DirectX and XNA
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
|
|
D3D11 Tessellation In Depth
By Seth Hoffert |
|
|
|
DirectX 11 C++ Game Camera
By Pavel Zinov |
|
|
|
Pixel perfect collision detection in DirectX
By Esteban |
|
|
|
Using Animated Pieces in a Board-based Game with XNA 4.0
By Kurt Jaegers |
|
|
|
3D Animation Techniques with XNA Game Studio 4.0
By Sean James |
|
|
|
Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0
By Kurt Jaegers |
|
|
|
Getting Started with XNA Game Studio Development
By Microsoft |
|
|
|
XNA 4.0 Beginner Tutorials - Breakout
By Jamie McMahon |
|
|
|
DigitalRune 3D .NET and XNA Game Engine
By roverstu |
|
|
|
App Hub - content catalog
By roverstu |
|
Latest Updates
|
| Developer Journal - 13 hours, 53 minutes ago RuinValor - Water Additions - By riuthamus Most of the core code for the movie and kickstarter process is in place. While I am busy plugging away at other things such as art and concepts the coders have been fine tuning some things:http://m... |
|
| Developer Journal - 1 day, 14 hours ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
|
| Status Update - 1 day, 14 hours ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
|
| Developer Journal - 2 days, 5 hours ago Gorgane Armored - By riuthamus http://media.indiedb.com/images/games/1/22/21100/gorgane_armor001.jpg This is just the basic armor, no textures or any form of normal mapping... but i think it looks good so far |
|
| Developer Journal - 2 days, 23 hours ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15... |
| Status Update - 3 days, 3 hours ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
|
| Developer Journal - 3 days, 12 hours ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
|
| Developer Journal - 3 days, 17 hours ago Buildings! - By gdunbar Continuing work on Unannounced SENG Game. Here's a screenshot of the various buildings for the towns:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_185284.jpg |
|
| Developer Journal - 3 days, 20 hours ago A C64 Game - Final Step - By Endurion And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it... |
| Status Update - 3 days, 21 hours ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
| Status Update - 3 days, 22 hours ago Aurioch Crap. Broke the game. 4 hours of bugfixing, here I come. |
|
| Status Update - 4 days, 31 minutes ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
|
| Developer Journal - 4 days, 11 hours ago GPU Pro 4 - By Jason Z I just received my copy of GPU Pro 4 today, which was a nice surprise. I had contributed a chapter on Kinect Programming with Direct3D 11, and it is really nice to see it in print. And of course,... |
|
| Status Update - 4 days, 17 hours ago Reflexus I might write a particle system tutorial soon. |
| Status Update - 4 days, 21 hours ago Aurioch Solved pathfinding, I believe it provides enough challenge right now. Rest of the game is straightforward: options, art, powerups, sounds, particles. |
| Status Update - 5 days, 1 hour ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
|
| Developer Journal - 5 days, 8 hours ago New Mixer, Dynamic Reverb - By cr88192 basically, went and threw together basically a new sound system for my 3D engine.it is based on a hacked version of my MIDI synth (extended to do 3D positional audio stuff and support arbitrary sou... |
| Status Update - 5 days, 10 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 5 days, 11 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 5 days, 12 hours ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
|
| Status Update - 5 days, 13 hours ago Reflexus Stupid down voters are confusing me. |
| Status Update - 1 week, 7 hours ago Medo3337 cunt |
|
|
| Status Update - 1 week, 12 hours ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
|
| Status Update - 1 week, 1 day ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
|
| Developer Journal - 1 week, 1 day ago Parallax Video Art v1 - By riuthamus So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch... |






