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| Engine Demo |
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![]() jdavis Member since: 9/24/2004 From: Atlanta, GA, United States |
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| I've been designing an engine for the community and wanted some feedback on framerate and visual results. There are two sample scenes included, RPG and Sci-fi. I made the RPG scene myself so it's nothing spectacular, I'll update it as soon as I get an artist. The second scene is actually pieces from my first retail project Spectraball. RPG scene: Physics, Normal mapping, HDR and Shadow mapping Sci-fi scene: Physics, Normal mapping, HDR, Glow mapping and Shadow mapping All of these features are entirely automated and can be customized based on the application. This should make it extremely easy for the community to utilize complex graphic techniques with the ease of calling simple functions such as Engine->AddLight(), Engine->AddMesh(), etc. All of the resources, shaders, cameras, culling, rendering are all automatically handled for you unless you tell it otherwise. I have several more demos coming that will feature terrain, advanced water and other advanced techniques. I plan on releasing this engine later in the year. ![]() http://www.flashcubestudios.com/files/Engine_Demo.zip Requirements: You need a video card that at least supports shader model 2.0. You may also need to download the following packages if you're missing some extensions. If you're getting an error "Failed due to an application configuration" then you're missing the VC runtime library. Download the following and install: http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en If you're getting the error "Missing D3DX3x.dll" then you're missing some of the developer DirectX extenstions. Download the following and install: http://www.microsoft.com/downloads/details.aspx?FamilyId=740AC79A-5B72-447D-84F9-EE6407ED1A91&displaylang=en If you're getting the error "Missing PhysX related dlls" then you're missing PhysX, the engine's physics system needs this to run. Download the following and install: http://www.flashcubestudios.com/projects/spectraball/files/PhysX_Game_installer_281.msi I hope you all enjoy and don't have any issues running the engine. I welcome all feedback. Thanks, Jon [Edited by - jdavis on February 13, 2009 11:33:08 AM] |
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![]() BrioCyrain Member since: 12/26/2005 From: El Paso, TX, United States |
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| First PC: GPU:Nvidia 8800 GTS CPU:Intel Core 2 Quad Second PC: GPU:ATI Radeon X1650 Series CPU: Pentium 4 Intel FIRST PC: Runs at 60 FPS with all effects and highest supported resolution on. SECOND PC: Demo CRASHES even with all the settings low or turned off. Hope that helps. |
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![]() Drew_Benton GDNet+ Member since: 7/29/2004 From: Katy, TX, United States |
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Very nice! Both demos work well for me. XP SP3 and 8800GT. I liked the glow effectsQuote: Do you have any more preliminary information on the engine (guesstimated price, would source be included, and eta Q2/Q3/Q4 release date) or will we just have to wait and see ![]() |
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![]() jdavis Member since: 9/24/2004 From: Atlanta, GA, United States |
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Quote: When does it crash? What was the description of the crash? Thanks, Jon |
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![]() ArmitageIII87 Member since: 10/11/2003 From: Portland, OR, United States |
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| You might want to think about adding crash dump code to your application to assist with debugging crash issues like this. You can just have your beta testers just send you the crash dump file. Then it is as simple as loading it up in Visual Studio. Here's an article to get you started: DirectX Article on crash dump Also do a search for Minidump on google for more examples. If you're multi-platoform you can do similar things on linux, mac, and unix but I'll let you figure that out for yourself! :) |
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![]() BrioCyrain Member since: 12/26/2005 From: El Paso, TX, United States |
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Quote: It crashes when booting up, it didn't say what kind of error, just that it had an error. |
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![]() Zuka Member since: 2/6/2009 |
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| Solid 61 FPS with a GeForce 8600GTS and a dual-core P4 3.2ghz CPU. Not bad, the sci-fi demo was pretty. How much do you want for this engine?! It was beautiful, you did it in a couple weeks? |
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![]() jdavis Member since: 9/24/2004 From: Atlanta, GA, United States |
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Quote: Well, the core internals, most of the shader work has been done over the past couple months. I haven't really thought of a price. I'd like to offer something as an alternative to Torque. [update] The newest build contains a simple terrain sample. It will get more detailed as time goes on. Thanks, Jon |
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![]() mickeyren Member since: 7/8/2007 From: College Park, MD, United States |
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| Hi tried the demo its pretty nice and advance. Complete with bump mapping, lighting, physics and even music! Though it crashes when on debug directx. My machine is pretty up to date so(quad core 8800gt) I have no problem running the demo. You should also consider Ogre 3D when designing your engine. I love Ogre3D and so far its my choice of game engine when compared to the other low cost game engines. |
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![]() jdavis Member since: 9/24/2004 From: Atlanta, GA, United States |
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Quote: I think Ogre3D is great, but it's not exactly easy for beginner to intermediate programmers (which is my target). It also only handles rendering. |
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![]() gregs GDNet+ Member since: 7/27/2001 From: Bournemouth, United Kingdom |
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| Q6600 nVidia 260GTX, Vertical sync off, 1680x1050 fullscreen: RPG: ~200fps Space: ~275fps Terrain: ~350fps What are you using PhysX for - I didn't see any physics. Or is it just a feature of the engine not used in these demos? Very good, nonetheless. I think we need a simple shader-based engine for the community. |
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![]() rogerdv Member since: 5/18/2003 From: Santiago de Cuba, Cuba |
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| Looks nice, ill post about it in my blog right now. No Linux/Mac port planned anytime soon? Game programming news for newbies: news and resources for beginners * PROGRAMACION & JUEGOS & LINUX The Ark, making an RPG the right way! |
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