DirectX and XNA
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Latest Articles
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Using Animated Pieces in a Board-based Game with XNA 4.0
By Kurt Jaegers |
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3D Animation Techniques with XNA Game Studio 4.0
By Sean James |
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Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0
By Kurt Jaegers |
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Getting Started with XNA Game Studio Development
By Microsoft |
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XNA 4.0 Beginner Tutorials - Breakout
By Jamie McMahon |
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DigitalRune 3D .NET and XNA Game Engine
By Michael Tanczos |
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App Hub - content catalog
By Michael Tanczos |
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Microsoft XNA Game Studio 3.0 Unleashed
By Chad Carter |
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Designing a Flexible Vertex Element System for XNA Using Attributes
By Michael Popoloski |
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Resolution Independence in 2D Direct3D Games – An Alternative Approach
By Paul Cook |
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Latest Updates
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| Developer Journal - 2 hours, 56 minutes ago What the @#$% is wrong with Microsoft - By Washu Have you seen the new UI for the next version of Visual Studio 11? No? Go take a look, then come back.Terrible isn’t it? Makes you wonder just what the heck they were thinking when they were design... |
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| Developer Journal - 23 hours, 28 minutes ago A C64 Game - Step 43 - By Endurion And another two new enemies, Frankenstein's monster and a slime. Frankenstein's monster behaves very much like zombies, but is a bit stronger.;----------------------------------------------... |
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| Status Update - 1 day, 15 hours ago ZBethel I'm pretty sure I've seen over a hundred of those stupid "What society thinks I do..." memes on my facebook wall just in the past two weeks. Okay guys, it was funny the first couple times! Let's move on please. |
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| Status Update - 1 day, 21 hours ago Nyxenon fark, my past two girlfriends have ended up being lesbians. I think something is wrong with me XD |
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| Status Update - 2 days, 23 hours ago Promit Facebook cannot possibly employ any photographers, with how bad their image display is. And this is the NEW improved photo viewing interface, no less. |
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| Developer Journal - 3 days, 1 hour ago 65536 balls. - By Tape_Worm http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png So, I’ve gotten most of the sprite functionality back into Gorgon 2.0. And of course, with the help of my stupid ball demo... |
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| Developer Journal - 3 days, 1 hour ago 65536 balls. - By Tape_Worm http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png So, I’ve gotten most of the sprite functionality back into Gorgon 2.0. And of course, with the help of my stupid ball demo... |
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| Status Update - 3 days, 10 hours ago ZBethel I get to intern for Pixar this summer! :) |
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| Developer Journal - 4 days, 4 hours ago vortxGE 2.0 : Design - By Lee Stripp I'm taking 2 weeks off coding to read more books and figure out what my first tech demo should look like. Pure tech or Location design, its funny but I'm finding this to be the hardest par... |
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| Status Update - 4 days, 20 hours ago Promit People who are anti-gay or anti-choice today will be remebered the same way as the pro-segregation people of the fifties. I just hope it happens quickly. |
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| Status Update - 5 days, 4 hours ago Nyxenon Damn lemon stealing whores! |
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| Status Update - 5 days, 11 hours ago Nyxenon Kurt Cobain would be 45 today. |
| Status Update - 6 days, 14 minutes ago ClassicThunder "Jarl, the Dovahkiin is refusing to fight the dragon because he is, and I quote "tripping balls," sir." |
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| Developer Journal - 6 days, 10 hours ago Raster-to-Vector plus not bitching about significant whitespace - By jwezorek So this weekend I learned Python and implemented a basic raster to vector converter in it. It converts whatever file formats the Python PIL module supports to SVG.Here’s the little guys from Joust... |
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| Status Update - 6 days, 15 hours ago kubera Compelling audio and video for Metro style games (Channel 9): http://t.co/kPeeDPQR przez @ch9 |
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| Developer Journal - 6 days, 20 hours ago vortxGE 2.0 Material Animation - By Lee Stripp Now I have material animation working, but as you may know there is the issue of shadow casting when animating the Alpha Chanel.. I've opted for a User setting that lets them turn ON/OFF Depth... |
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| Status Update - 1 week, 39 minutes ago Promit Apparently in Facebook world, "close friend" means "obsessively stalk". |
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| Status Update - 1 week, 7 hours ago davepermen Waiting for Moguai (Eingecheckt bei Borderline) http://t.co/ZlJyiVTP |
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| Status Update - 1 week, 11 hours ago oakvalley booored out of my miiind! |
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| Developer Journal - 1 week, 23 hours ago A C64 Game - Step 42 - By Endurion So after a break last week we carry on. There were even more enemy sprites created, so here we go. New are the floating ghost and the fly. The floating ghost is homing in on the player, but current... |
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| Developer Journal - 1 week, 1 day ago vortxGE 2.0 progress : Bloom3.1 :-) - By Lee Stripp Thanks to Dancin_Fool for his comments.. I now have more pics of the Bloom. what a difference !!So happy :-)The following images show the new bloom_factor adjustment in action.Oh and the wa... |
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| Status Update - 1 week, 2 days ago Vodáček studio True ŽvB Pictures uvádí v pořadí již druhý teaser trailer na film z letního srazu. Více na: http://t.co/S0WhnnsQ |
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| Status Update - 1 week, 3 days ago Nyxenon My beard is coming along nicely. |
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| Developer Journal - 1 week, 3 days ago vortxGE 2.0 progress : Bloom - By Lee Stripp Well this isn't quite right yet but here's the first attempt at Bloom.. No blur filter in shader yet, just liner scale by stretched textures and it looks shit :-) I'm hoping Gaussian bl... |
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| Status Update - 1 week, 4 days ago Nyxenon Today is Tuesday. TUESDAY. |

















