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 [4E6] Libertine
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Title: Libertine

Genre: Space-Trade-Simulation

Features:

Spacecrafts:
Pony - small fighter spacecraft
Blooded - heavy fighter spacecraft
Mule - small transport spacecraft
Workhorse - heavy transport spacecraft

Enhancements:
Turrets, Energy Weapons, Projectile Weapons, Software Upgrades, Cargo Bay Extensions, Shields, Structure Plates.

Tradegood:
Crystals, Alloys, Machines, Food, Luxuries, Drugs, Weapons

Fractions:
Police, Technocrats, Miners, Pirates

Places:
Planets, Moons, Space Stations, Asteroid Fields, Nebulas

Traveling:
Warp

Storyline:
Each fraction has its own short storyline but with a combined titanic finish.

Engine:
Selfmade, Multibody ODE, Swarming, 6DOF for each Spacecraft, OpenGL, OpenAL/FMod

Platform:
Multiplatform (at least Ubuntu, Windows) using glut

Tools:
Eclipse (IDE), Gimp (Textures), Wings3D (Meshes)

[Edited by - XDigital on October 28, 2007 1:46:02 PM]

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I think just calling a spacecraft after one of the elements is really pushing it.

Say for instance I decide to nickname my characters "Crystal", "Pony" and "The Accountant" do you think that would pass?



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wait and see

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the significant inclusion of the element is the small fight spacecraft...not the pony name you've slapped on it. you could name it anything you want...doesnt make it worth inclusion. Unless maybe the spacecraft was shaped like a horse, with individual thrusters that were leg shaped, and an elongated neck with the cockpit on the end...lol

also worried about your use of economy as accounting.
its hard to say if that will fly.
economy is the act of trade
accounting is the act of record keeping
fundamentally different things
i dont think being an accountant pilot with an inventory is very clever...
but it may work.

ambitious project, and i wish you luck :)

[Edited by - mindrot on October 1, 2007 5:32:43 PM]

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I don't know, making a spaceship and calling it a pony seems to go against the spirit of the competition. Unless the shapeship is shaped like a pony.

Worked for Giraffes.

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The first screenshot...

Hosted for free by: Pixilive
Shot at 2007-09-29

[Edited by - XDigital on September 30, 2007 3:17:45 PM]

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I'm truly shocked at the speed with which screenies appear in this contest. I'm no where near screenshot time, and I'm still nailed down ideas. Perhaps is a difference in a hands-on and just go with it approach to careful planning and then execution? Still, I'm amazed.

HopFrog Project - Develop once, run on multiple OS, a free media engine!

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Quote:
Original post by Jason Petrasko
I'm truly shocked at the speed with which screenies appear in this contest. I'm no where near screenshot time, and I'm still nailed down ideas. Perhaps is a difference in a hands-on and just go with it approach to careful planning and then execution? Still, I'm amazed.
Well, some ideas lend themselves to pretty much any set of elements (except, perhaps, Europe). Honestly, once you know it's in space, it's probably worth your while to start making planets and moons and stars.

I am curious to see if there's a good cause for this Pony ship to fit the elements category. And I'm optimistic!

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Quote:
Original post by Jason Petrasko
I'm truly shocked at the speed with which screenies appear in this contest. I'm no where near screenshot time, and I'm still nailed down ideas. Perhaps is a difference in a hands-on and just go with it approach to careful planning and then execution? Still, I'm amazed.
I imagine the winning games will not even have got names yet.



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Quote:
Original post by d000hg
Quote:
Original post by Jason Petrasko
I'm truly shocked at the speed with which screenies appear in this contest. I'm no where near screenshot time, and I'm still nailed down ideas. Perhaps is a difference in a hands-on and just go with it approach to careful planning and then execution? Still, I'm amazed.
I imagine the winning games will not even have got names yet.


I haven't actually seen that many screenshots aside from the one here and my pony model. I don't have a title or anything either, I just made a pony as soon as I saw one of the elements was "ponies" because it's almost guaranteed that either I or someone else will make a game that includes, you know, ponies.

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The ring planet with its two moons.

Hosted for free by: Pixilive

The asteroid field from random mesh generator (noise map for random numbers)
Hosted for free by: Pixilive

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The same scene with texturized asteroids (the ring planet in background).
Hosted for free by: Pixilive

next graphical item will be a spaceship (the pony?)
next ui item will be event handling to switch between space and station/moonbase
trade and quest classes to be determined
first ideas for soundtrack from team mate

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very nice :)

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The Interface together with Object Selection. Planets are classes now and are fully accessable by mouse click (step towards change between space sim and trade sim).
Hosted for free by: Pixilive

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Looks sweet.

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You've got some pretty good looking stuff there! Feel free to post your screenshots in the 4E6 Unofficial Screenshot thread.


Moe's blog/devlog | Home of Todo 3.0 | Future home of Todo 4.0

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Today I incorporated my swarm engine. If it works as wished, spacecrafts can fly in formation, avoid obstacles, use waypoints and attack without scripting or other stuff. Everything is ODE driven...
Well, thats the theory. Right now there is a severe memory leak, the stiffness and damping coefficients have to be optimized, influence spheres have to be added and tons of other stuff. But if everything works fine, there are going to be some nice space battles with about 256 different spacerafts from 4 factions with each 4 different vehicle types.

What you see on the screeny is a pack of ODE nodes connected to each other. Sorry for the less quality.

Hosted for free by: Pixilive

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Incorporated my mesh loader. And guys, I hate (!) OpenGL picking. There is nothing, which I understand less than the behaviour of the picking matrix return values, grrr.

Hosted for free by: Pixilive

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Just finished the 4th of 5 space station meshes. you can see them untextured in the 4 screens. Incorporated the render to texture function to see the clicked object in the HUD. Am really tired now. Vacation is over, process will slow down now - unfortunately...

Hosted for free by: Pixilive

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Quote:
Original post by XDigital
Just finished the 4th of 5 space station meshes. you can see them untextured in the 4 screens. Incorporated the render to texture function to see the clicked object in the HUD. Am really tired now. Vacation is over, process will slow down now - unfortunately...

Hosted for free by: Pixilive


Looks almost like the ISS.

This is pretty similar to the idea that I had, I'll have to watch this one closely!

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Work on spaceship class started. From now on the pony is included at least as const char *.
Head up display with advanced features upgraded and the player spaceship state values are now visible (i.e. velocity change, hyperdrive charge, shield, structure).

Hosted for free by: Pixilive

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Lots of code updates during the last week. No really big visible progress, but the logbook, which has first options to browse planets and bases and will be enhanced with quests, player stats, cargo, ships and weapons.
See two images below, one outside Holstein and one image with the main trading and quest screen. A dummy ship can be seen, too.





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I feel myself so little.

My team mate finished his work on the quest class. Well, his code is kinda top level c++. - My code is a piece of shit against it...

But hey, we now have a custamizable solar system with planets and space stations coming from text files and in addition (*proudly presents*) we have a customizable quest system with quests coming also from text files (if I understand how to trigger the quest class instances correctly). Remeber "WC Secret Missions"? No problems with this from now on.

Keep on rocking, dudes. We meet in space.

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Impressive-looking.

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This is the result of my whole evening: Finding a tool to create movies on Ubuntu, understanding the interface, casting from ogg to avi and uploading it.

The resolution is ugly and the framerate low due to the recorder. What you see is a fly through the asteroid belt and a descent on Holstein.

http://www.pixilive.com/viewv/20071024/outputfile.flv

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