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| Some recent topics started on our forums | |
| Is GDNet molesting casing in "Style"? | Heya, Sorry to come right back with a nitpick after being AWOL for a bit, but I ran into an issue with a simple code snippet I posted over here. I edited that [ code ] block a number of times to correct the casing (style should start with u... |
| Posted January 20, 2009 8:54:17 AM | |
| Publishing RSS feeds to journals | I couldn't find if this was already brought up, but I was just thinking it might be a useful feature if user journals could be 'fed' entries by RSS feeds from other sites, in addition to manual postings. In this day and age everyone and their dog h... |
| Posted October 20, 2008 1:41:00 PM | |
| VS Settings, persisting Application scoped settings not possible? | Instead of stubornly coding my own stuff like I usually do, I decided to give the Settings feature in Visual Studio a try for a little standalone app of ours. It works quite well, but I found it doesn't seem to store any changes to Application scop... |
| Posted October 9, 2008 8:31:18 AM | |
| PC remains Europe's favorite gaming platform | PC remains Europe's favorite gaming platformPosted by: Rim van Wersch at July 2, 2008 2:23:37 AM In light of the ongoing debate whether PC Gaming is dying, Dutch mainstream news site nu.nl examines a study by Forrester suggesting the PC is stil... |
| Posted July 2, 2008 2:23:37 AM | |
| Dream Build Play 2008 | Dream Build Play 2008Posted by: Rim van Wersch at June 12, 2008 9:40:51 AM A few days ago Microsoft kicked off their latest Dream Build Play competition, with a shot at great prizes to be won. Even better, this time around the focus is exclusively &... |
| Posted June 12, 2008 3:40:51 AM | |
| Status of Vista SP1 on Ultimate? | Hello, I need to install Vista SP1 on my current ultimate machine (for IIS7 FastCGI in case you're wondering), but I'm quite puzzled how this should be accomplished. I read some stuff that SP1 for Ultimate was delayed and SP1 indeed doesn't... |
| Posted June 5, 2008 7:33:14 AM | |
| Rendering multiple linestrips with one draw call in D3D9/XNA | Hello, While browsing through the D3D10 docs to find help for our latest D3D convert, I came across this interesting bit of information: Quote:An index buffer can index multiple line or triangle strips by separating each with a strip-cut index.... |
| Posted May 14, 2008 6:36:23 AM | |
| Bug in menu system | As reported numerous times, there still seems to be a bug in the menu system. I know my complaining about it is getting old, but it isn't exactly getting fixed either. Every time I want to switch browser tabs, I have to consciously make a detour wi... |
| Posted May 7, 2008 2:23:11 AM | |
| Bug in menu still persistent | Heya, I type a long friendly message first time around, but the forum insisted I wasn't logged in so it got lost. Anyway, there's still a bug in the menu system that makes it unusable to anyone having web debugging enabled, as I need to have for w... |
| Posted February 25, 2008 2:47:35 AM | |
| Problem getting XNA Games to run on Vista 64bit without GSE | Hello, I seem to be unable to get any XNA Games built on a 32bit XP machine to run on a Vista 64bit machine. Even an empty project (New XNA Windows Game -> Build) fails to run without any error messages, it reportedly just does nothin... |
| Posted April 27, 2007 3:42:28 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Blender Skeletal Model Loaded in XNA -- Bones wont move | Have you already tried loading your mesh in the skinning sample? It's a decent testbed for animated meshes and a good place to get started with adding transforms on your own. For my tinkering I changed the method AnimationPlayer.UpdateWorldTra... |
| Posted May 29, 2009 6:03:29 AM | |
| Rendering Depth to a Texture (HLSL) | Quote: One thing I noticed from the soft-edged shadows example, is that the webpage has: // Projection matrix for the light D3DXMatrixPerspectiveFovLH( &matProj, D3DXToRadian(30.0f), 1.0f, 1.0f, 1024.0f ); But in the actual code of the sample p... |
| Posted May 28, 2009 3:54:44 AM | |
| ANN - Why multiple layers? | The number of layers determines the type of function an ANN can mimic. Conceptually training an ANN is akin to fitting a function on a given set of inputs and outputs. This (implicit) function may be linear, continuous or discontinuous, which... |
| Posted May 28, 2009 3:36:33 AM | |
| Google Search before submiting a new thread | Actually, the MSDN forums had something like this at some point. While you would be typing your post, it'd take the title you entered, run this as a forum search and display the results off to the side. Obviously it's not a magic cure, but it'd be... |
| Posted May 27, 2009 2:44:58 AM | |
| Rendering Depth to a Texture (HLSL) | You seem to be using your camara's view matrix for rendering the depth map, while this typically should be the 'view' from the light source. That's not a problem of itself, but with this setup the light would always seem to come from the camera whe... |
| Posted May 27, 2009 2:31:04 AM | |
| Need Help with some unknown Math for various axes and rotations? | Drawing it out is probably a good idea, but from the sound of it you could do this with typical matrix operations. It may not be entirely accurate, but you can view matrix multiplications as transforming from one coordinate system to another.... |
| Posted May 25, 2009 6:55:06 AM | |
| [??]SSAO ON D3D9 with HLSL | Quote:Original post by zinking I would like to mention that I'm using D3D9( I have no that hardware to support higher versions, or maybe later), You might want to check out Windows XNA samples in particular then. XNA on Windows also use D3D9... |
| Posted May 13, 2009 1:55:07 AM | |
| nGENE Tech techdemo trailer | FWIW, I think the blurry look does add a bit of feel to it. Somehow it just works for me. Might be because it simply looks absolutely amazing [smile] |
| Posted March 20, 2009 3:03:24 AM | |
| Switching to C# from XNA | Quote:Original post by Iv00w I doubt XNA will ever be on non-Microsoft systems, so to leave open some choices for later. Well, the same would probably hold true for DirectX. The C++ experience might be worthwhile if you're really looking to... |
| Posted March 18, 2009 5:18:03 PM | |
| The Z-Buffer for the Mutiple Render Target | Quote:Original post by MJP Your DS surface should be 512x512, to match the dimensions of your render targets. While matching the dimensions does sound like the right way to do things, I recall a larger depth/stencil would still work in MDX withou... |
| Posted March 18, 2009 6:16:03 AM | |
| View All Replies Made By This User | |