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The Daily GameDev.net

It's Friday the Thirteenth!

AAA games are a huge endeavor spanning millions upon millions of dollars in marketing and development costs. Last month I played the hell out of Slightly Mad Studios' Need for Speed: Shift, a superb injection of quality game design and sim racing in Electronic Arts' long-running racing series. You can imagine my surprise, then, when Gamasutra ran a piece on Slightly Mad Studios' remote development process. Other than a small percentage of the team working in an office in the UK, Slightly Mad's team members all work remotely from locations around the world. To think that a game of that size is made by a team across the world absolutely blows my mind and that it yields a fantastic AAA game is even more mind-blowing. The article is well worth the read (much as the game is well worth a purchase).

The free Unreal Development Kit which was released last week has already had over 50,000 downloads, which is totally rad. My brief time with the editor has shown it to be a very impressive improvement over the series of tools that Epic released with Unreal Tournament 3. Give it a shot if you haven't already.

October NPD data is out in the wild and it should be no surprise that the excellent Playstation 3-exclusive Uncharted 2 took the month's top honors with over 500,000 sales. The Xbox 360-exclusive, and also excellent, Forza Motorsport 3 sold 175,000 copies in its four days at retail before the end of October. The real surprise on the list is that the Xbox 360 release of the multiplatform Borderlands' sold 418,000 copies; an impressive number for just one release of the game. All of these games are incredibly deserving of both their spots on the NPD list and your future attention.

The real news of this week is all about Infinity Ward's release of Call of Duty: Modern Warfare 2, which is already setting records as the most successful single-day launch of any entertainment product ever with over 4.7 million copies sold across North America and the UK (estimated around six-seven million day-one sales worldwide). Modern Warfare 2 is so big that the Playstation Network had to accommodate the sheer mass of simultaneous connections and Xbox Live set a simultaneous user record with over two million people connected at once. And Infinity Ward is truly deserving of this acclaim; Modern Warfare was a hugely successful and fantastic game and the sequel is a brilliant iterative improvement in almost every way. One of the most interesting discussions regarding the game's actual content, though, is the whole "No Russian" mission, the infamous mission early on in the game (of which I just wrote a lengthy, spoiler-laden piece about). Regardless, it seems almost pointless to suggest that anything will top Modern Warfare 2 in the foreseeable future (and it's a pretty great game).

Also of note is the spree of indie game developers mocking Tim Langdell's "Edge" nonsense. Check 'em out.

It's a been pretty good year for gaming but, as tends to happen in November, the releases will start to slow down after the next couple of weeks. Enjoy the mass of gaming while you can. I know this weekend will be filled with Forza 3 and Modern Warfare 2 for me!


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I have one more thing to add about Modern Warfare 2.

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gamededge.net?

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Regarding cod:mw2:

You must've played a different game version than me,
because nothing in this game is in any way ground-breaking or brilliant.
Maybe it's a great improvement over its predecessor, but that I don't see either.

The graphics are pretty good, but this alone shouldn't be the difference between a "pretty great" game and solid action fast-food. Not in the 21st century anymore, at least.

Quite to the contrary, it is a hallmark of bad taste. The airport scene is quite disgusting and a real low point in the history of computer games. There is actually no good reason for the player's participation in this scene and being shot in the end makes it all the more pointless, were it not for furthering that abomination of a "story".

Walking from check-point to check-point and doing what you are told is maybe very real-life-army-like but does not exactly constitute brilliance in anyone's book. Neither does the "commie bastards invade land of the free" candidate to The Most Unbelievable Story-Twist In The History Of Just About Anything.

I can well imagine that any US American is fascinated at the prospect of playing a war hero in "the mightiest army in earth history" and killing shedloads of Russians for the usual reasons, like, you know, freedom. How this is brilliant eludes me though.

Furthermore, never has been the ratio of play time vs. installation size been this off: 11 GB or so for roughly 4 hours of gameplay. Playing it once through is truly enough, too.

The fact that a company that apparently awards its CEO a year's salary of US$ 15 million doesn't invest a dime in good story-telling and modern game play should tell anyone enough about the state of the game industry.

