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DirectX and XNA

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Developer Journal - 23 hours, 6 minutes ago
WoA IV Judging Feedback - By Bacterius
WoA IV Scoresheet. ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folderview?id=0ByRMOIz9rEO0NFlIUkg1MDlwVkE&usp=sharing Members: IYP, newtTech: - Gameplay...
Developer Journal - 1 day, 8 hours ago
WoA IV - Looking towards WoA V. - By slicer4ever
Good day to everyone, with the WoA IV wrapping up i'd like to create another yearly post-mortem from my perspective on things, and what i have learned this year for next year. First of all i'd...
Developer Journal - 3 days, 15 hours ago
WoA IV - My Results - By slicer4ever
This is my scoresheet and feedback on each game, please note the feedback is under the scores, not above them! ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folder...
Developer Journal - 4 days, 10 hours ago
Toy on a Mission UE4 Remix - Day 287 - By ryan20fun
So I have done some stuff since the last entry, Unfortunetly I am unable to recall them.I NEED to take better notes... I have just changed the handling of objectives for the UI.I have changed...
Developer Journal - 4 days, 14 hours ago
Voronoi Diagrams - By ericrrichards22
A little over two years ago, I first saw Amit Patel's article on Polygonal Map Generation , and thought it was incredibly cool. The use of Voronoi regions created a very nice, slightly irregular lo...
Developer Journal - 5 days, 4 hours ago
[ICBM] New Shaders, Textures, Models + Mixamo - By dpadam450
*Edit* Oh yea...Killing Floor 2 is releasing soon and I'm responsible for the PS4 version, so I'm hoping no OT, but my project may lack updates for a couple weeks depending on how that goes....
Developer Journal - 1 week, 4 hours ago
If I were to make Golem now... - By JTippetts
If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Al...
Developer Journal - 1 week, 12 hours ago
Planet Engine - Frustrum Culling and Horizon Culling - By Aardvajk
I decided to take a step back from the noise and terrain generation and move back towards the actual generation of the mesh at varying levels of detail. Something that needs work anyway and might h...
Developer Journal - 1 week, 1 day ago
Voxels - By thecheeselover
Voxels! Unlike my old Xna application, this one's code is way more beautiful to the eye. Zero "switch" or "if and else" for cube faces, as I did with my cubic planet faces. My only problem wit...
Developer Journal - 1 week, 1 day ago
Week Of Awesome IV - Postmortem - By ryan20fun
So, Here is the postmortem for my entry. What went (mostly) right: Using UE4 meant that I could get right into building the game and using stuff I don't think I would have completed yet by thi...
Developer Journal - 1 week, 2 days ago
Selective quote - By fastcall22
Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the scr...
Developer Journal - 1 week, 2 days ago
No idea what I'm doing - By Aardvajk
This entry will probably get edited as I go along this morning. No idea what the hell I'm doing here. I modified my offline generator to output a range of colours instead of just heights. QRgb c...
Developer Journal - 1 week, 3 days ago
Yet another Planet entry - By Aardvajk
Okay, so following on from last time's success at creating a wrap-around seamless cube texture from the noise functions:   Here is the same texture just applied as a diffuse map to my pla...
Developer Journal - 1 week, 4 days ago
Week of Awesome I V - Overdue Post Mortem - By Endurion
So now a week has gone by and the dust has settled. I had quite a bit feedback, some good, some bad, but one thing stood out: The spike collision. The collision box is too big. And t...
Developer Journal - 1 week, 6 days ago
Planet Generation - continued - By Aardvajk
So I've been making some slow progress with my planet rendering. Hit a bit of a brick wall at the moment so thought it was time to post a quick update on where I have gotten so far. I was play...
Developer Journal - 2 weeks, 12 hours ago
IYP Bot - By IYP
So as you know, GDN chat was recently moved to discord, and with discord comes the ability to write a bot. So i thought to write a bot so that users can program it. The main idea behind it was to m...
Developer Journal - 2 weeks, 1 day ago
WoA: Post mortom (The Good, the Bad, the UGLY) - By riuthamus
So, the following will be a comprehensive guide to what went down this week, the good, the bad, the ugly! THE GOOD: Production times were fairly fast. Within a day we had a prototype in place...
Developer Journal - 2 weeks, 2 days ago
WoA IV - Post mortom - By slicer4ever
Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this...
Developer Journal - 2 weeks, 2 days ago
WoA: Day 7 (done) - By riuthamus
https://dl.dropboxusercontent.com/u/41065/LightOfFelin.zip  Link for the dl, and I am done.
Developer Journal - 2 weeks, 2 days ago
WoA 2016 - End Of Day 7 - By Servant of the Lord
Here's my final release: [Sepulchre - Grey Army ]  http://puu.sh/qBKQR/510daaf177.png  (coded from scratch using C++ and SFML)  Well, this was an exhausting end-march to the fi...
Developer Journal - 2 weeks, 2 days ago
WoA Day 7 - By IYP
And the game was supposed to finish today, but things never go the way you want :D , my friend lost his internet 6h to the end of the competition so he couldn't merge his work with me, several bugs...
Developer Journal - 2 weeks, 2 days ago
Week Of Awesome IV - Day 7 - By ryan20fun
Final entry for WoA IV I have finished adding sound effects, I should probably have spent a bit longer tweaking some of them.Overall, I am happy with what I have achieved. I had to cut so...
Developer Journal - 2 weeks, 2 days ago
Week of Awesome I V - Day 7 - By Endurion
And here's the final journal entry (final before the next). The game is more or less finished! A few last minute points:* Having the editor worked out nicely as I could build the last two...
Developer Journal - 2 weeks, 2 days ago
Day 7 - Final - By mousetail
Well, a friend my cousin nearly got addicted to my game, so I guess that is a good sign. It was a bit hard to get him away from the computer so I could load in the music. There are only a few minor...
Developer Journal - 2 weeks, 2 days ago
WoA 2016 - End Of Day 6 - By Servant of the Lord
I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night. Combat is now almost entirely implemented. \o/ The quality of my code is also shot to...


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