Upcoming Events
Workshop on Network and Systems Support for Games (NetGames 2009)
11/23 - 11/25 @ Paris, France

LOOP 2009
11/26 - 11/29  

EVA 2009
12/4 - 12/5 @ Buenos Aires, Argentina

ICIDS 2009 Interactive Storytelling
12/9 - 12/11 @ Guimarães, Portugal

More events...


Quick Stats
6943 people currently visiting GDNet.
2341 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!



Link to us

Link to us

  Intel sponsors gamedev.net search:   
Look Up: (916 Terms)
Browse the Dictionary
Section:
Categories:
Audio (80) Business (59) Community (19)
Design (89) Design Patterns (7) File Formats (32)
Games (64) General (83) Graphics (241)
Hardware (54) Network (41) OS (26)
People (30) Programming (143)
Contributions by Alphawulf122
Hybrid Camera System
The most common types of cameras used in games today are OTS (Over the Shoulder; Tomb Raider series) and FP (First Person; Quake series) along with some others such as isometric etc. A hybrid camera system is a camera system that combines two or more camera types in a single game. One example is Morrowind an RPG which uses both OTS (so the player can see his character's equiped items and the combat more closely) and FPS (to give the player a sense of immersion in Morrowinds rich enviorments).


Home
About
Contributors
Add Definition


The Game Dictionary™ is a trademark of GameDev.net LLC. No duplication, reproduction, or transmission of the Game Dictionary or its content is allowed without the consent of GameDev.net LLC.