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GameDev.Net Discussion Forums Image of the Day Sylph Wind - one-level demo version link in the first post (UPDATE 07/29/07)Send Topic To a Friend | View Forum FAQ | Track this topic | View Forum |
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![]() pieslice Member since: 7/9/2007 From: Helsinki, Finland |
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Sylph Wind is vertically scrolling shoot'em up game in the vein of Psyvariar and Shikigami no Shiro series. The game can be considered as 'puzzle-em up' or 'non-shooting-shooter' since player is actively rewarded of staying in extreme vicinity of enemy bullets; this behavior is called 'scratch'. Scratching is the main method of getting high score. Also the player will suck energy out of the enemy bullets by scratching and gain a level-up by filling the energy gauge shown on the extreme left on the screen. On every level-up a special lightning weapon is discharged and player will be shielded against enemy fire and physical collision for a second and a half. Apart from obtaining temporary invulnerability by level-ups, the player will finally evolve > gain additional firepower after reaching every 100th level, up to 900. In order to obtain extreme scores via successful scratch chains (you need to be near the enemy bullets for a long time), player should not shoot too many enemies at a time. Needless to say, this practice is risky to say at least. Here's video footage of the game: From google video, recommended for a quick peek (google compression did terrible things to this video): Better quality video download link (87mb) The game is being developed for Windows platforms by using C++, OpenGl and Cg shader technology. ------------------------------------------------------------------------------- UPDATE 07/29/07 Revision 3: This revision fixes compatibility issues with some laptop gfx cards. There's also some other improvements & bugfixes. Full revision history is included within the ReadMe.txt file found in the archive. First stage, looping. Manual included. Sys req: CPU: P3 GPU: ATI Radeon 9600, NVidia GeForce FX series RAM: 256mb DirectSound compatible soundcard Disk: 40mb Note that this is preliminary version and do not reflect the quality of the final game. Get your copy. [Edited by - pieslice on July 28, 2007 7:39:10 PM] |
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![]() dormlock Member since: 9/2/2002 |
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| That looks way cool and sounds fun. Is there a demo forthcoming? |
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![]() taby Member since: 2/10/2005 |
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| 7 thumbs up! Excellent graphics. This looks like it took a lot of hard work. I'd be super-proud. |
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![]() Goober King Member since: 9/4/2001 From: Kansas City, MO, United States |
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Quote: I give it my 7 thumbs as well. It looks great and the "scratch" system is very inventive. Hopefully it plays as well as it looks and sounds. |
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![]() RSC_x Banned Member since: 4/10/2007 From: Bursa |
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| woow looks like fun. good enough. |
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![]() Captain Nuss Member since: 1/17/2004 |
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| On the last screenshot, the score is a little hard to read. Other than that, the game looks absolutely fabulous. Good work. - Christoph --- Hypotenubel.net Big Words Without Meaning | Jaic Wain The IRC client that never gets old Flat Crap Not pushing 2D graphics to its limits | TWLog Keeping the world under surveillance |
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![]() erikodeldahl Member since: 7/10/2007 From: Stockholm |
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| This sounds a lot like Psyvariar. Not a bad influence though :) I'm really looking forward to a demo. I hope you support gamepads - playing shoot em ups on the keyboard has never been my strong side. |
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![]() VincentGreen Member since: 8/30/2006 From: Ludenscheid, Germany |
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| looks great like something i ever wanted to code. Especially the structures in the screenshots remember me on my own ideas for design in a game. |
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![]() programering Member since: 9/4/2002 From: Gothenburg, Sweden |
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| I guess the score is 6060200. Good looking graphics btw. |
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![]() Trillian Member since: 4/28/2005 From: Montreal, Canada |
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| I'm not sure to be completely getting the score system but the game itself is very nice. The graphics are superb, they remind me of Ikaruga. That's a very nice game you got there! =) |
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![]() pieslice Member since: 7/9/2007 From: Helsinki, Finland |
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Quote: The score LEDs actually blink from bright to dark each other frame. Some of the screenshots were taken during the frame where they're not blinking. I might remove this feature if the user has not have vsync enabled on the system, because the LED blinking will look a bit erratic at this case. Couple of other screenshots show the LEDs on, in this case the scores are a lot of more readable :) Thx for positive feedback, btw. |
