Well, the Khronos group have been busy! OpenGL 3.2 marks the third release this year of a specification which used to be released annually. Loads of great stuff is in 3.2 (and GLSL 1.50) including new profiles (Core for slimline and new, and Compatiblity for old-skool OpenGL) and a load of new extensions for increased compatibility with D3D to make it easier to port applications (this will also help out the Wine project with their D3D implementation). Also vertex attributes can now be accessed as arrays in the shaders and... you know what, rather than repeating what many others have said here are some links to more information: