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NVIDIA Release Updated OpenGL Spec

NVIDIA have released the latest OpenGL spec to include the functionality introduced by the GeForce 8 series, i.e. DX10 capabilities such as Geometry shaders.

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NVIDIA has updated its collection of OpenGL extension specifications. These updates include an unabridged PDF collecting all NVIDIA-supported OpenGL extensions (2,097 pages) and an abridged version (462 pages) with only the newest OpenGL extensions for the latest GeForce 8 functionality.

These new extensions for GeForce 8800 expose geometry shaders; constant buffers; texture arrays; new compressed, integer, and packed texture formats; transform feedback to stream out vertices into buffers; shadow cube maps; programmable integer instructions; and more. Each PDF also contains a table detailing which NVIDIA GPU architectures support which extensions. Additionally, every specification is available in plain text.


For more information, browse the NVidia OpenGL specs page


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I posted in the OpenGL forum, asking if anyone has used the Cube Shadowmaps yet? This would be nice to see in action.

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HHAALLLEEEJUIA
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