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![]() pieslice Member since: 7/9/2007 From: Helsinki, Finland |
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Quote: I'll definitely add joypad support and I'm hoping I can add stick support too. The game uses three buttons: shot, roll and bomb. Unlike 'variars, the roll is engaged by depressing the roll button instead of quirky wiggle maneuvers. |
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![]() Goober King Member since: 9/4/2001 From: Kansas City, MO, United States |
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| After seeing the video I'm thinking 2 things. One is it looks every bit as good in motion as in the stills, and can you actually get shot? looks like you get blasted all the time. I get being rewarded for getting close, but getting shot seems like it should still be a bad thing. |
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![]() pieslice Member since: 7/9/2007 From: Helsinki, Finland |
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Quote: As in most modern shoot em ups, the weak spot is a small area in the dead center of the ship. It is seen as green protrusion in the ship hull. Around the weak spot is a faint halo, where the energy is gathered. The halo is probably masked out by the video artefacts but it is seen in the screenshots. The closer the enemy bullet is the weak spot, the more energy you will get and it will allow faster level ups. After level-up you will be shielded against enemy fire for a brief moment and it allows you to get more energy by point-blanking enemy bullets and gain consecutive level-up which'll renew your shield and grant a score multiplier. The halo will gain an additional purplish color while you're shielded which'll shrink away while the shield decays. Also your ship gets visual shield animation. This is seen in the main screenshot. But only one hit to the weak spot will kill you unless you're shielded. As seen in the video, I actually lost a life in the latter half of the level :P |
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![]() Goober King Member since: 9/4/2001 From: Kansas City, MO, United States |
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Quote: I think that sounds like some fine game play to me. |
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![]() erikodeldahl Member since: 7/10/2007 From: Stockholm |
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Quote: I agree :) Good luck with the project and please post more images/movies as you progress! |
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![]() pixelperfect Banned Member since: 5/4/2007 |
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| This looks very cool indeed. Nice graphics, and I like the premise. Mind you, I usually have no trouble staying close to enemy bullets in shooters :) |
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![]() pieslice Member since: 7/9/2007 From: Helsinki, Finland |
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Quote: I must admit this is not going to be everybody's game since the difficulty will be ramped up pretty high. The first stage seen in the video is still quite straightforward, with most of the enemy fire aimed directly at you. On the later stages, you'll get several layers of indirect and aimed barrages coming at you with different speeds, although the game's focus on random patterns will be nowhere near as heavy as in Dodonpachi or Mushihime-sama - but the enemy bullets will be a bit faster than in more bullet-heavy 'manic' shooters. |
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![]() daniel_i_l Member since: 12/12/2005 |
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| It looks great! |
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![]() pieslice Member since: 7/9/2007 From: Helsinki, Finland |
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| Go pick a one-level demo. The download link is in the first post! |
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![]() Deleter Member since: 3/5/2006 From: detroit, MI, United States |
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| Really cool looking, nice job. :) |
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![]() Yokai Member since: 10/14/2006 From: Portland, OR, United States |
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| This is awesome! You have a site up? |
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![]() eczkchtl Member since: 4/24/2007 |
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| The demo was pretty fun! I like that the ship is so fast. However I don't understand why you can't hold the shoot key to keep shooting, it's just tiresome for your fingers to constantly mash it. |
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![]() owl Member since: 5/2/2001 From: Buenos Aires, Argentina |
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| I'm downloading the demo right now. The screenies/video made feel me horny. Great game! [Edited by - owl on August 20, 2007 3:00:51 PM] |
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![]() pieslice Member since: 7/9/2007 From: Helsinki, Finland |
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Quote: All of you, please remember to read manual if you have any problems; like performance issues, as the resolution is set to 1280x960 in the download and it's a bit high for such a fill-rate dependent application. |
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