Something that should be about creativity, art or at least solid craft is obviously badly placed in the hands of an industry, be it game, music or movie. Thank you, Black Isle, Troika, Valve, Rockstar and Blizzard, for being / having been not about industry but about art.



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Quote:
Original post by Promit
I have one more thing to add about Modern Warfare 2.


Classic!

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Quote:
Original post by MetaTroN
Regarding cod:mw2:

You must've played a different game version than me,
because nothing in this game is in any way ground-breaking or brilliant.
Maybe it's a great improvement over its predecessor, but that I don't see either.

The graphics are pretty good, but this alone shouldn't be the difference between a "pretty great" game and solid action fast-food. Not in the 21st century anymore, at least.

Quite to the contrary, it is a hallmark of bad taste. The airport scene is quite disgusting and a real low point in the history of computer games. There is actually no good reason for the player's participation in this scene and being shot in the end makes it all the more pointless, were it not for furthering that abomination of a "story".

Walking from check-point to check-point and doing what you are told is maybe very real-life-army-like but does not exactly constitute brilliance in anyone's book. Neither does the "commie bastards invade land of the free" candidate to The Most Unbelievable Story-Twist In The History Of Just About Anything.

I can well imagine that any US American is fascinated at the prospect of playing a war hero in "the mightiest army in earth history" and killing shedloads of Russians for the usual reasons, like, you know, freedom. How this is brilliant eludes me though.

Furthermore, never has been the ratio of play time vs. installation size been this off: 11 GB or so for roughly 4 hours of gameplay. Playing it once through is truly enough, too.

The fact that a company that apparently awards its CEO a year's salary of US$ 15 million doesn't invest a dime in good story-telling and modern game play should tell anyone enough about the state of the game industry.

Something that should be about creativity, art or at least solid craft is obviously badly placed in the hands of an industry, be it game, music or movie. Thank you, Black Isle, Troika, Valve, Rockstar and Blizzard, for being / having been not about industry but about art.


Well, I agree with you in essence: there isnt much substance to the game. But in practice, game studios are there to make games that sell, and with numbers like that, its hard to criticize them.

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That airport scene makes me sick. I wont be buying it purely based on that.

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Before i start, you'll want to avoid reading my post if you don't want any spoilers!

It was a great game and the airport scene was no big deal- really, compared to the kind of stuff you get in films like Hostel it's pretty tame.

However, I was still dissapointed, why? Well, I felt the game was great because it was fun to play and because the special ops missions are great fun and because multiplayer is still great fun. Even the story was fun to play, but here's where my dissapoint comes in- the story gameplay was great, but the story itself was really poorly done. It felt simply like it was setting up for Modern Warfare 3, the Ramirez storyline for example simply just ended without linking up with the rest of the story leaving me wondering if that side plot really had any point to it, because the levels in that side plot were far from the best. You don't even kill the bad guy you're initially after, and are left with an ending that basically screams "You'll have to wait for MW3 to kill him".

There were other stupid points, like the space stations blowing up because of an EMP blast a hell of a distance away- sorry but EMP isn't going to make a space station randomly explode at that distance, and I'd be suprised if it even took the electrics out because objects in high orbit have to be hardened from higher levels of solar activity and such anyway.

The story just wasn't as good as MW1, and although the shooting was fun and some levels were great, the levels just weren't in general anywhere near as good as MW1.

It seemed to try and do what ODST did- have separate disaparate storylines, but it failed miserably in not bringing them together very well like ODST did. Whilst I love MW2, it certainly wasn't as good a story line as ODST, and quite frankly, MW2 was much easier and just is short, which is odd as ODST was originally only planned as an addon.

It does beg the question, if the game was so short and so easy, what exactly have IW been doing this last few years since MW1? It's not as if there was a massive amount of new art assets or programming work needed as most was carried over from the original. For 2 years development time the single player could've been much, much longer and should've had a much, much better storyline. The fact they made Veteran rediculously easy so you can do levels without dying now was a rather moronic decision too.

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