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Project SkinWalker

Project SkinWalker

Project Chronos

We create two games in two personal team:
DarkImar - programmer
Szczurek - graphic artist

http://youtube.com/watch?v=CWOIg_pChqU


This is looking very good for a two men team.
I like the atmosphere!

Any change of a demo?

Keep up the good work!!
NextDawn Programming Tutorials


Spectacular!!

Quote:
This is looking very good for a two men team.

This would even look extremely good for a full-blown developing team at id or Blizzard or something... ;)

The video is really great, great art! I would've liked to see some more action going on in there, though (shooting for example, maybe throwing a grenade etc.) - but to us developers, even just the game-art and shaders were beautiful. By the way, I hope you don't get ripped on "over-using" bloom, I like it.

Some more information would be great though: what API does it use (OpenGL? Direct3D?), what shaders (CG? GLSL? HLSL?), what file-formats are you using for maps and models? What editors to create the content?

[Edited by - d h k on January 24, 2008 8:20:44 PM]


[ INDIANA JONES and the Fountain of Youth ] - Play the DEMO now!


Graphics are really cool, keep up the good work :).

Furthemore, it seems to be about extermination camp, that's a great idea. There are plenty of games that deals about 2nd WW, but none of them about those camps.


Looks really nice!

Good luck on finishing the projects!

Sincerely,
Arto Ruotsalainen
Dawn Bringer 3D - Tips & Tricks



Wow, your graphic artist is really good!

As for programming skills, I think the ability to make the environments you've shown speaks for itself as well.

Great work!


Thanks for positive comments:)

I wrote this engine in c++, using directx9 and shader hlsl sm2.0. I have my own editor for designing levels and my own format for maps' and models' saving. This engine is complete tool for making games. Designing levels, 3d models, making textures, animations and movies is "Szczurek's" job.
I posted these screens on gamedev.net with hope, that someone prominent will see us.
We have on our account several simply games for children, which we made on our engine. On our company website www.ratsquare.pl there are screens and movies from those productions and more screens from Skinwalker project.
Soon I will post Skinwalker technology demo.



Everything perfect! Looks really professional, even the homepage. Except for one thing: it's not in English. If you're looking for a publisher or someone "prominent that will see you" then I strongly recommend you to make a "English" link in the website. English isn't my mother language neither, but that's the world we're living, if you want to get known, "open to the world" in English.

Regarding the pics and videos, they're awesome. Pherhaps some scenes are over-bloomed, but that's a personal opinion

Great job ;)
Dark Sylinc


Nice work.

This looks professional, to the extent that I almost have trouble believing these are two people.

Keep it up folks!


This is absolutely amazing work guys!
I am actually inspired!

Curious, how long did you make the engine and tools?


Amazing work on the games, well done!

As people have said before me, translate everything you want a developer to see to english, it will surely help.


Those screenshots are amazing.
I have to agree on the bloom. It seems to be just the right level of it to be noticeable but not overpowering.

Great work!


The graphics look fantastic, you are very lucky to be working with an excellent artist.

I would tell you now, if it had a half decent story and the interaction was half as good as the graphics I would buy that game off the shelf for $40/£40 (I say 40 pound, because us brits sometimes get ripped off with games).

I would be very interested in seeing more capabilities of your engine and any games you produce. Very good work!


Who's working on the sounds ?


magnificent,
keep up the good work


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