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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 4 hours, 8 minutes ago
Mode context menus and accelerators - By Buckeye
I'm a fan of menus and accelerators (keyboard shortcuts) that depend on the context. I like to edit with one hand on the keyboard, and one hand on the mouse. However, I don't always remember what s...
Developer Journal - 22 hours, 2 minutes ago
Visual Studio 2013 and Graphics Development - By Jason Z
Way back when D3D9 was first released, graphics debugging and performance was a complete black art. It was really, really difficult to know what was going on, and when the graphical output wasn't q...
Developer Journal - 1 day, 4 hours ago
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I've always loved the concept of skinned mesh - skeletal animation. The mathematical basis really appeals to me. I remember the first time I got a DX9 application working with Frank Luna's skinned...
Developer Journal - 1 day, 19 hours ago
Megamorphic calls - By TheChubu
I'll be having this journal to post random stuff probably! So... Megamorphic calls JVM distinguish regular calls from megamorphic calls (actually it distinguishes bimorphic calls too but whatever...
Developer Journal - 2 days, 1 hour ago
Moving towards 'BooH' beta, new level & animation added - By cozzie
Hi all,Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But...
Developer Journal - 2 days, 8 hours ago
8-Type Triplanar Mapping - By JTippetts
On a whim, I decided to go ahead and implement a version of the tri-planar shader that uses all 8 detail layers in the atlas.http://i.imgur.com/FSXbWFm.jpg Surprisingly, it still runs at around 13f...
Developer Journal - 2 days, 11 hours ago
Art - Work in progress - By Ashaman73
It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...
Developer Journal - 2 days, 16 hours ago
The Rendering Equation - By Bacterius
Please forgive the delay between the previous entry and this one. I didn't mention this before, but I'll try to post these at intervals of two weeks to a month or so; I had already prewritten the f...
Developer Journal - 2 days, 18 hours ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 2 days, 18 hours ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 4 days, 22 hours ago
Game Production Update: Jan - Mar 2015 - By slayemin
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.Game Summary: The currently untitled PC game is a 4X turn based fantasy strategy game whe...
Developer Journal - 1 week, 2 hours ago
Ouch! - By gdunbar
This one hurts. Negative review of TotAW:http://www.hookedgamers.com/pc/temple_of_the_abyssal_winds/review/article-1432.html I'm not going to lie, that hurts motivation a little bit. However, now i...
Developer Journal - 1 week, 1 day ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 1 week, 2 days ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 1 week, 3 days ago
The Harvest: Farm System v1 - By riuthamus
It has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/ti...
Developer Journal - 1 week, 3 days ago
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Developer Journal - 1 week, 3 days ago
CulDeVu vs game development - By CulDeVu²
Oi thar e'rybody!So, I'm really bad at making video games.I really like making prototypes and exploring new and cool mechanics.These things don't go together very well.See, it's not that I loose mo...
Developer Journal - 1 week, 4 days ago
Stay Classy, RPGers! - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_19605.png So, reading various forum posts on Temple of the Abyssal Winds, people just trying out the game, I see that one of the firs...
Developer Journal - 1 week, 4 days ago
Bummerman source code released, still an ongoing project - By CC Ricers
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Developer Journal - 1 week, 5 days ago
Playing around with environment lighting mockups - By Servant of the Lord
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Developer Journal - 1 week, 5 days ago
A quick update. march 19th 2015 - By Norman Barrows
While I wait for a build, I thought I'd do a quick update. Its been too long since I posted a progress report.I've been play testing the game a lot recently. About one game year so far with the sa...
Developer Journal - 1 week, 6 days ago
Chapter 4 Graveyard Screenshot - By gdunbar
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Developer Journal - 1 week, 6 days ago
Om - By Aardvajk
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Developer Journal - 2 weeks, 1 hour ago
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Developer Journal - 2 weeks, 3 hours ago
Now on Facebook! - By gdunbar
Check out the Merry Prankster Games Facebook page:https://www.facebook.com/prankstergames Give us a like if you happen by. Chat about Temple of the Abyssal Winds if it suits your fancy.In the throe...


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