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DirectX and XNA

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Developer Journal - 3 days, 20 hours ago
Gdl - Gamejam - Robodash - By riuthamus
Been an interesting weekend. Spent three days making a game for another gameJam. It was rather challenging since I had to create models for stuff that I had yet attempted. Our entire mesh was disjo...
Developer Journal - 4 days, 12 hours ago
Entry N+3 - By ryan20fun
Hello one and all. I have not done much (other then thinking and reading) on ToyMission. I am going to switch over to either monthly entry on the last friday with entries inbetween if nec...
Developer Journal - 5 days, 13 hours ago
Back To The Platformer - By Aardvajk
Struggling to get going this morning, so thought I would update my journal for a change. Did a bit more work on the spaceship game I posted about last, until I decided once again to dust off the pl...
Developer Journal - 6 days, 23 hours ago
Radioactive Goop, Flashing Lights, And Lots More! - By braindigitalis
Hi all, It's been quite some time since i last posted a journal entry. This hasn't been for lack of development of the game, more lack of free time where i'm not being a Dad, working my day jo...
Developer Journal - 1 week, 2 days ago
Temple Of The Abyssal Winds V4.7 - By gdunbar
Temple of the Abyssal Winds v4.7 is available for Windows. This is a minor release and there is no reason to upgrade if you already have a working version. Users who had trouble on older versions o...
Developer Journal - 1 week, 3 days ago
[Icbm] Update 2 - Paradrop And New Particles - By dpadam450
Hours till prototype complete: 177Hours logged July3 - July 16: 43.5 I finished adding in animated sequences for my particle systems as well as my C130 paradrop functionality / animation. I al...
Developer Journal - 1 week, 4 days ago
Magic Item Tech, Testing – Part 3. - By Spidi
Hi all! It is time for some software testing framework talk again :)! As you know, I’m a big quality/testing advocate (especially when it comes to software!!!), and I’ve been working for a while no...
Developer Journal - 1 week, 6 days ago
Entry N+2 - By ryan20fun
Hello again. I have started getting back into ToyMission, Yay!Tomorrow I plan on mounting the Win10 ISO and seeing what it says about my license key(A test in a VM resulted with some kinda nul...
Developer Journal - 2 weeks, 3 days ago
D3DX tribulations - By gdunbar
I've been led down a rathole the past couple of weeks. First, I updated to Visual Studio 2015 (from VS2012), for reasons that I now don't remember at all. So, after I recompiled TotAW I decided I'd...
Developer Journal - 2 weeks, 4 days ago
Haste, slow, and refactoring - By JTippetts
As part of the AI and control refactor, I refactored the basic components that provide the turn-basedness for the unit controllers. Previously, the turn system was controlled by 2 components:...
Developer Journal - 2 weeks, 5 days ago
KREEP, post Steam. - By Spidi
Hi everyone! Haven’t been around the INTERNETZ lately, sorry for that (been busy with a lot of work and important decisions to make :mellow:).I promised a postmortem kind-a thingy after the Steam r...
Developer Journal - 2 weeks, 5 days ago
Back to skool! - By Ubermeowmix
Had to learn Pythagoras and Trigonometry as I didn't realise that a large amount of game development relies on them. Plus SDL can't draw circles so I came up with a function that takes steps a...
Developer Journal - 2 weeks, 5 days ago
Orbit - my new game project - By Aardvajk
Hello all. I'm still alive and still working on hobby projects, just haven't posted here for a long, long time. I've just commenced work on a brand new hobby project. This is going to be a spa...
Developer Journal - 2 weeks, 6 days ago
Entry N+1 - By ryan20fun
Hello again :) I have not been well for the last few days, So I have not done any development. I should be getting back into the swing of things over the next few days. That's all fo...
Developer Journal - 3 weeks, 2 days ago
[ICBM] Prototype Video + Project Update - By dpadam450
I'll start with a video first. The video shows a lot of randomness, but it shows the prototyping of some AI and completeness of gameplay AI, sound, particles all starting to come together. htt...
Developer Journal - 3 weeks, 5 days ago
The Generic Title, Sequal to "I don't have a title" - By ryan20fun
Hello again. I have gotten the FPS template to a point where there are a few different weapons: Semi automatic gun, Fully auto gun, burst fire gun, Energy gun(semi).The players can: Run, Walk,...
Developer Journal - 1 month, 1 day ago
June: Spellbound, Steam & HTC - By slayemin
Lots of exciting news for this month! HTC Meeting: Last week I walked down to the HTC office for North America and tried to get a meeting with their VR people so that I could give them a demo...
Developer Journal - 1 month, 1 day ago
Temple of the Abyssal Winds v4.5 - By gdunbar
Temple of the Abyssal Winds version 4.5 is now available! http://youtu.be/7U-mNJy-sW4  Temple of the Abyssal Winds is a classic style role-playing game, for Windows and iPad. You can...
Developer Journal - 1 month, 2 days ago
Programmer Art: Better Normal Maps - By dpadam450
I was once discussing with someone how they were creating normal maps in this thread.http://www.gamedev.net/topic/666662-normal-map-generator-from-diffuse-maps/  The basic idea is (and we have...
Developer Journal - 1 month, 4 days ago
I don't have a title - By ryan20fun
Greetings and salutations :) It seams i've spent my dev time working with replication in UE4.It is suprisingly easy so far, You mostly have to set variables and functions to be replicated (and...
Developer Journal - 1 month, 6 days ago
Spellbound Game Play Video - By slayemin
I created a 10 minute game play video of Spellbound this afternoon and thought I'd share with everyone. This is played in a room scale environment on the HTC Vive and features a locomotion system I...
Developer Journal - 1 month, 1 week ago
Some new artwork - By Ed Welch
I had to put the game on hold for the last 6 months, because I've been too busy working, but now I'm back on the game full time.Last week I started on the 2D artwork. These are some dialogs for the...
Developer Journal - 1 month, 1 week ago
Toy on a Mission UE4 Remix - Day 218 - By ryan20fun
Hello again. Unfortunetly I have not started working on "Toy on a Mission" yet, It seams that messing around with UE4 networking is rather interesting.I have got the FPS template to have the p...
Developer Journal - 1 month, 1 week ago
First Journal, Project Announced - By dpadam450
Welcome to my journal. Don't want to spend all day typing instead of working. I've been doing small hobby projects here and there that always seem to fail via burnout and overall lack of motiv...
Developer Journal - 1 month, 1 week ago
Cool Bug - By gdunbar
I've been mucking around with Temple of the Abyssal Winds lately, fixing minor issues and such. While doing this, I found a cool bug worthy of sharing. http://uploads.gamedev5.net/gallery/albu...


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