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 Engine Demo
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I've been designing an engine for the community and wanted some feedback on framerate and visual results. There are two sample scenes included, RPG and Sci-fi. I made the RPG scene myself so it's nothing spectacular, I'll update it as soon as I get an artist. The second scene is actually pieces from my first retail project Spectraball.

RPG scene: Physics, Normal mapping, HDR and Shadow mapping
Sci-fi scene: Physics, Normal mapping, HDR, Glow mapping and Shadow mapping

All of these features are entirely automated and can be customized based on the application. This should make it extremely easy for the community to utilize complex graphic techniques with the ease of calling simple functions such as Engine->AddLight(), Engine->AddMesh(), etc. All of the resources, shaders, cameras, culling, rendering are all automatically handled for you unless you tell it otherwise.

I have several more demos coming that will feature terrain, advanced water and other advanced techniques. I plan on releasing this engine later in the year.



http://www.flashcubestudios.com/files/Engine_Demo.zip


Requirements:
You need a video card that at least supports shader model 2.0.

You may also need to download the following packages if you're missing some extensions.

If you're getting an error "Failed due to an application configuration" then you're missing the VC runtime library.
Download the following and install: http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en

If you're getting the error "Missing D3DX3x.dll" then you're missing some of the developer DirectX extenstions.
Download the following and install: http://www.microsoft.com/downloads/details.aspx?FamilyId=740AC79A-5B72-447D-84F9-EE6407ED1A91&displaylang=en

If you're getting the error "Missing PhysX related dlls" then you're missing PhysX, the engine's physics system needs this to run.
Download the following and install: http://www.flashcubestudios.com/projects/spectraball/files/PhysX_Game_installer_281.msi

I hope you all enjoy and don't have any issues running the engine. I welcome all feedback.

Thanks,
Jon

[Edited by - jdavis on February 13, 2009 11:33:08 AM]

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First PC:
GPU:Nvidia 8800 GTS
CPU:Intel Core 2 Quad

Second PC:
GPU:ATI Radeon X1650 Series
CPU: Pentium 4 Intel

FIRST PC:
Runs at 60 FPS with all effects and highest supported resolution on.

SECOND PC: Demo CRASHES even with all the settings low or turned off.

Hope that helps.

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Very nice! Both demos work well for me. XP SP3 and 8800GT. I liked the glow effects
Quote:
I have several more demos coming that will feature terrain, advanced water and other advanced techniques. I plan on releasing this engine later in the year.

Do you have any more preliminary information on the engine (guesstimated price, would source be included, and eta Q2/Q3/Q4 release date) or will we just have to wait and see

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Quote:
Original post by BrioCyrain

SECOND PC: Demo CRASHES even with all the settings low or turned off.

Hope that helps.


When does it crash?
What was the description of the crash?

Thanks,
Jon

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You might want to think about adding crash dump code to your application to assist with debugging crash issues like this. You can just have your beta testers just send you the crash dump file. Then it is as simple as loading it up in Visual Studio.

Here's an article to get you started:

DirectX Article on crash dump

Also do a search for Minidump on google for more examples. If you're multi-platoform you can do similar things on linux, mac, and unix but I'll let you figure that out for yourself! :)

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Quote:
Original post by jdavis
Quote:
Original post by BrioCyrain

SECOND PC: Demo CRASHES even with all the settings low or turned off.

Hope that helps.


When does it crash?
What was the description of the crash?

Thanks,
Jon


It crashes when booting up, it didn't say what kind of error, just that it had an error.

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Solid 61 FPS with a GeForce 8600GTS and a dual-core P4 3.2ghz CPU. Not bad, the sci-fi demo was pretty. How much do you want for this engine?! It was beautiful, you did it in a couple weeks?

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Quote:
Original post by Zuka
Solid 61 FPS with a GeForce 8600GTS and a dual-core P4 3.2ghz CPU. Not bad, the sci-fi demo was pretty. How much do you want for this engine?! It was beautiful, you did it in a couple weeks?


Well, the core internals, most of the shader work has been done over the past couple months. I haven't really thought of a price. I'd like to offer something as an alternative to Torque.

[update]

The newest build contains a simple terrain sample. It will get more detailed as time goes on.

Thanks,
Jon



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Hi tried the demo its pretty nice and advance. Complete with bump mapping, lighting, physics and even music!

Though it crashes when on debug directx. My machine is pretty up to date so(quad core 8800gt) I have no problem running the demo.

You should also consider Ogre 3D when designing your engine. I love Ogre3D and so far its my choice of game engine when compared to the other low cost game engines.

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Quote:
Original post by mickeyren
Hi tried the demo its pretty nice and advance. Complete with bump mapping, lighting, physics and even music!

Though it crashes when on debug directx. My machine is pretty up to date so(quad core 8800gt) I have no problem running the demo.

You should also consider Ogre 3D when designing your engine. I love Ogre3D and so far its my choice of game engine when compared to the other low cost game engines.


I think Ogre3D is great, but it's not exactly easy for beginner to intermediate programmers (which is my target). It also only handles rendering.


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Q6600 nVidia 260GTX, Vertical sync off, 1680x1050 fullscreen:

RPG: ~200fps
Space: ~275fps
Terrain: ~350fps

What are you using PhysX for - I didn't see any physics. Or is it just a feature of the engine not used in these demos?

Very good, nonetheless. I think we need a simple shader-based engine for the community.

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Looks nice, ill post about it in my blog right now.
No Linux/Mac port planned anytime soon?


Game programming news for newbies: news and resources for beginners * PROGRAMACION & JUEGOS & LINUX
The Ark, making an RPG the right way!

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