, but you need to learn more about game development to avoid such stupid comments.


Perhaps you should try reading that statement in the light in which it was intended. It was clearly a humorous way if saying that he prefers C# to C++. And C# is newer than C++. So, either way, there is nothing wrong with his statement.


  User Rating: 1676   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

Ok we can make games more easily, very cool but exactly what level of work can we do. Would someone be empowered to write Half-Life 2 or FarCry without actually getting into much technical complexity.

  User Rating: 1015   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

Quote:
Original post by angrytofu
I am sticking with only C# since that is what I have become familiar with from my ASP.NET jobs

So will be soon start seeing a list of game engines meant to work with XNA ?

I am not smart enough to write my own.

So it is coming out in about a month?

And we can share the game with other people who have a xbox 360 without the need for a PC ?


The Beta is, I'm sure the full version will launch in October/November, I can't remember, I'm too excited about it. It sounds fun, and, yeah, C++ isn't all that old.

  User Rating: 1016   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

Quote:
Original post by basudev1311
Ok we can make games more easily, very cool but exactly what level of work can we do. Would someone be empowered to write Half-Life 2 or FarCry without actually getting into much technical complexity.


It's still "just" a development environment, so you have to be able to program to produce a game. GarageGames has ported TSE to the XNA Game Studio Express platform, so you could use something like that to get going.

The bottome line is that this isn't a Game Creator for Xbox. It's a developer's tool.


  User Rating: 1676   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

I now have an excuse to get a 360 :-)
$99 dosen't seem too bad to develop for the console, as long as it's free to develop for the PC. My OCD tells me that it should be an even $100, not $99.

  User Rating: 1093   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

Quote:
Original post by Sol462
My OCD tells me that it should be an even $100, not $99.


I'm sure they'll let you send the extra dollar. lol


  User Rating: 1676   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

Quote:
Original post by Extrakun
From the article, it states that you need to pay a subscription to release the games. Do you need to be a member of this special club to get those games too?


Currently, yes, but it's highly likely we'll see something separate for people who only want to play the games later on.

  User Rating: 2118   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

Quote:
Original post by angrytofu
So will be soon start seeing a list of game engines meant to work with XNA ?

Aside from Torque X, which has already been ported ... the FlatRedBall Engine will be ported to XNA eventually :-)

Quote:

So it is coming out in about a month?


Well, the beta is, the product I think is due to launch at around christmas.

  User Rating: 1138   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

How is a program created..

I mean so I write something with VS.NET 2005 or XNA? Or both ?

And is there going to be someway to compile and load it on the 360 or do you do the testing on the PC (like coding for a windows mobile phone)

so will it be C#.NET 2.0 or 1.1 ?

I guess you can run all the samples that come with DirectX on the 360 and work from there ?

I am trying to get a very general view of how this all works

  User Rating: 1025   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

I remember seeing Bungie test Halo2 on their PCs, then move them to the Xbox. I guess you can run from the IDE like in VS.


  User Rating: 1093   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

I was very much excited about the announcement when I first heard about it, but after some initial findings, I had some concerns:

1) There is no networking support in the 360's implementation of the XNA framework. This is understandable, but definitely a huge bummer.

2) Initial method of distributing your 360 XNA based games is just by giving up your source code, art, sound and other assets to people in the community who in turn just compile and run your game locally. This makes it difficult to protect your intellectual property, and might be a problem for indies with commercial goals.

3) Although Microsoft boasts the possibility of your XNA based games being released on 360 (or Xbox Live arcade), this process has not magically become any easier. You will still need to join Microsoft's registered developers program, pass Microsoft's quality assurance testing, and invest more money than what a lot of aspiring indies have. Portability does not mean distribution. Also, the only method for distributing games you make with the Express (non-Professional) edition is by sharing by means of my second point.

That being said, if you want to make hobby or commercial, non-networked (not necessarily non-multiplayer) games for Windows with the possibility of a 360 port somewhere down the line, this is a great deal for you. However, it's not the answer to the all prayers of C# enthusiasts like myself.

  User Rating: 1067   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

Quote:
Original post by angrytofu
How is a program created..

I mean so I write something with VS.NET 2005 or XNA? Or both ?

And is there going to be someway to compile and load it on the 360 or do you do the testing on the PC (like coding for a windows mobile phone)

so will it be C#.NET 2.0 or 1.1 ?

I guess you can run all the samples that come with DirectX on the 360 and work from there ?

I am trying to get a very general view of how this all works


Not sure on teh first question.

On the second, the goal of XNA is that you can write a program, and it will run seamlessly on both the xbox and windows. So you'll be able to test on windows and then convert it over.

I'd assume 2.0

Not sure what kind of conversions would have to be done on the direct x examples to get them to work on the xbox.

Char

  User Rating: 1015   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

How will these consumer creations go through quality control and ensure the safety of other users who wish to download? Not that Microsoft products have a history of security holes, but is this not a concern of others?

I have heard of viruses that can 'brick' a PSP or DS. I would only assume, this too can be done on 360s.

  User Rating: 1015     Report this Post to a Moderator | Link

Quote:
Original post by Etherstar

1) There is no networking support in the 360's implementation of the XNA framework. This is understandable, but definitely a huge bummer.


where did you hear about networking being unavailable?

  User Rating: 1015   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link

Quote:
Original post by toddel
Quote:
Original post by Etherstar

1) There is no networking support in the 360's implementation of the XNA framework. This is understandable, but definitely a huge bummer.


where did you hear about networking being unavailable?


Probably in the XNA Faq they released. It answers just about everything that's been asked in these comments.

  User Rating: 1028   |  Rate This User   Send Private MessageView ProfileReport this Post to a Moderator | Link
Page:   1 2 »»
All times are ET (US)

Post Reply
 previous story  next story 
Forum Rules:
You may post new threads
You may not post replies
You may not edit your posts
You may use HTML in your posts
Jump To:
Administrative Options: