Pixel Joint: have art, need serious developers C++/OpenGL/XML/tile-based/platformer

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-1 comments, last by Boder 16 years, 3 months ago

Pixel Joint: the Game

Brief description: Platform game with pixel art. Ideas started in 2005/2006. Art being produced intermittently. Project revived in 2008. Current stage is building the engine-like features of the game and tools/editors. The overall game has structure, but the details of code, art, and gameplay remain to be decided. Target aim: Windows Freeware Technology: C++ with MSVS2005EE and Code::Blocks. Internal Libraries * TinyXML * GLEE * LodePNG * GLFT_Font External Libraries * OpenGL * GLFW * CML Possible Libraries * FMOD/BASS/OpenAL * DevIL/Corona * PhysFS * Boost * CEGUI/OpenGUI Example art programs: Paint.NET, GraphicsGale, and GIMP. Probably some photoshop and paint shop pro. Talent needed: One or two developer-programmers with experience, dedication and good communication. Team structure: Boder - current C++ lead Jalonso - probable art lead Many contributing artists from the pixel art community. Website: Pixel Joint on Google Code Contacts: PM Boder Previous Work by Team: Boder: You mean besides the "wip" folder? De Caelum A tetris game with a "twist". [rolleyes] (C++/SDL/BFont) Maze Madness Solve the maze with intuitive controls and 3 modes of play. (C++/OpenGL) In the past, I worked with Secret Maryo Chronicles. Mostly web design, documentation, promotion, and linux support. Pixel Art: Pixel Joint Community Additional Info: Art samples. Visit website for more. Feedback: Constructive criticism, encouragement, etc.

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