The 8th Annual Workshop on Network and Systems Support for Games (NetGames 2009) will be held in Paris, France, on November 23-24, 2009. The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding networked games of today and in enabling the next generation of future networked games. Submissions are sought in any area related to networked games. In particular, topics of interest include (but are not limited to):
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- Network measurement and traffic modeling
- System benchmarking, performance evaluation, and provisioning
- Latency issues and lag compensation techniques
- Operating system enhancements, service platforms, and middleware
- Impact of online game growth on network infrastructure
- P2P & Scalable system architectures
- Network protocol design
- Mobile and resource-constrained systems
- Augmented physical systems
- Networks of sensors and actuators
- Input devices, haptics and accessibility
- User and usability studies, group dynamics
- Quality of service and content adaptation
- User-generated content management
- Content authoring and sharing
- Artificial intelligence
- Cheat detection and prevention
- Security, authentication, accounting and digital rights management
- Messaging and conferencing in games
- Results that reproduce (or refute) previous published results
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