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 Robots Always Obey
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Robots Always Obey 2009-11-04 21-37-44-25.jpg

Robots Always Obey 2009-11-04 21-38-04-20.jpg

Robots Always Obey 2009-11-04 21-40-23-94.jpg

Robots Always Obey 2009-11-04 21-42-03-74.jpg

Some screenshots from a game I'm working on, Robots Always Obey.

From my IGF entry page:

"Deep within several levels of security in a hidden facility lies a datacenter filled with hundreds of technological secrets. The data is cut off from any networks, but you have managed to break into the robotics network which gives you access to all of the different types of robots in the facility. Program and use the robots to give you access codes to more and more areas and eventually the room where the datacenter is hosted. The robots all have different special abilities and can help each other to get to the security node in each level."


This is still a work in progress, there's a lot I have planned for it including different robots with their own special abilities, more varied art, more dangers and obstacles in the levels like turrets and laser barriers, and an in game editor.

I also have a gameplay video up and will be updating the Roach Puppy Games blog as I work on it.

-Chris


I look at this and one name pops into my head:

Paradroid :)

It's not a bad thing though, take it as a compliment.




Quote:
Original post by MichaelT
I look at this and one name pops into my head:

Paradroid :)

It's not a bad thing though, take it as a compliment.


Twas my immediate thought as well :)


Hmm? The gameplay is nothing like that game... is it because there are walls, tiles and robots?

Not that I mind it being compared to other games, I just expected something more like Lightbot being mentioned :)


I like the gameplay and graphics, consistent art style. I don't like the music and sounds, not enough variation. Also you should speed up the robot movement.
Nice work so far


loving the style mate looks cool and consistent, very polished...good work keep it up :)


Good work!

What language/engine/tools did you use?

My Game Programming Portfolio


I think this is really cool after watching the videos. Need a bit more information about the mechanic than I gleaned from that, but reminds me of Big Trak which was a huge part of my childhood .

I'm looking forward to seeing where this goes. Keep us updated.


Thanks for all the feedback so far everyone.

Quote:
Original post by Nikko_Bertoa
Good work!

What language/engine/tools did you use?


I've been using an engine I've been developing over the period of recent games written in C# and XNA. I hope to get back to native code once DX10 capable systems are more commonplace, but for now the Content Pipeline saves a lot of hassle. As for tools:

Blender for modeling, rigging, and animation.
GIMP for texturing
Reason for music
Audacity for recording and sound editing

Quote:
Original post by Aardvajk
...reminds me of Big Trak which was a huge part of my childhood .


That thing is cool! Kids need more toys like that, and Lego needs to price down and promote Mindstorms more to expose them to this stuff.




Quote:
Original post by Ouranos
Hmm? The gameplay is nothing like that game... is it because there are walls, tiles and robots?

Not that I mind it being compared to other games, I just expected something more like Lightbot being mentioned :)


The story did remind me of Paradroid (although different). And yes, the style and setting of the screenshots are actually somewhat reminiscent of Paradroid :)



Am I the only one who immediately saw a giant swastika? :o


Anyways, it looks fun! I always have a love for RoboCode, so I think I'd like this game.



Yes, tell as about the mechanic a little. You set a sequence of motions, than you try to apply the same sequence more times as can be seen on the video. Are the number of sequences/movements/movement-types limited?

________________________
My first (and probably last) demo


Sure, I can explain it. Each robot has the following properties:

  • One or more functions

  • Each function has one or more instructions

  • Each instruction can be set to a movement or a special ability depending on the robot type (not in the game yet visually, and there's only one robot type right now)

  • A move count which decreases with each execution (or else you can just have a "forward" function and "turn left" function and solve every puzzle with that)


  • These number of functions, instruction slots, and move counts vary depending on the level. The grey metallic squares are sync nodes where the robots are allowed to be programmed, once they leave that node the functions can't be modified anymore. Those nodes also recharge the move count. I believe the video shows a level where a robot runs into one that was past a couple doors, recharges, and gets reprogrammed. Anyway, once you set the instructions in each function you can toggle between them and hit the ".exe" button in the corner to execute that function.


    Thanks!
    Sounds very interesting, I'm looking forward to play with it.

    ________________________
    My first (and probably last) demo


    All times are ET (US)

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