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DirectX and XNA

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Latest Updates
Developer Journal - 1 hour, 4 minutes ago
Adding a skybox, collision detection and software cursor - By braindigitalis
Hi everyone!I've found some time today to make further progress on Firework Factory, adding three things as mentioned in the title:Added AABB collision detection of boxes and particles, so that the...
Developer Journal - 17 hours, 58 minutes ago
An update a day... - By Aardvajk
Might as well keep doing these little journal updates, keeps me off the streets.I've added in support for a Capsule shape to the physics system now and got the character controller just doing si...
Developer Journal - 1 day, 19 hours ago
Early days (again) - By Aardvajk
Back to basics again and have:modded the level editor to work with 3D levels againgot the editor exporting the physics shapes and a single mesh for the levelgot the game loading the physics shapes...
Developer Journal - 2 days, 14 hours ago
Firework Factory - Junctions, Crates and Exits all playing nicely together - By braindigitalis
Hi everyone,Another day, another journal entry!Today I have integrated a bunch of disparate parts of the game together, and we are finally reaching the point where all the unconnected parts start t...
Developer Journal - 3 days, 11 hours ago
Adding machines to the level - By braindigitalis
Hi all,Today I have managed to add machines to the level layout. The machines are the producers of the crates in the level, as seen in the video of the 2D version with cute smiley faces on top and...
Developer Journal - 3 days, 19 hours ago
Statement of Intent - By Aardvajk
Quick entry, no images, nothing much to show except that I wanted to formalize my current plan.I'm fed up with battling against everything else in a game to get the idea of a grappling hook working...
Developer Journal - 4 days, 1 hour ago
Adding Biomes and Rivers - By CC Ricers
This week I have been working on adding more natural features- rivers and biomes (or at least the start of it). As part of making the world more varied and less same-y, I decided it's a good time t...
Developer Journal - 4 days, 3 hours ago
New Editor - 2 Days Progress! - By Migi0027 (肉)
So we all hate manually ajusting positions and such. "Ohh it should be 0.1 to the right, ohh well, better recompile.... Hmm no actually 0.05" and so on... So I decided I wanted to make an editor, o...
Developer Journal - 4 days, 11 hours ago
Firework Factory - Level Loading - By braindigitalis
Over the past few days i have been working on two things within the game as shown in the YouTube video:https://www.youtube.com/watch?v=SP4j8kdIV7AThe first thing i have been working on is the input...
Developer Journal - 4 days, 13 hours ago
The Feature-fracturing algorithm - By eppo
Time for yet another rewrite of my CSG tool.Instead of going down the iso-surfacing road like earlier attempts, I now take a more boolean-like approach. This in the sense that I no longer convert t...
Developer Journal - 4 days, 15 hours ago
B-rep displacement mapping - By eppo
In an earlier post I was considering how to add surface detail to meshes generated by the boolean tool. Back then I ran a union operation on a base mesh and a series of smaller objects replicated...
Developer Journal - 5 days, 7 hours ago
Caveman 3.0 Beta 18 released! - By Norman Barrows
Caveman 3.0 Beta 18 released!HEURISTIC COLLISION AVOIDANCE, BACKGROUND TERRAIN CHUNK GENERATION, SOUND DETECTION STEALTH MODELING,UNLIMITED SAVE GAMES.Play now!http://rocklandsoftware.net/beta.php...
Developer Journal - 5 days, 19 hours ago
Useful debugging tools and features - By Ashaman73
Bug finding is one of the more frustrating tasks when coding a game. Just yesterday I hopefully hunted down a very frustrating bug, thought I hoped this already 3 times before.Sometimes bugs are re...
Developer Journal - 1 week, 11 hours ago
Serving HTML5 Video using Nancy - By ericrrichards22
Not really game related, but something I've been working on lately.Recently, I have been using OWIN a good deal for developing internal web applications. One of the chief benefits of this is that O...
Developer Journal - 1 week, 1 day ago
Caveman 3.0 Beta 17 released! - By Norman Barrows
SLIDING COLLISIONS, BETTER GRAPHICS, BETTER COLLISIONSCaveman 3.0 Beta 17 released!Play Now!http://rocklandsoftware.net/beta.php Game Homepage:http://rocklandsoftware.net/Caveman.php Rockland Websi...
Developer Journal - 1 week, 1 day ago
A custom variant class - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260689-generic-execution-routine-for-type-based-code/ So this time, as promised, I'm going to describe how the heart of the type-system, the vari...
Developer Journal - 1 week, 3 days ago
Dont ever use Ez Update for BIOS, Just dont... - By Migi0027
So I was an idiot and used Asus Ez update to update a few things, and by mistake selected a new bios. Now the problem is that Ez Update isnt really good for bios updates. Right, so I didn't cancel...
Developer Journal - 1 week, 4 days ago
Updates on top of updates - By CulDeVu
'Ello there!Just kidding. Not really that many updates. Just a few minor things, honestly, while I'm working on getting the first piece of artwork done.So I read something swiftcoder sayThat sounds...
Developer Journal - 1 week, 4 days ago
Caveman 3 Beta 16 released! - By Norman Barrows
Caveman 3 Beta 16 released!Play now!http://rocklandsoftware.net/beta.php Game homepagehttp://rocklandsoftware.net/Caveman.php New for beta 16:* fixed: rock collisions not working, and "select" only...
Developer Journal - 1 week, 5 days ago
Strife update - By Wilhelm van Huyssteen
Legends of Strife I realized that i haven't made and update in 7 months. Fortunately its not for lack of progress I somehow just never got to writing posts. So here's a quick summary, in the last 7...
Developer Journal - 1 week, 6 days ago
Day/Night Cycle - By CC Ricers
Here's a quick update this time. This time I have implemented a day/night cycle for the game. It's not physically accurate but it looks good enough. This short video demonstrates it.https://www.you...
Developer Journal - 2 weeks, 1 day ago
Action animations - By Norman Barrows
So the next thing is to make the game draw animations when a band member is performing an action such as making a spear, starting a fire, gathering wood, practicing with a flint throwing hatchet,...
Developer Journal - 2 weeks, 1 day ago
Full 3D Animation Course (Free) - By Tutorial Doctor
I have been digging deep to find resources to help me make better games. Here is a video course on Vimeo(downloadable) that will teach you the animation principles and apply them to 3D animations:h...
Developer Journal - 2 weeks, 1 day ago
Caveman 3.0 Beta 15 released! - By Norman Barrows
Try it now!http://rocklandsoftware.net/beta.php Game homepage:http://rocklandsoftware.net/Caveman.php New for beta 15:Minor fixesAI priorities reorganized a bit - resting moved to a lower priority,...
Developer Journal - 2 weeks, 2 days ago
Generic execution routine for type-based code - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260667-a-simple-and-fast-dynamic-type-system/ Last time, I've introduced my runtime type system. So this time around, I'll talk about how one can...


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