Pixel Joint: the Game
Brief description:
Platform game with pixel art. Ideas started in 2005/2006. Art being produced intermittently. Project revived in 2008. Current stage is building the engine-like features of the game and tools/editors. The overall game has structure, but the details of code, art, and gameplay remain to be decided.
Target aim:
Windows Freeware
Technology:
C++ with MSVS2005EE and Code::Blocks.
Internal Libraries
* TinyXML
* GLEE
* LodePNG
* GLFT_Font
External Libraries
* OpenGL
* GLFW
* CML
Possible Libraries
* FMOD/BASS/OpenAL
* DevIL/Corona
* PhysFS
* Boost
* CEGUI/OpenGUI
Example art programs:
Paint.NET, GraphicsGale, and GIMP. Probably some photoshop and paint shop pro.
Talent needed:
One or two developer-programmers with experience, dedication and good communication.
Team structure:
Boder - current C++ lead
Jalonso - probable art lead
Many contributing artists from the pixel art community.
Website:
Pixel Joint on Google Code
Contacts:
PM Boder
Previous Work by Team:
Boder: You mean besides the "wip" folder?
De Caelum A tetris game with a "twist". [rolleyes] (C++/SDL/BFont)
Maze Madness Solve the maze with intuitive controls and 3 modes of play. (C++/OpenGL)
In the past, I worked with
Secret Maryo Chronicles. Mostly web design, documentation, promotion, and linux support.
Pixel Art:
Pixel Joint Community
Additional Info:
Art samples. Visit website for more.
Feedback: Constructive criticism, encouragement, etc.