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 The Dead Never Dies: The Chronicles of Survivors
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Old screen 1

Old screen 2

Zombie concept art

"They're exist in eternal agony...
... you don't have time for it."

The Dead Never Dies: Chronicles of Survivors is a new game for PC that cast up to six "Survivours" in a epic struggle against of swarming zombies. In this game we can see advance dynamic levels which we can destroy. The best thing what we can do, is kill enemy by any weapon ( for example - hammer, antler, board, knife...).Remember, be careful because the zombies in The Dead Never Die: Chronicles of Survivors are amazingly fast. If you've ever seen 28 Days Later and the way the zombies sprint and attack like it's their only reason for existence, which really is the case in TDND:TCOS, you might have a better understanding.

Lead Designer:
" At this moment we are creating shadows, dynamic physic and artifical inteligence.We have more on The Dead Never Die: Chronicles of Survivors over the next few days."

In main screen you can show dynamic menu( with wind -; grass )


More info on http://raptorex.wordpress.com (sorry - only polish)
and http://tdnd.dl.pl (English)
Phobia Interactive - project 2007/2008

[Edited by - Raptorex18 on September 4, 2009 3:13:40 PM]


Looks nice, -a little too blurry for me- but nice! Congrats!

If you're interested, I'm working on a Source-ish engine too ;) and I've been implementing wind physics (specially for ropes, I can see you have ropes too) a few months ago.

Regards


Looks interesting, however it seems a little close to Left 4 Dead. Did you come up with the idea before the Counterstrike guys, or did you decide to have a go yourself? I'm not trying to belittle your efforts here, just making an observation.


I know that, but we invited this idea a few years ago. We aren't creating a new Left 4 Dead because in TDND:TCOS we will have a lot of new ideas for gameplay. For example: creating barricade (nice psyhic system), take a dream :P, eating and infection system. I think it's really cool because we are creating a new style in computer games. style which name's Survival Simulator. Thanks and sorry for my English which is very bad ;P


a few things
-too dark. textures look washed & bland
-need to use a better lighting model
-needs shadows. precomputed, baked, dynamic...
-a horror/thriller type game like this would look good with a depth of field shader.
-title should read "the dead never die". drop the last 's'. but it still is logically incorrect, the dead do die (at least once).

good luck.


All times are ET (US)

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