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Cool Stuff

Game Development

Larrabee

  • Rasterization on Larrabee. Read how RAD Game Tools applied the new Larrabee instructions to rasterization, including how vector programming can be applied to a semi-parallel task.
  • Game Physics Performance on Larrabee Architecture. Game physics are very compute- and memory-intensive. They require a computer architecture that can deliver high floating-point performance and memory bandwidth. Larrabee is such an architecture.
  • C++ Larrabee Prototype Library Guide. Get the 411 on the C++ implementation of the Larrabee new instructions. (And you can link to the library itself via a .ini file near the top of the guide.)

Tool-Talk & Downloads

Artist/Animator Resources

  • Keeping It Quads - One Quad Strategy for AttachmentsWe all know that QUADs are king. But if you model some objects in pieces and join them later, that can lead to n-sided or 3-sided polygons. Best to fix those problems now. Here's one way to do it.
  • Simple 2-Joint Knee. Getting knees and elbows to deform properly can mean many hours of weighting vertices and even extra modeling. Using a 2-joint knee setup can help you cut through the tedium.

Other Resources and Opportunities

Parallel Programming & Multi-Core Community

Mobile Developer Community

Intel® Software Products

Intel® Core i7 Showcase

Intel® Visual Adrenaline Showcase

Intel® Software Partner Program for Game Creators