export 3D scalar volume data from triangular surface model
hello...
I have a triangular surface model...
i wan to make a algorithm in which i imaginary draw a grid in x , y and z direction ...these three grids make cubes...
i want to detect that if the vertex of triangle is in inside of the cube or not...
actually i want to export 3D scalar volume data from my triangular surface model...
for marching cube algorithm...
how can i do this...
much thanks in advance..
[Edited by - luckyyyyyy on March 9, 2008 8:24:27 AM]
If I'm understanding you correctly, would something like what's being done in this chapter of GPU Gems 3 (search for the Voxelization section) be what you're looking for?
Hi Lucky,
I found this library which may help. I believe it uses the GPU hardware to perform the voxelization, and also handles "antialiasing" by determining whether a cell is "inside", "outside" or partially inside and outside at the same time.
http://www.cs.sunysb.edu/~vislab/vxtools/
http://www.cs.sunysb.edu/~vislab/projects/flight/voxelization/index.html
I found this library which may help. I believe it uses the GPU hardware to perform the voxelization, and also handles "antialiasing" by determining whether a cell is "inside", "outside" or partially inside and outside at the same time.
http://www.cs.sunysb.edu/~vislab/vxtools/
http://www.cs.sunysb.edu/~vislab/projects/flight/voxelization/index.html
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement