The Art and Science of Making Games Look Real... and Act Real.
Games are much more than software. They're music. They're art. They're imagination. And they take a lot of skill. No matter your game focus or expertise, you can get the latest game and graphics-related features, resources, and opportunities right here. Brought to you by GameDev and the Intel® Visual Computing Developer Community.

White Papers, Tutorials, and Articles

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Do You Have the Next Big Game Idea?
Submit your concept for Level Up 2009, the Intel® Visual Adrenaline Game Demo Challenge by July 1, 2009, 3:00 p.m. US PDT. You'll not only be eligible for valuable prizes, but finalists demos will be judged by a panel of pioneering game developers (Sid Meier, Will Wright...) who helped shape the industry, as well as a team of experts from Intel. Enter today!
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Get Intel® GPA FREE!
Optimize your game code for integrated graphics with Intel® Graphics Performance Analyzers tool suite. Used by Terminal Reality on Ghostbusters™: The Video Game and by SEGA on Empire™: Total War, Intel GPA can help you get more market share. And if you're an Intel® Visual Adrenaline Developer Program member, you get Intel GPA FREE. (That's a $299 value.)
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Intel @ GDC. Cool Games, Product Announcements
With the theme "Ways to Succeed in an Unstable Economy", GDC 2009 saw the spectrum of topics including game design and production, visual and audio arts, and business management. Download the Intel session material and read the blogs.
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Rasterization on Larrabee
Take a look at how the team at RAD applied the new Larrabee instructions to rasterization. This gives you a tour of the Larrabee rasterization approach and how vector programming can be applied to a semi-parallel task. Written by Michael Abrash of RAD Game Tools.
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Keeping it Quads: One Quad Strategy for Attachments
We all know that QUADs are king. But if you model some objects in pieces and join them later on, that usually leads to n-sided or 3-sided polygons as we put everything back together. This how-to guide from the Intel Software Network Artist/Animator Area, provides the step-by-step (get it?) recipe for quick quad attachment.
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A Simple 2-Joint Knee IK Setup
Getting knees and elbows to deform properly can mean many hours of weighting vertices and even extra modeling. Using a 2-joint knee (sometimes referred to as 2-bone knee) setup can help you cut through the tedium and get on with animating! Download the how-to guide.
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Newly Updated: Intel® Graphics Media Accelerator Developer's Guide
This updated guide provides development tips to help ensure your customers have a great experience playing your games and running other interactive 3D graphics applications. Additionally, it describes the Intel® Graphics Media Accelerator used in the Intel® 4 Series Chipsets with a focus on performance analysis on Microsoft DirectX™, and includes a section detailing performance analysis with the Intel® Graphics Performance Analyzer (Intel® GPA).
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Multi-Core Simulation of Soft-Body Characters using Cloth
Soft-body physics is an increasingly popular feature in videogames. Due to their computational intensity, soft-body physics are presently used sparingly to depict the movement of cloth, hair, and other flexible elements. This article shows how, with the additional processing power of a multi-core CPU, entire soft-body characters can be created using cloth simulation techniques.
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Two Brains Are Better Than One
Artificial intelligence (AI) drives game play - whether you're talking about a complex system of AI or a simple scripting engine. To really maximize your AI's potential, it needs to utilize the entire CPU, and this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales with multi-core CPUs.
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C++ Larrabee Prototype Library Guide
Get the 411 on the C++ implementation of the Larrabee new instructions. (And you can link to the library itself via an .inl file near the top of the guide.)
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Game Physics Performance on Larrabee Architecture
Game physics is at the heart of any modern game engine, and they're very compute- and memory-intensive. Meeting these demands requires a computer architecture that can deliver high floating-point performance and memory bandwidth. Larrabee is such an architecture. Read how.
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Creating Ocean Fog using Direct3D
When, where, and how should graphics computation be shifted from the GPU to the CPU? The creation of this foggy ocean scene explores that question and offers solutions. Includes downloadable source code.
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Quake Wars Gets Ray-Traced
Read how Intel's ray-tracing team was employed to increase the visual mojo of Enemy Territory: Quake Wars (by id Software and Splash Damage) by using ray tracing.

