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 [UFEC] Cycle
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Cycle is a strategy board game.

Stats

Number of players: 1 to 4 (min 2 - missing player filled up with AI)
Scenario: Elements for each player Ice-Lords, Fire-Elementals, Earth-Giants and Storm-Rider
4 Elements: Water (Ice-Lords), Fire (Fire-Elementals), Proliferation (not sure yet), Evolution (complete game play)

Techniques:
Renderer: OpenGL
Sound: FMod or OpenAL (hopefully this time)
Libraries: SDL
User Interface: Self made circle menus
Target Platform: Linux (Ubuntu), Windows, MAC OS and hopefully Maemo (which is Linux - not sure if I manage to install it there)

Check out the Dev Log for further information.

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I know you may laugh, anyway here is the first screenshot for UFEC 09...

It is more than just a black screen, even if it looks like just a black screen. Game mechanics are finished on paper and have to be implemented now.

Time/Task Schedule:

Define Game Mechanics (check)
Implement Game Mechanics (launched)
Define supporting features
Implement supporting features
Define graphics style
Artwork
Sound Design
Implementation of Art and Sound
Balancing
Testing
Documentation



 User Rating: 1032   |  Rate This User  Send Private MessageView Profile Report this Post to a Moderator | Link

Nice =) I'm still trying to decide on a game idea.

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Find here the board of Cylcle. I descided to start with the mechanics completely without graphics and other stuff. It is hard to not open GIMP or Wings3D and just code the essentials, but I think it is important to have a robust core engine. Last time with Libertine I got lost in bugs. This time I try to avoid as much as possible (dare me father, for I must sin!). First interaction is available, fields and nodes are identified and accessable. Just one player.



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No new screenshot available. I'm just coding all the basics and essentials, prepare the classes and game architecture. I hope that a clean and secure menu and game flow is worth to spend some more time and effort. However it makes no fun to have just lines of code and no eye candy. There is even no element included yet.


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OK, weekend did its best. I finished the menu and user interface. As promissed, it's still ugly without shadows, bloom, blur, particles, high res textures and post processing effects. It's still a menu with a functionality. However it works without memory leak. 24 MB RAM usage for Cycle at this stage. The app itself has in debug configuration 624,8 KB. It would still fit on a 3.5' disk.

Here the update of the schedule

Define Game Mechanics (check)
Implement Game Mechanics (check)
Define supporting features and AI (launched)
Implement supporting features and AI
Define graphics style
Artwork
Sound Design
Implementation of Art and Sound
Balancing
Testing
Documentation
Industrialisation on Windows/LINUX

And here the proof



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All times are ET (US)

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