|
||||||||||||||||||
GameDev.Net Discussion Forums Image of the Day Robots Always ObeySend Topic To a Friend | View Forum FAQ | Track this topic | View Forum |
Last Image Next Image ![]() |
| Robots Always Obey |
|
![]() Ouranos Member since: 2/11/2002 From: Bothell, WA, United States |
|||||
|
|
|||||
![]()
Some screenshots from a game I'm working on, Robots Always Obey. From my IGF entry page: "Deep within several levels of security in a hidden facility lies a datacenter filled with hundreds of technological secrets. The data is cut off from any networks, but you have managed to break into the robotics network which gives you access to all of the different types of robots in the facility. Program and use the robots to give you access codes to more and more areas and eventually the room where the datacenter is hosted. The robots all have different special abilities and can help each other to get to the security node in each level." This is still a work in progress, there's a lot I have planned for it including different robots with their own special abilities, more varied art, more dangers and obstacles in the levels like turrets and laser barriers, and an in game editor. I also have a gameplay video up and will be updating the Roach Puppy Games blog as I work on it. -Chris |
|||||
|
|||||
![]() MichaelT Member since: 1/5/2003 From: Stockholm, Sweden |
||||
|
|
||||
| I look at this and one name pops into my head: Paradroid :) It's not a bad thing though, take it as a compliment. |
||||
|
||||
![]() BLiTZWiNG Member since: 4/10/2006 From: Brisbane, Australia |
||||
|
|
||||
Quote: Twas my immediate thought as well :) |
||||
|
||||
![]() Ouranos Member since: 2/11/2002 From: Bothell, WA, United States |
||||
|
|
||||
| Hmm? The gameplay is nothing like that game... is it because there are walls, tiles and robots? Not that I mind it being compared to other games, I just expected something more like Lightbot being mentioned :) |
||||
|
||||
![]() mk1x86 Member since: 5/16/2007 From: Bonn, Germany |
||||
|
|
||||
| I like the gameplay and graphics, consistent art style. I don't like the music and sounds, not enough variation. Also you should speed up the robot movement. Nice work so far |
||||
|
||||
![]() BlackSeeds Member since: 8/14/2008 From: Liverpool, United Kingdom |
||||
|
|
||||
| loving the style mate looks cool and consistent, very polished...good work keep it up :) |
||||
|
||||
![]() Nikko_Bertoa Member since: 2/24/2008 From: Cordoba, Argentina |
||||
|
|
||||
| Good work! What language/engine/tools did you use? My Game Programming Portfolio |
||||
|
||||
![]() Aardvajk GDNet+ Member since: 3/3/2006 |
||||
|
|
||||
I think this is really cool after watching the videos. Need a bit more information about the mechanic than I gleaned from that, but reminds me of Big Trak which was a huge part of my childhood .I'm looking forward to seeing where this goes. Keep us updated. |
||||
|
||||
![]() Ouranos Member since: 2/11/2002 From: Bothell, WA, United States |
||||
|
|
||||
Thanks for all the feedback so far everyone.Quote: I've been using an engine I've been developing over the period of recent games written in C# and XNA. I hope to get back to native code once DX10 capable systems are more commonplace, but for now the Content Pipeline saves a lot of hassle. As for tools: Blender for modeling, rigging, and animation. GIMP for texturing Reason for music Audacity for recording and sound editing Quote: That thing is cool! Kids need more toys like that, and Lego needs to price down and promote Mindstorms more to expose them to this stuff. |
||||
|
||||
![]() MichaelT Member since: 1/5/2003 From: Stockholm, Sweden |
||||
|
|
||||
Quote: The story did remind me of Paradroid (although different). And yes, the style and setting of the screenshots are actually somewhat reminiscent of Paradroid :) |
||||
|
||||
![]() Swarmer Member since: 11/16/2006 From: Columbus, OH, United States |
||||
|
|
||||
| Am I the only one who immediately saw a giant swastika? :o Anyways, it looks fun! I always have a love for RoboCode, so I think I'd like this game. |
||||
|
||||
![]() szecs Member since: 5/27/2009 From: Miskolc, Hungary / Jyvaskyla, Finland |
||||
|
|
||||
| Yes, tell as about the mechanic a little. You set a sequence of motions, than you try to apply the same sequence more times as can be seen on the video. Are the number of sequences/movements/movement-types limited? ________________________ My first (and probably last) demo |
||||
|
||||
![]() Ouranos Member since: 2/11/2002 From: Bothell, WA, United States |
||||
|
|
||||
| Sure, I can explain it. Each robot has the following properties: These number of functions, instruction slots, and move counts vary depending on the level. The grey metallic squares are sync nodes where the robots are allowed to be programmed, once they leave that node the functions can't be modified anymore. Those nodes also recharge the move count. I believe the video shows a level where a robot runs into one that was past a couple doors, recharges, and gets reprogrammed. Anyway, once you set the instructions in each function you can toggle between them and hit the ".exe" button in the corner to execute that function. |
||||
|
||||
![]() szecs Member since: 5/27/2009 From: Miskolc, Hungary / Jyvaskyla, Finland |
||||
|
|
||||
| Thanks! Sounds very interesting, I'm looking forward to play with it. ________________________ My first (and probably last) demo |
||||
|
||||
All times are ET (US)![]() |
Last Image Next Image ![]() |
|