Videos

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Taming Your Game Production Demons: The Offset Approach
Time and cost are the demons that plague every game. In this video, Ian Lewis of Project Offset presents a brief overview about Offset's editor and engine that's being designed and developed to enable fast iteration with a WYSIWYG interface for optimal artist efficiency. Additionally, Ian shares the steps (and some missteps!) Offset took to give artists the tools they need to tame the demons of their production pipeline.
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Havok's Destruction and Cloth Demos at GDC 2009
Chris Keogh of Havok shows the new Cloth and Destruction demos at the Intel Booth at GDC 2009 in San Francisco. Vist the Havok site to learn more about the Cloth Demo and the Destruction Demo.
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Havok Physics Innovation Contest First Prize Winner: Creo Forma
Creo Forma by Michael Peddicord, United States, was the first prize winner in the Havok Physics Innovation Contest. Take Five Videos caught up with Michael at the Game Developers Conference to talk to him about his entry.
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Kaboom: Real-Time Multi-Threaded Fluid Simulation for Games
This video is an overview of the session Jeff Freeman, Intel Software Engineer, presented at GDC 2009. Jeff discusses the Kaboom Code that scales with modern multi-core processors and provides real-time fluid simulations tailored to model smoke, fire, and fog.
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Havok Physics Innovation Contest Third Prize Winner: Breaking the Rules
Riccardo Rosapepe won third prize in the Havok Physics Innovation Contest for "Breaking the Rules", a 3rd-person, multi-player fighting game. Take Five Videos caught up with Riccardo at the Game Developers Conference to talk to him about his entry.
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GDC 2009 - Game Threading Tutorial
This video is the first of a series of videos that recaps the full day threading tutorial delivered at GDC 2009. This introduction previews the material and gives an overview of threading issues.
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In-Depth Look at Intel's Smoke Technology Demo
Omar Rodriguez demonstrates and explains Intel's Smoke demo, showcasing one way to create a highly threaded game. This video examines some of the game technologies used in Smoke and how they benefit from effective threading. All of the source code is available for download.

Other Resources You Might Be Interested In

Intel Core i7 Showcase.
Whether you're editing video, rendering images, or playing the latest threaded PC games, the Intel Core i7 Processor can handle it. Find out how.
Are you a game ISV? Partner with Intel.
Join the Intel® Software Partner Program to optimize your 3D games, middleware, and media apps for Intel® multi-core processors and Intel® Graphics today.
Parallel Programming and Multi-core Community
Learn how to best develop parallel programs and multi-threaded applications on Multi-Core and Multi-Processor platforms.
Mobile Developer Community
Get online resources for software development on Intel-based Mobile Internet Devices (MIDs), Netbooks, and Notebooks.
Intel® Software Products
Get the tools, libraries, products, and evaluation versions you need to code your games right.
Intel's Game ISV Showcase
Visit this revolving collection of articles, downloadable content, and videos, all focused on the collaboration between Intel and key game ISVs.

Thread Like Wildfire and Get Rewarded!

Tell us how you used the Intel® Smoke Demo, and you could score a GAMESPOT gift card worth $100!

Download the code and get started now!

Free Downloads and Opportunities

Share Your Ideas, Watch Them Come to Life!
The Intel Software Network Idea Zone is a new place to discuss all ideas - big or small - related to software and Intel technologies! Help us improve our products and tools.

Join the conversation now!


New Intel Resources Provide New Ways to Flex Your Creative Muscle!
Presenting Artist/Animator Resources, a place where digital artists can find and share valuable production tips and techniques that take advantage of Intel technology. It's a new tab on our site.

Visit Today!


Visualize This! - New Web TV Series!
Watch live and chat with us, or catch it 24/7 on-demand. Kick-off topics include Multi-Core and Parallel Programming, Visual Computing, and Parallelism.

Check it out now!


SDK for the Intel® Core™ i7 Processor
Download and access a ton of resources to help you take advantage of the Intel Core i7 Processor Family.

Download it now!


Havok Logo
Get your very own Havok physics and animation software for the PC.
Download it now!


Intel® Software Evaluation Center
From development tools to libraries, download free evaluation versions of Intel® Software Development Products.


Visual Adrenaline Magazine
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Intel Contests

Level Up 2009
Celebrity Judges, Game Demos, and Great Prizes!
Level Up 2009, the Intel® Visual Adrenaline Game Demo Challenge, is going on now.

And when you enter, you'll be judged by a panel of pioneering game developers, including Sid Meier, Will Wright, and Rick Raymo!

Take your game concepts to the next stage and WIN great stuff.

Enter Level Up 2009 Today!

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