- Submitted: Nov 14 2012 09:42 AM
- Last Updated: Nov 14 2012 09:42 AM
- File Size: 526.12MB
- Views: 2105
- Purchases: 0
- Downloads: 2
Buy Now The 12 Principles of Animation
Maya Animation Character Rigging Animate Biped Principles
In this course we'll cover the 12 basic principles of Animation, how they apply to everyday objects and characters, and how you can utilize them to really bring your animations to life!
Justin Harrison is a Character Animator with more than 5 years experience in the game industry. Currently he is working for the Activision-owned, High Moon Studios, and has had the pleasure of contributing to such titles as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
15 user(s) are online (in the past 60 minutes)
1 members, 14 guests, 0 anonymous users