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| Technical Specifications |
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![]() Funkymunky Member since: 7/29/1999 From: Exton, PA, United States |
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| In particular, I'm wondering about "DirectX 9.0c, on some judging computers DirectX 10" Am I to understand that we can make a shader model 3 level card a requirement for our game? Seems to clash a little with 2.0 Ghz, 512 MB RAM... but i like ps3.0... |
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![]() swiftcoder Member since: 7/3/2003 From: Boston, MA, United States |
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Quote:As I understand it, the minimum spec is a spec above which all judging machines must be. If your entry doesn't run on a judges machine, well, too bad, you don't get the score. I very much doubt however that anyone will actually judge on a machine that anaemic - I am sitting on a quad-core AMD and an ATI 4870, for instance. Tristam MacDonald - swiftcoding |
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![]() Funkymunky Member since: 7/29/1999 From: Exton, PA, United States |
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| alright, really i'm just wondering if i can make it a requirement for my game to support shader model 3 and not suffer to much in the judgement department. although, i'm not sure i even care if i get a high score |
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![]() TheFlyingDutchman Member since: 8/30/2007 From: Groningen, Netherlands |
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| Personally I am using OpenGL 3.2, so that means everybody without DirectX 10 graphics can't play my game. This choice is based on future reuse of bits and pieces of the game. If I wouldn't join in the contest, I would be working on a game targeted at DirectX 10 hardware because we have already seen 3 generations of DirectX 10 hardware (the first DirectX 11 hardware is even in stores already). This means DirectX 10 hardware is widespread by now and DirectX 9 hardware is becoming quite ancient. By the time I would finish my game this argument would be even stronger. Because there is not really a hardware limit in this contest (its your own risk: if the judges can't run your game, you won't get a score). So this gives me the opportunity to make a game that fits in my own plans (hardware/engine wise). |
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![]() Lesan Member since: 11/2/2006 From: Tabor, Czech Republic |
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| It seems some Gamedev.net staff members and moderators will want to judge so once they're signed in, I'll display the technical information about their machines. -------- Join the UFEC Game Programming Contest! |
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![]() Trapper Zoid GDNet+ Member since: 5/20/2005 From: Melbourne, Australia |
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Quote: It depends if we're doing community based judging, as my WinXP computer is only slightly above the minimum spec. I develop mostly on an iMac, although I sometimes use the older WinXP machine for Windows specific stuff. (Incidentally, if there's a push for Mac to be added to the available platforms, I'd be happy to volunteer as a judge. I'm assuming it's left off the list due to a lack of judges with Mac computers.) |
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![]() swiftcoder Member since: 7/3/2003 From: Boston, MA, United States |
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Quote:You have a mac, I have a mac, and a good number of the GDNet staff (who might join the judging) seem to have macs, so I am still pushing ![]() Tristam MacDonald - swiftcoding |
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![]() TheFlyingDutchman Member since: 8/30/2007 From: Groningen, Netherlands |
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Quote: As far as I know this was the main reason for not listing the Mac. I assume it would be perfectly fine to enter with a Mac game if we could guarantee some judges that are able to run the game. |
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