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The Daily GameDev.Net

When I moved into this place, I figured I'd kill off the weeds and it'd all be good. I have now discovered that these pesky things grow back -- and more than once! Sounds an awful lot like an Overgrown GameDev.Net Daily.

The big news of the day is without a doubt that Sony has announced the PS3 Slim. There have been rumors for some time now, and it's real. $300 in the US, a 120 GB drive, and all the same features (except Linux, randomly). Well played Sony. Very well played. There's a 3.0 firmware on the way, too. This should be a nice revitalizer after months of slow sales.

Contrast that with the news that the Xbox 360 Arcade is about to see a price INCREASE in the UK. Apparently the exchange rate is to blame. Somehow I suspect this won't revitalize sales quite so well -- although there are rumors that a heavy price drop on the 360 Elite is coming.

GDC Europe is on-going, and the Crytek co-founder Cevat Yerli discussed the future of gaming graphics during his keynote. Yes, both voxels AND ray-tracing are mentioned, so you guys out on the fringes can go wild. He seems to think that what's coming is a rich mix of rendering styles. Personally, I'm banking on flexible general purpose shaders being the way forward. Did you know that all Pixar movies before Cars were rasterized, not ray-traced?

Speaking of GDC: if you want to submit something to the US version, start writing, fast. You've still got until the end of day today! Midnight EST, to be exact.

Are you a .NET developer? Wish your code could run faster, without you having to shell out large amounts of money for expensive profiling software? The open-source SlimTune Profiler just released version 0.1.5 for public consumption. And yes, I'm afraid I do have a terrible secret: the Promit writing it and I are the same person. Shocking, I know.


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 "The Daily GameDev.Net" Discussion
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Awesome profiler man.... i am excited to give it a try...

Curious... my engine is a C++ dll that is wrapped with a clr dll. I Can debug it in my C# app with the pdb files... will it profile my dll as well?

Also, does this hinder performance by having it running? if so, is it steep?

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Quote:
Original post by AverageJoeSSU
Curious... my engine is a C++ dll that is wrapped with a clr dll. I Can debug it in my C# app with the pdb files... will it profile my dll as well?
There's an option to sample native functions and include them in the call traces. So far it's given me worthless results -- let me know if it works out better for you.
Quote:
Also, does this hinder performance by having it running? if so, is it steep?
Yes, profiling will always hurt performance. How much seems to vary -- most people say the effect is minor but a few people seem to have far more drastic effects. It's still something of a first-pass implementation, and I'm working on making it more efficient.

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SlimTune is looking good! Nice work.

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Quote:
Original post by Promit
Quote:
Original post by AverageJoeSSU
Curious... my engine is a C++ dll that is wrapped with a clr dll. I Can debug it in my C# app with the pdb files... will it profile my dll as well?
There's an option to sample native functions and include them in the call traces. So far it's given me worthless results -- let me know if it works out better for you.
Quote:
Also, does this hinder performance by having it running? if so, is it steep?
Yes, profiling will always hurt performance. How much seems to vary -- most people say the effect is minor but a few people seem to have far more drastic effects. It's still something of a first-pass implementation, and I'm working on making it more efficient.


very very cool.... when you hit a higher version get a tip jar going!

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