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  • Submitted: Nov 14 2012 01:41 AM
  • Last Updated: Nov 14 2012 09:21 AM
  • File Size: 167.56MB
  • Views: 1947
  • Purchases: 1
  • Downloads: 3

Buy Now Baking Normal Maps - Tips and Tricks

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[Normal Maps] [Tutorial] [How To] Baking Texturing 3dmotive Photoshop 3ds Max Modeling Game Asset Sub-D High Poly Normals Ambient Occlusion AO CG Art Game Art


In this video, instructor Alec Moody will show you all the necessary tips and tricks when baking Normal maps and Ambient Occlusion maps in 3ds Max. Including plenty of do’s-and-dont’s, as well as an in-depth look at all the tips you need to know to get the best outcome when baking your maps. Get ready to learn all of the ins and outs of how to properly bake a high resolution model down to a game-ready low resolution model and have perfect results!



Alec Moody is a freelance artist living in the North Carolina Research Triangle area. The majority of his professional experience has been working on PC racing simulators and multi-platform First-person shooters. Alec holds a B.F.A. in photography from the Savannah College of Art and Design and is motivated by his interests in light, surface, and mechanical construction.


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