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"Microsoft Invites the World to Create Its Own Xbox 360 Console Games" Discussion Page: 1 2 »» |
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![]() kobingo
Member since: 7/12/2002 From: Sweden | ||||
| I think this is the one I have been waiting for. Can't wait to try it! :-) | ||||
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![]() newera
Member since: 1/7/2006 From: Lynnwood, WA | ||||
| Do you think this will make for a big movement towards C# in professional game development? I sure hope so, down with old C++! | ||||
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![]() Extrakun
Member since: 2/17/2006 From: New York | ||||
| From the article, it states that you need to pay a subscription to release the games. Do you need to be a member of this special club to get those games too? | ||||
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![]() DrEvil
Member since: 7/13/2003 From: Los Angeles, CA | ||||
Quote: Not really. Perhaps in the indie/hobby sector, but the big games won't be effected by this too much imo. | ||||
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![]() rian carnarvon
Member since: 10/27/2003 From: Vancouver, British Columbia | ||||
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| "been reserved for those with big projects, big budgets and the backing of big game labels." I disagree, people have been doing homebrew onmany consoles for many years. This may cut out the required extra hardware for homebrew, but i just wanted to point out the error ;) | ||||
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![]() Anonymous Poster | ||||
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| *** Do you think this will make for a big movement towards C# in professional game development? I sure hope so, down with old C++! *** Old C++? Sorry, but you need to learn more about game development to avoid such stupid comments. | ||||
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![]() newera
Member since: 1/7/2006 From: Lynnwood, WA | ||||
| How is that a stupid comment? It is my opinion. | ||||
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![]() angrytofu
Member since: 4/27/2001 From: Washington, DC | ||||
| I am sticking with only C# since that is what I have become familiar with from my ASP.NET jobs So will be soon start seeing a list of game engines meant to work with XNA ? I am not smart enough to write my own. So it is coming out in about a month? And we can share the game with other people who have a xbox 360 without the need for a PC ? | ||||
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![]() Anonymous Poster | ||||
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| *** How is that a stupid comment? It is my opinion *** a stupid opinion based on what? have you enough knowledge to affirm that? Seems that you are a newcomer that thinks the world was born yesterday. | ||||
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![]() Dave Hunt
Member since: 12/30/2002 From: Orlando, FL | ||||
Quote: Perhaps you should try reading that statement in the light in which it was intended. It was clearly a humorous way if saying that he prefers C# to C++. And C# is newer than C++. So, either way, there is nothing wrong with his statement. | ||||
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![]() basudev1311
Member since: 7/30/2006 From: Durgapur, West Bengal | ||||
| Ok we can make games more easily, very cool but exactly what level of work can we do. Would someone be empowered to write Half-Life 2 or FarCry without actually getting into much technical complexity. | ||||
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![]() teh_programerer
Member since: 1/5/2006 From: Widnes, Cheshire | ||||
Quote: The Beta is, I'm sure the full version will launch in October/November, I can't remember, I'm too excited about it. It sounds fun, and, yeah, C++ isn't all that old. | ||||
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![]() Dave Hunt
Member since: 12/30/2002 From: Orlando, FL | ||||
Quote: It's still "just" a development environment, so you have to be able to program to produce a game. GarageGames has ported TSE to the XNA Game Studio Express platform, so you could use something like that to get going. The bottome line is that this isn't a Game Creator for Xbox. It's a developer's tool. | ||||
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![]() Sol462
Member since: 4/1/2005 | ||||
| I now have an excuse to get a 360 :-) $99 dosen't seem too bad to develop for the console, as long as it's free to develop for the PC. My OCD tells me that it should be an even $100, not $99. | ||||
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![]() Dave Hunt
Member since: 12/30/2002 From: Orlando, FL | ||||
Quote: I'm sure they'll let you send the extra dollar. lol | ||||
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![]() superpig GDNet Technical Lead
Member since: 5/26/2001 From: Oxford, Oxfordshire | ||||
Quote: Currently, yes, but it's highly likely we'll see something separate for people who only want to play the games later on. | ||||
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![]() joelmartinez
Member since: 1/15/2003 From: Orlando, FL | ||||
Quote: Aside from Torque X, which has already been ported ... the FlatRedBall Engine will be ported to XNA eventually :-) Quote: Well, the beta is, the product I think is due to launch at around christmas. | ||||
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![]() angrytofu
Member since: 4/27/2001 From: Washington, DC | ||||
| How is a program created.. I mean so I write something with VS.NET 2005 or XNA? Or both ? And is there going to be someway to compile and load it on the 360 or do you do the testing on the PC (like coding for a windows mobile phone) so will it be C#.NET 2.0 or 1.1 ? I guess you can run all the samples that come with DirectX on the 360 and work from there ? I am trying to get a very general view of how this all works | ||||
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![]() Sol462
Member since: 4/1/2005 | ||||
| I remember seeing Bungie test Halo2 on their PCs, then move them to the Xbox. I guess you can run from the IDE like in VS. | ||||
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![]() Etherstar
Member since: 4/18/2003 From: Westerly, RI | ||||
| I was very much excited about the announcement when I first heard about it, but after some initial findings, I had some concerns: 1) There is no networking support in the 360's implementation of the XNA framework. This is understandable, but definitely a huge bummer. 2) Initial method of distributing your 360 XNA based games is just by giving up your source code, art, sound and other assets to people in the community who in turn just compile and run your game locally. This makes it difficult to protect your intellectual property, and might be a problem for indies with commercial goals. 3) Although Microsoft boasts the possibility of your XNA based games being released on 360 (or Xbox Live arcade), this process has not magically become any easier. You will still need to join Microsoft's registered developers program, pass Microsoft's quality assurance testing, and invest more money than what a lot of aspiring indies have. Portability does not mean distribution. Also, the only method for distributing games you make with the Express (non-Professional) edition is by sharing by means of my second point. That being said, if you want to make hobby or commercial, non-networked (not necessarily non-multiplayer) games for Windows with the possibility of a 360 port somewhere down the line, this is a great deal for you. However, it's not the answer to the all prayers of C# enthusiasts like myself. | ||||
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![]() Charthepirate
Member since: 7/12/2006 From: Davis, CA | ||||
Quote: Not sure on teh first question. On the second, the goal of XNA is that you can write a program, and it will run seamlessly on both the xbox and windows. So you'll be able to test on windows and then convert it over. I'd assume 2.0 Not sure what kind of conversions would have to be done on the direct x examples to get them to work on the xbox. Char | ||||
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![]() Anonymous Poster | ||||
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| How will these consumer creations go through quality control and ensure the safety of other users who wish to download? Not that Microsoft products have a history of security holes, but is this not a concern of others? I have heard of viruses that can 'brick' a PSP or DS. I would only assume, this too can be done on 360s. | ||||
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![]() toddel
Member since: 1/31/2002 | ||||
Quote: where did you hear about networking being unavailable? | ||||
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![]() Naku
Member since: 6/25/2001 From: United Kingdom | ||||
Quote: Probably in the XNA Faq they released. It answers just about everything that's been asked in these comments. | ||||
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